ExperimentalGear/scripts/titlescreen/splash.lua

226 lines
6.1 KiB
Lua

local Common = require("common.util")
local Dim = require("common.dimensions")
local Wallpaper = require("components.wallpaper")
local Easing = require("common.easing")
local splash1BgColor = {182, 0, 20}
local splash1Logo = gfx.CreateSkinImage("titlescreen/splash/ksm.png", 0)
local splash1LogoWidth, splash1LogoHeight = gfx.ImageSize(splash1Logo)
local splash2BgColor = {255, 255, 255}
local splash2Logo = gfx.CreateSkinImage("titlescreen/splash/usc2.png", 0)
local splash2LogoWidth, splash2LogoHeight = gfx.ImageSize(splash2Logo)
local splash3BgColor = {255, 255, 255}
local splash3Logo = gfx.CreateSkinImage("titlescreen/splash/team-exceed.png", 0)
local splash3LogoWidth, splash3LogoHeight = gfx.ImageSize(splash3Logo)
local splashState = "init"
local splashTimer = 0
local fadeDuration = 0.5
local fadeAlpha = 0
local splashInitDuration = 1
local splash1Duration = 4
local splash2Duration = 4
local splash3Duration = 4
game.LoadSkinSample("titlescreen/splash/splash1.wav")
local splash1SfxPlayed = false
local triggerSkip = false
local function calcFade(splashDuration)
local t = splashDuration - splashTimer
if t < fadeDuration then
fadeAlpha = Easing.linear(t, 0, 255, fadeDuration) -- fade in
elseif splashTimer < fadeDuration then
fadeAlpha = Easing.linear(splashTimer, 0, 255, fadeDuration) -- fade out
else
--fadeAlpha = 255
end
fadeAlpha = Common.round(Common.clamp(fadeAlpha, 0, 255))
end
local function initSplash(deltaTime)
if (splashTimer < 0) then
splashState = "splash1"
splashTimer = 0
return
end
if splashTimer == 0 then
splashTimer = splashInitDuration
end
splashTimer = splashTimer - deltaTime
end
local function splash1(deltaTime)
local splash1LogoXOffset = (Dim.design.width - splash1LogoWidth) / 2
local splash1LogoYOffset = (Dim.design.height - splash1LogoHeight) / 2
calcFade(splash1Duration)
gfx.BeginPath()
gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
gfx.FillColor(splash1BgColor[1], splash1BgColor[2], splash1BgColor[3], fadeAlpha)
gfx.Fill()
gfx.BeginPath()
gfx.ImageRect(splash1LogoXOffset, splash1LogoYOffset, splash1LogoWidth, splash1LogoHeight, splash1Logo, fadeAlpha / 255, 0)
gfx.BeginPath()
gfx.LoadSkinFont("segoeui.ttf")
gfx.FillColor(255, 255, 255, fadeAlpha)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(28)
gfx.Text("Press START to skip...", 10, Dim.design.height - 10)
if (splashTimer < 0) then
splashState = "splash2"
splash1SfxPlayed = false
splashTimer = 0
return
end
if splashTimer == 0 then
splashTimer = splash1Duration
end
if not splash1SfxPlayed then
game.PlaySample("titlescreen/splash/splash1.wav")
splash1SfxPlayed = true
end
splashTimer = splashTimer - deltaTime
end
local function splash2(deltaTime)
local splash2LogoXOffset = (Dim.design.width - splash2LogoWidth) / 2
local splash2LogoYOffset = (Dim.design.height - splash2LogoHeight) / 2
calcFade(splash2Duration)
gfx.BeginPath()
gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
gfx.FillColor(splash2BgColor[1], splash2BgColor[2], splash2BgColor[3], fadeAlpha)
gfx.Fill()
gfx.BeginPath()
gfx.ImageRect(splash2LogoXOffset, splash2LogoYOffset, splash2LogoWidth, splash2LogoHeight, splash2Logo, fadeAlpha / 255, 0)
gfx.BeginPath()
gfx.LoadSkinFont("segoeui.ttf")
gfx.FillColor(0, 0, 0, fadeAlpha)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(28)
gfx.Text("Press START to skip...", 10, Dim.design.height - 10)
if (splashTimer < 0) then
splashState = "splash3"
splashTimer = 0
return
end
if splashTimer == 0 then
splashTimer = splash2Duration
end
splashTimer = splashTimer - deltaTime
end
local function splash3(deltaTime)
local splash3LogoXOffset = (Dim.design.width - splash3LogoWidth) / 2
local splash3LogoYOffset = (Dim.design.height - splash3LogoHeight) / 2
calcFade(splash3Duration)
gfx.BeginPath()
gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
gfx.FillColor(splash3BgColor[1], splash3BgColor[2], splash3BgColor[3], fadeAlpha)
gfx.Fill()
gfx.BeginPath()
gfx.ImageRect(splash3LogoXOffset, splash3LogoYOffset, splash3LogoWidth, splash3LogoHeight, splash3Logo, fadeAlpha / 255, 0)
gfx.BeginPath()
gfx.LoadSkinFont("segoeui.ttf")
gfx.FillColor(0, 0, 0, fadeAlpha)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(28)
gfx.Text("Press START to skip...", 10, Dim.design.height - 10)
if (splashTimer < 0) then
splashState = "done"
splashTimer = 0
return
end
if splashTimer == 0 then
splashTimer = splash3Duration
end
splashTimer = splashTimer - deltaTime
end
local function reset()
triggerSkip = false
splashState = "init"
splashTimer = 0
splash1SfxPlayed = false
end
function render(deltaTime)
if triggerSkip then
reset()
game.StopSample("titlescreen/splash/splash1.wav")
return {
eventType = "switch",
toScreen = "title"
}
end
Dim.updateResolution()
Wallpaper.render()
Dim.transformToScreenSpace()
gfx.BeginPath()
gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
gfx.FillColor(255, 255, 255)
gfx.Fill()
if splashState == "init" then
initSplash(deltaTime)
elseif splashState == "splash1" then
splash1(deltaTime)
elseif splashState == "splash2" then
splash2(deltaTime)
elseif splashState == "splash3" then
splash3(deltaTime)
elseif splashState == "done" then
reset()
return {
eventType = "switch",
toScreen = "title"
}
else
game.Log("Splash screen state error, splashState: " .. splashState, game.LOGGER_ERROR)
splashState = "done"
end
end
local function onButtonPressed(button)
if button == game.BUTTON_STA then
triggerSkip = true
end
end
return {
render = render,
onButtonPressed = onButtonPressed
}