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#version 330
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=1) in vec2 fsTex;
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layout(location=0) out vec4 target;
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uniform sampler2D mainTex;
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uniform vec4 color;
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void main()
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{
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vec4 mainColor = texture(mainTex, fsTex.xy);
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target = mainColor * color;
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} |