20 lines
377 B
GLSL
20 lines
377 B
GLSL
#version 330
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
layout(location=0) in vec2 inPos;
|
|
layout(location=1) in vec2 inTex;
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
};
|
|
layout(location=1) out vec2 fsTex;
|
|
|
|
uniform mat4 proj;
|
|
uniform mat4 camera;
|
|
uniform mat4 world;
|
|
|
|
void main()
|
|
{
|
|
fsTex = inTex;
|
|
gl_Position = proj * camera * world * vec4(inPos.x, inPos.y * 3.5, 0, 1);
|
|
} |