23 lines
403 B
GLSL
23 lines
403 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=0) in vec2 inPos;
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layout(location=1) in vec2 inTex;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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layout(location=1) out vec2 fsTex;
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layout(location=2) out vec3 fragPos;
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uniform mat4 proj;
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uniform mat4 world;
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void main()
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{
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fsTex = inTex;
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gl_Position = proj * world * vec4(inPos.xy, 0, 1);
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fragPos = vec3(inPos.xy, 0);
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}
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