ExperimentalGear/scripts/common/dimensions.lua

48 lines
1.3 KiB
Lua

local dimtable = {
design = {
width = 1080,
height = 1920
},
screen = {
width = nil,
height = nil
},
view = {
width = nil,
height = nil
},
ratio = {
landscapeUW = 21 / 9,
landscapeWide = 16 / 9,
landscapeStd = 4 / 3,
portrait = 9 / 16
}
}
dimtable.screen.width, dimtable.screen.height = game.GetResolution()
local function transformToDesignSpace()
gfx.Translate((dimtable.screen.width - dimtable.view.width) / 2, 0);
gfx.Scale(dimtable.view.width / dimtable.design.width, dimtable.view.height / dimtable.design.height);
gfx.Scissor(0, 0, dimtable.design.width, dimtable.design.height);
end
local function updateResolution(ratio)
if not ratio then
ratio = dimtable.ratio.portrait
end
local screenWidth, screenHeight = game.GetResolution()
if screenWidth ~= dimtable.screen.width or screenHeight ~= dimtable.screen.height then
dimtable.screen.width, dimtable.screen.height = screenWidth, screenHeight
end
dimtable.view.width, dimtable.view.height = ratio * dimtable.screen.height, dimtable.screen.height
end
-- return by reference trickery:
local t = dimtable
t.transformToDesignSpace = transformToDesignSpace
t.updateResolution = updateResolution
return t