97 lines
2.5 KiB
Lua
97 lines
2.5 KiB
Lua
local Common = require("common.util")
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local bootScreen = require('titlescreen.boot')
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local splashScreen = require('titlescreen.splash')
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local titleScreen = require('titlescreen.title')
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local modeSelectScreen = require('titlescreen.modeselect')
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local serviceScreen = require('titlescreen.service')
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local screens = {
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boot = {
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screen = bootScreen
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},
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splash = {
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screen = splashScreen
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},
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title = {
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screen = titleScreen
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},
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mode_select = {
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screen = modeSelectScreen
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},
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service = {
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screen = serviceScreen
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}
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}
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local currentScreen = game.GetSkinSetting("animations_skipIntro") and screens.title or screens.boot -- show boot screen if skipIntro is not set
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local function deltaKnob(delta)
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if math.abs(delta) > 1.5 * math.pi then
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return delta + 2 * math.pi * Common.sign(delta) * -1
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end
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return delta
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end
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local lastKnobs = nil
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local knobProgress = 0
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local function handleKnobs()
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if not currentScreen.screen.onKnobsChange then
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return
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end
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if lastKnobs == nil then
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lastKnobs = {game.GetKnob(0), game.GetKnob(1)}
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else
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local newKnobs = {game.GetKnob(0), game.GetKnob(1)}
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knobProgress = knobProgress - deltaKnob(lastKnobs[1] - newKnobs[1]) * 1.2
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knobProgress = knobProgress - deltaKnob(lastKnobs[2] - newKnobs[2]) * 1.2
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lastKnobs = newKnobs
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if math.abs(knobProgress) > 1 then
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if (knobProgress < 0) then
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-- Negative
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currentScreen.screen.onKnobsChange(-1)
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else
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-- Positive
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currentScreen.screen.onKnobsChange(1)
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end
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knobProgress = knobProgress - Common.roundToZero(knobProgress)
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end
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end
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end
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local function handleScreenResponse(res)
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if res and res.eventType == 'switch' then
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if not screens[res.toScreen] then
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game.Log('Undefined screen ' .. res.toScreen, game.LOGGER_ERROR)
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return
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end
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currentScreen = screens[res.toScreen]
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if currentScreen.screen.reset then
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currentScreen.screen.reset()
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end
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end
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end
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function render(deltaTime)
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handleKnobs()
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handleScreenResponse(currentScreen.screen.render(deltaTime))
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end
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function mouse_pressed(button)
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if (currentScreen.screen.onMousePressed) then
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currentScreen.screen.onMousePressed(button)
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end
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return 0
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end
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function button_pressed(button)
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if (currentScreen.screen.onButtonPressed) then
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currentScreen.screen.onButtonPressed(button)
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end
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end
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