169 lines
3.8 KiB
Lua
169 lines
3.8 KiB
Lua
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local VolforceWindow = require('components.volforceWindow')
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local Banner = require('gameplay.banner')
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local CritLine = require('gameplay.crit_line')
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local Console = require('gameplay.console')
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local UserPanel = require('gameplay.user_panel')
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local SongPanel = require('gameplay.song_panel')
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local ScorePanel = require('gameplay.score_panel')
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local Gauge = require('gameplay.gauge')
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local Chain = require('gameplay.chain')
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local LaserAlert = require('gameplay.laser_alert')
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local TrackEnd = require('gameplay.track_end')
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local json = require("common.json")
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-- Window variables
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local resX, resY
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-- Aspect Ratios
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local landscapeWidescreenRatio = 16 / 9
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local landscapeStandardRatio = 4 / 3
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local portraitWidescreenRatio = 9 / 16
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-- Portrait sizes
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local fullX, fullY
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local desw = 1080
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local desh = 1920
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local resolutionChange = function(x, y)
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resX = x
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resY = y
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fullX = portraitWidescreenRatio * y
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fullY = y
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game.Log('resX:' .. resX .. ' // resY:' .. resY .. ' // fullX:' .. fullX .. ' // fullY:' .. fullY, game.LOGGER_ERROR);
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end
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local users = nil
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local maxChain = 0;
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local chain = 0;
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local score = 0;
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function render(deltaTime)
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-- detect resolution change
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local resx, resy = game.GetResolution();
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if resx ~= resX or resy ~= resY then
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resolutionChange(resx, resy)
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end
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Banner.render(deltaTime, users, gameplay.user_id);
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UserPanel.render(deltaTime, score, gameplay.scoreReplays[1]);
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SongPanel.render(deltaTime,
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gameplay.bpm,
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gameplay.hispeed,
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gameplay.jacketPath,
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gameplay.difficulty,
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gameplay.level,
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gameplay.progress,
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gameplay.title,
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gameplay.artist
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);
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ScorePanel.render(deltaTime, score, maxChain)
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Gauge.render(
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deltaTime,
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gameplay.gauge.type,
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gameplay.gauge.value,
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(game.GetSkinSetting('_gaugeARS') == 1)
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);
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Chain.render(deltaTime, gameplay.comboState, chain, gameplay.critLine.x, gameplay.critLine.y);
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LaserAlert.render(deltaTime);
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end
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function render_crit_base(deltaTime)
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CritLine.renderBase(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation, gameplay.critLine.cursors);
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Console.render(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation);
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end
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function render_crit_overlay(deltaTime)
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end
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function render_intro(deltaTime)
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return true
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end
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local outroTimer = 0;
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function render_outro(deltaTime, clearState)
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if (clearState == 0) then
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return true, 0; -- Exit right away if user manually exited gameplay
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end
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TrackEnd.render(deltaTime, clearState);
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outroTimer = outroTimer + deltaTime
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return outroTimer > 4, 1 - outroTimer
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end
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function update_score(newScore)
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score = newScore
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if (score == 0) then
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maxChain = 0;
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end
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end
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function update_combo(newCombo)
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chain = newCombo
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Chain.onNewCombo();
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if (chain > maxChain) then
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maxChain = chain;
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end
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end
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function near_hit(wasLate)
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end
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function button_hit(button, rating, delta)
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end
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function laser_slam_hit(slamLength, startPos, endPost, index)
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end
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function laser_alert(isRight)
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LaserAlert.show(isRight)
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end
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function practice_start(mission_type, mission_threshold, mission_description)
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end
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function practice_end_run(playCount, successCount, isSuccessful, scoring)
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end
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function practice_end(playCount, successCount)
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end
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function init_tcp()
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Tcp.SetTopicHandler("game.scoreboard", function(data)
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users = {}
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for i, u in ipairs(data.users) do
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table.insert(users, u)
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end
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end)
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end
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-- Update the users in the scoreboard
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function score_callback(response)
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if response.status ~= 200 then
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error()
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return
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end
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local jsondata = json.decode(response.text)
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users = {}
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for i, u in ipairs(jsondata.users) do
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table.insert(users, u)
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end
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end
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