66 lines
1.5 KiB
Lua
66 lines
1.5 KiB
Lua
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local desw = 1080;
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local desh = 1920;
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local bgLeftImage = gfx.CreateSkinImage("gameplay/song_panel/bg_left.png", 0);
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local bgRightImage = gfx.CreateSkinImage("gameplay/song_panel/bg_right.png", 0);
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local renderOutlinedText = function (x,y, text, outlineWidth)
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gfx.BeginPath();
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gfx.FillColor(0,0,0,255);
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gfx.Text(text, x-outlineWidth, y+outlineWidth);
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gfx.Text(text, x-outlineWidth, y-outlineWidth);
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gfx.Text(text, x+outlineWidth, y+outlineWidth);
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gfx.Text(text, x+outlineWidth, y-outlineWidth);
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gfx.FillColor(255,255,255,255);
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gfx.Text(text, x, y);
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end
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local tickTransitions = function (deltaTime)
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end
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local render = function (deltaTime, bpm, laneSpeed)
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tickTransitions(deltaTime)
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local y = 210;
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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y,
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884*0.85,
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374*0.85,
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bgLeftImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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200,
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y,
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1016*0.85,
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122*0.85,
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bgRightImage,
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1,
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0
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);
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gfx.FontSize(30);
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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renderOutlinedText(25,y+247, "BPM", 2);
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renderOutlinedText(25,y+281, "LANE-SPEED", 2);
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local actualLaneSpeed = (bpm*laneSpeed)/100
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
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renderOutlinedText(260,y+247, string.format("%.0f", bpm), 2);
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renderOutlinedText(260,y+281, string.format("%.2f", actualLaneSpeed), 2);
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end
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return {
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render=render
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} |