28 lines
611 B
GLSL
28 lines
611 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=1) in vec2 fsTex;
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layout(location=0) out vec4 target;
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uniform float progress;
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void main()
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{
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target = vec4(0.);
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if(fsTex.y < 0.1)
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{
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target.a = 0.5;
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if (fsTex.x < 0.1 || fsTex.x > 0.9)
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{
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float y = fsTex.y / 0.05;
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y -= 1;
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target = vec4(0., .7 - pow(y,2), 1., 1. - pow(y,2));
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}
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else if(abs(fsTex.y - 0.05) < 0.02)
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{
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if(fsTex.x < progress * 0.8 + 0.1)
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target = vec4(0.0 , 1.0 , 0.0 , 1.0);
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}
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}
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} |