ExperimentalGear/scripts/components/dancheck.lua

70 lines
1.8 KiB
Lua

local badges = game.GetSkinSetting("badges")
local none = gfx.CreateSkinImage("dan/none.png",1)
dan = {
gfx.CreateSkinImage("dan/SKILLED.png",1),
gfx.CreateSkinImage("dan/EXPERT.png",1),
gfx.CreateSkinImage("dan/EXPERT (MASTERY).png",1),
gfx.CreateSkinImage("dan/LOWER PRO.png",1),
gfx.CreateSkinImage("dan/LOWER PRO (MASTERY).png",1),
gfx.CreateSkinImage("dan/UPPER PRO.png",1),
gfx.CreateSkinImage("dan/UPPER PRO (MASTERY).png",1),
gfx.CreateSkinImage("dan/LOWER MASTER.png",1),
gfx.CreateSkinImage("dan/LOWER MASTER (MASTERY).png",1),
gfx.CreateSkinImage("dan/UPPER MASTER.png",1),
gfx.CreateSkinImage("dan/UPPER MASTER (MASTERY).png",1),
gfx.CreateSkinImage("dan/GRANDMASTER.png",1),
gfx.CreateSkinImage("dan/GRANDMASTER+.png",1),
}
local badger = function (yes)
if badges == "NONE" or yes == true then
danbadge = none
elseif badges == "SKILLED" then
danbadge = dan[1]
elseif badges == "EXPERT" then
danbadge = dan[2]
elseif badges == "EXPERT (MASTERY)" then
danbadge = dan[3]
elseif badges == "LOWER PRO" then
danbadge = dan[4]
elseif badges == "LOWER PRO (MASTERY)" then
danbadge = dan[5]
elseif badges == "UPPER PRO" then
danbadge = dan[6]
elseif badges == "UPPER PRO (MASTERY)" then
danbadge = dan[7]
elseif badges == "LOWER MASTER" then
danbadge = dan[8]
elseif badges == "LOWER MASTER (MASTERY)" then
danbadge = dan[9]
elseif badges == "UPPER MASTER" then
danbadge = dan[10]
elseif badges == "UPPER MASTER (MASTERY)" then
danbadge = dan[11]
elseif badges == "GRANDMASTER" then
danbadge = dan[12]
elseif badges == "GRANDMASTER+" then
danbadge = dan[13]
end
return danbadge
end
return badger