141 lines
3.2 KiB
Lua
141 lines
3.2 KiB
Lua
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local VolforceWindow = require('components.volforceWindow');
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local desw = 1080;
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local desh = 1920;
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local isLandscape = false;
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local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0);
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local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan.png", 0);
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local idolFrameImage = gfx.CreateSkinImage("crew/frame.png", 0);
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local username = game.GetSkinSetting('username') or '';
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local drawBestDiff = function (deltaTime, score, bestReplay, y)
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if not bestReplay then return end
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-- Calculate the difference between current and best play
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local difference = score - bestReplay.currentScore
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local prefix = "=" -- used to properly display negative values
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gfx.BeginPath()
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gfx.FontSize(26)
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gfx.FillColor(255, 255, 255)
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if difference < 0 then
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-- If we're behind the best score, separate the minus sign and change the color
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gfx.FillColor(255, 90, 70)
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difference = math.abs(difference)
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prefix = "-"
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elseif difference > 0 then
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gfx.FillColor(120, 146, 218)
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difference = math.abs(difference)
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prefix = "+"
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end
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gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
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gfx.FontSize(26)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(prefix, 130, y+177)
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gfx.Text(string.format("%04d", math.floor(difference/10000)), 150, y+177)
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local lastFourDigits = ((difference / 10000) - math.floor(difference / 10000))*10000
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gfx.FontSize(22)
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gfx.Text(string.format("%04d", math.floor(lastFourDigits)), 208, y+178)
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end
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local tickTransitions = function (deltaTime)
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end
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local render = function (deltaTime, score, bestReplay)
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gfx.ResetTransform()
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local resx, resy = game.GetResolution();
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isLandscape = resx > resy;
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if (isLandscape) then
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desw = 1920;
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desh = 1080;
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else
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desw = 1080;
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desh = 1920;
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end
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local x = 0;
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local y = desh*0.35; -- Approx. pos of the user panel against the height of the screen is 0.35
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tickTransitions(deltaTime)
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local scale = resy / desh
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gfx.Scale(scale, scale)
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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y,
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449*0.85,
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336*0.85,
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idolFrameImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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y,
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449*0.85,
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336*0.85,
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bgImage,
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1,
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0
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);
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-- Draw appeal card
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gfx.BeginPath();
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gfx.ImageRect(
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10,
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y+117,
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150*0.62,
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192*0.62,
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appealCardImage,
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1,
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0
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);
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-- Draw username
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(26)
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gfx.Text(username, 150, y+152);
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-- Draw best score diff
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drawBestDiff(deltaTime, score, bestReplay, y);
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-- Draw dan badge & volforce
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gfx.BeginPath();
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gfx.ImageRect(
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117,
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y+206,
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294*0.32, -- what are these whacky measurements
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84*0.32,
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danBadgeImage,
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1,
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0
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);
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VolforceWindow.render(deltaTime, 220, y+197)
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gfx.ResetTransform()
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end
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return {
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render=render
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} |