28 lines
543 B
GLSL
28 lines
543 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=1) in vec2 texVp;
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layout(location=0) out vec4 target;
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uniform ivec2 screenCenter;
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// x = bar time
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// y = object glow
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// z = real time since song start
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uniform vec3 timing;
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uniform ivec2 viewport;
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uniform float objectGlow;
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// fg_texture.png
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uniform sampler2D mainTex;
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// current FrameBuffer
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uniform sampler2D fb_tex;
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uniform float tilt;
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uniform float clearTransition;
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#define PI 3.14159265359
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#define TWO_PI 6.28318530718
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void main()
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{
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target = vec4(0);
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}
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