1097 lines
32 KiB
Lua
1097 lines
32 KiB
Lua
local json = require("common.json")
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local common = require('common.util');
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local Sound = require("common.sound")
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local difbar = require("components.diff_rectangle");
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local spinnybg = require('components.background');
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local msg = game.GetSkinSetting("MSG");
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local normname = game.GetSkinSetting("username")
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local crew = game.GetSkinSetting("single_idol")
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local m_jacket = gfx.CreateSkinImage("multi/lobby/multi_jacket.png", 1);
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local m_base_panel = gfx.CreateSkinImage("multi/lobby/multi_base_panel.png", 1);
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local m_anim = gfx.CreateSkinImage("multi/lobby/panel_laser.png", 1);
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local m_panel = gfx.CreateSkinImage("multi/lobby/matching_panel.png", 1);
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local m_s_panel = gfx.CreateSkinImage("multi/lobby/song_panel.png", 1);
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local m_host_panel = gfx.CreateSkinImage("multi/lobby/user_panel.png", 1);
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local m_bpm_panel = gfx.CreateSkinImage("multi/lobby/lane_speed_panel.png", 1);
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local m_info_panel = gfx.CreateSkinImage("multi/lobby/button_panel.png", 1);
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local headerMatchingImage = gfx.CreateSkinImage("titlescreen/entry.png", 1);
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local m_4pb_panels = gfx.CreateSkinImage("multi/lobby/user_panel_2.png", 1);
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local ready_bt = gfx.CreateSkinImage("multi/lobby/READY.png", 1);
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local bg = gfx.CreateSkinImage("multi/lobby/bg.png", 1);
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local bg_graid1 = gfx.CreateSkinImage("multi/lobby/gradient_bottom.png", 1);
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local bg_graid2 = gfx.CreateSkinImage("multi/lobby/gradient_top.png", 1);
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..crew, 1 / 30, 0, true);
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local idolAnimTransitionScale = 0;
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if not idolAnimation then
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game.Log("Crew folder crew/anim/"..crew.." does not exist.", game.LOGGER_WARNING)
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end
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local resX,resY = game.GetResolution()
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local mposx = 0;
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local mposy = 0;
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local hovered = nil;
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local buttonWidth = resX*(3/4);
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local buttonHeight = 75;
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local buttonBorder = 2;
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local portrait
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local jacket_size;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desh = 1920
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local scale;
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game.LoadSkinSample("click-02")
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game.LoadSkinSample("click-01")
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game.LoadSkinSample("menu_click")
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local loading = true;
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local rooms = {};
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local lobby_users = {};
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local selected_room = nil;
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local user_id = nil;
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local jacket = 0;
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local all_ready;
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local user_ready;
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local go;
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local hard_mode = false;
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local rotate_host = false;
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local start_game_soon = false;
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local host = nil;
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local owner = nil;
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local missing_song = false;
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local placeholderJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
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local did_exit = false;
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local irHeartbeatRequested = false;
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local irText = ''
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local grades = {
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{["max"] = 6900000, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
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{["max"] = 7900000, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
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{["max"] = 8600000, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
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{["max"] = 8900000, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
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{["max"] = 9200000, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
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{["max"] = 9400000, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
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{["max"] = 9600000, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
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{["max"] = 9700000, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
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{["max"] = 9800000, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
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{["max"] = 9900000, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
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}
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local badges = {
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gfx.CreateSkinImage("badges/played.png", 0),
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gfx.CreateSkinImage("badges/clear.png", 0),
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gfx.CreateSkinImage("badges/hard-clear.png", 0),
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gfx.CreateSkinImage("badges/full-combo.png", 0),
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gfx.CreateSkinImage("badges/perfect.png", 0)
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}
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local user_name_key = game.GetSkinSetting('multi.user_name_key')
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if user_name_key == nil then
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user_name_key = 'nick'
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end
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local name = game.GetSkinSetting(user_name_key)
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if name == nil or name == '' then
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name = 'Guest'
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end
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local normal_font = game.GetSkinSetting('multi.normal_font')
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if normal_font == nil then
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normal_font = 'NotoSans-Regular.ttf'
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end
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local mono_font = game.GetSkinSetting('multi.mono_font')
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if mono_font == nil then
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mono_font = 'NovaMono.ttf'
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end
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local SERVER = game.GetSkinSetting("multi.server")
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local drawIdol = function(deltaTime)
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if idolAnimation then
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local idolAnimTickRes = gfx.TickAnimation(idolAnimation, deltaTime);
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if idolAnimTickRes == 1 then
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gfx.GlobalAlpha(idolAnimTransitionScale);
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idolAnimTransitionScale = idolAnimTransitionScale + 1 / 60;
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if (idolAnimTransitionScale > 1) then
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idolAnimTransitionScale = 1;
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end
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gfx.ImageRect(0, 0, resX,resY, idolAnimation, 1, 0);
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gfx.GlobalAlpha(1);
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end
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end
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end
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songjacket = function() -- self explanatory
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if portrait then
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split = resX
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jacket_size = math.min(resX/4, resY/4);
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song_x_off = 0;
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else
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split = resX/2
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jacket_size = math.min(resX/2, resY/2);
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song_x_off = 1/2*resX;
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end
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local jw , jh = gfx.ImageSize(m_jacket);
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gfx.BeginPath();
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gfx.ImageRect(333, 1284, jw/1.18, jh/1.18, m_jacket,1,0);
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end
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m_own_info = function()
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local x = 0
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local y = 1310
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gfx.BeginPath();
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gfx.FontSize(40)
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gfx.ImageRect(x, y, 343/1.18, 361/1.18,m_host_panel,1,0)
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gfx.Text(normname, x+20, y+78)
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gfx.FontSize(22)
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gfx.Text(irText, x+5, y+288);
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end
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m_base_part = function() -- just the images which slide up
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local jw , jh = gfx.ImageSize(m_base_panel);
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gfx.BeginPath();
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gfx.ImageRect(1, 1250, jw/1.17, jh/1.18, m_base_panel,1,0);
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gfx.BeginPath();
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gfx.ImageRect(1, 1250, jw/1.17, jh/1.18, m_anim,1,0);
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.FillColor(255,255,255)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_LEFT)
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gfx.FontSize(24)
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end
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m_part = function() -- room name part
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local jw , jh = gfx.ImageSize(m_panel);
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gfx.BeginPath();
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gfx.ImageRect(429, 1142, jw/1.175, jh/1.18, m_panel,1,0);
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gfx.FontSize(32);
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(selected_room.name, 575, 1179)
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end
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m_s_part = function () -- song info panel
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local jw , jh = gfx.ImageSize(m_s_panel);
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gfx.BeginPath();
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gfx.ImageRect(283, 1187, jw/1.175, jh/1.18, m_s_panel,1,0);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_LEFT);
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gfx.FillColor(255,255,255)
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gfx.FontSize(32)
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if selected_song == nil then
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if host == user_id then
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gfx.Text("NO SONG", 535, 1236)
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gfx.Text("NO ARIST", 535, 1275)
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gfx.FontSize(24)
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gfx.Text("NO EFFECTOR", 746, 1378)
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gfx.Text("NO ILLUSTRATOR", 746, 1406)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22)
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gfx.Text("BPM ?",780, 1307)
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else
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if missing_song then
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gfx.Text("MISSING SONG!!!!", 535, 1235)
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gfx.Text("MISSING ARIST!!!!", 535, 1275)
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gfx.FontSize(24)
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gfx.Text("MISSING EFFECTOR!!!!", 744, 1378)
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gfx.Text("MISSING ILLUSTRATOR!!!!", 744, 1406)
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else
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gfx.Text("HOST IS SELECTING SONG", 535, 1235)
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gfx.Text(" ", 535, 1275)
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gfx.FontSize(24)
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gfx.Text(" ", 746, 1378)
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gfx.Text(" ", 746, 1406)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22)
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gfx.Text("BPM ?",780, 1307)
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end
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end
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else
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if selected_song.min_bpm ~= selected_song.max_bpm then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22);
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gfx.Text("BPM",777, 1307)
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gfx.FontSize(26);
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gfx.Text(string.format("%.0f - %.0f",
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selected_song.min_bpm, selected_song.max_bpm),
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780 + 77, 1307)
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else
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22);
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gfx.Text("BPM",777, 1307)
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gfx.Text(string.format("%.0f",
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selected_song.min_bpm),
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780 + 77, 1307)
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_LEFT);
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gfx.FontSize(32);
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gfx.Text(selected_song.title, 535, 1236)
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gfx.Text(selected_song.artist, 535, 1275)
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gfx.FontSize(24)
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gfx.Text(selected_song.effector, 746, 1377)
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gfx.Text(selected_song.illustrator, 746, 1406)
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end
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end
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m_bpm_part = function () -- bpm and lane speed
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local jw , jh = gfx.ImageSize(m_bpm_panel);
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gfx.BeginPath();
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gfx.ImageRect(0, 1692, jw/1.18, jh/1.18, m_bpm_panel,1,0);
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gfx.FontSize(32)
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if selected_song == nil then
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if host == user_id then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(32)
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gfx.Text("BPM ?",76, 1788)
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gfx.Text("LANE-SPEED ?",76, 1832)
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else
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if missing_song then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(32)
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gfx.Text("BPM ?",76, 1788)
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gfx.Text("LANE-SPEED ?",76, 1832)
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else
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(32)
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gfx.Text("BPM ?",76, 1788)
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gfx.Text("LANE-SPEED ?",76, 1832)
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end
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end
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end
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if selected_song ~= nil then
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gfx.FillColor(255,255,255)
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gfx.FontSize(32);
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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if selected_song.min_bpm ~= selected_song.max_bpm then
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gfx.Text("BPM",76, 1788)
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gfx.Text(string.format("%.0f - %.0f",
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selected_song.min_bpm, selected_song.max_bpm),
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76 + 75, 1788)
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gfx.Text("LANE-SPEED",76, 1832)
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gfx.Text(string.format("%.2f = %.0f",
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selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
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76 + 175, 1832)
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else
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gfx.FontSize(32);
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gfx.Text("BPM",76, 1788)
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gfx.Text(string.format("%.0f",
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selected_song.min_bpm),
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76 + 75, 1788)
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gfx.Text("LANE-SPEED",76, 1832)
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gfx.Text(string.format("%.2f = %.0f",
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selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
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76 + 175, 1832)
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end
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end
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end
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m_info_part = function () -- the info panel
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local jw , jh = gfx.ImageSize(m_info_panel);
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gfx.BeginPath();
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gfx.ImageRect(475, 1590, jw/1.18, jh/1.18, m_info_panel,1,0);
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local check = 770
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draw_checkbox("Excessive", check - 200, 1625, toggle_hard, hard_mode, not start_game_soon)
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draw_checkbox("Mirror Mode",check - 15, 1625, toggle_mirror, mirror_mode, not start_game_soon)
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draw_checkbox("Rotate Host",check + 175, 1625, toggle_rotate, do_rotate,
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(owner == user_id or host == user_id) and not start_game_soon)
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for i, user in ipairs(lobby_users) do
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buttonY = 1775
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local side_button_off = 0
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if owner == user_id and user.id ~= user_id then
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draw_button("K",525+side_button_off, buttonY, 50, function()
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kick_user(user);
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end)
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side_button_off = 60;
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end
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if (owner == user_id or host == user_id) and user.id ~= host then
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draw_button("H",525+side_button_off, buttonY+85, 50, function()
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change_host(user);
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end)
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end
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end
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end
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user_setup = function () -- (semi new) user layering
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local distance = 350
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for i, user in ipairs(lobby_users) do
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if i == 1 then
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draw_user(user, -distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
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elseif i == 2 then
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draw_user(user, 16, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
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elseif i == 3 then
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draw_user(user, 16+distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
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elseif i == 4 then
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draw_user(user, 16+distance+distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
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elseif i > 4 then
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draw_user(user, 16+distance+distance+distance+distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
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end
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end
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end
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function drawHeader()
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gfx.BeginPath();
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gfx.FillColor(0, 0, 0, BAR_ALPHA);
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gfx.Rect(0, 0, desw, HEADER_HEIGHT);
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gfx.Fill();
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gfx.ClosePath()
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gfx.ImageRect(desw/2 - 200, HEADER_HEIGHT/2 - 20, 400, 40, headerMatchingImage, 1, 0)
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end
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mouse_clipped = function(x,y,w,h)
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return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
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end;
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draw_room = function(name, x, y, selected, hoverindex)
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local buttonWidth = resX*(3/4);
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local rx = x - (buttonWidth / 2);
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local ty = y - (buttonHeight / 2);
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local roomButtonBorder = buttonBorder;
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gfx.BeginPath();
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gfx.FillColor(0,128,255);
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if selected then
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gfx.FillColor(0,255,0);
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roomButtonBorder = 4;
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end
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if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
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hovered = hoverindex;
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gfx.FillColor(255,128,0);
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end
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gfx.Rect(rx - roomButtonBorder,
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ty - roomButtonBorder,
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buttonWidth + (roomButtonBorder * 2),
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buttonHeight + (roomButtonBorder * 2));
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(40,40,40);
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gfx.Rect(rx, ty, buttonWidth, buttonHeight);
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(255,255,255);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
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gfx.FontSize(40);
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gfx.Text(name, x, y);
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end;
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draw_button = function(name, x, y, buttonWidth, hoverindex)
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draw_button_color(name, x, y, buttonWidth, hoverindex, 40,40,40, 0,128,255)
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end
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draw_button_color = function(name, x, y, buttonWidth, hoverindex,r,g,b, olr,olg,olb)
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local rx = x - (buttonWidth / 2);
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local ty = y - (buttonHeight / 2);
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gfx.BeginPath();
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gfx.FillColor(olr, olg, olb);
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if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
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hovered = hoverindex;
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gfx.FillColor(255,128,0);
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end
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gfx.Rect(rx - buttonBorder,
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ty - buttonBorder,
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buttonWidth + (buttonBorder * 2),
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buttonHeight + (buttonBorder * 2));
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(r,g,b);
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gfx.Rect(rx, ty, buttonWidth, buttonHeight);
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(255,255,255);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
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gfx.FontSize(40);
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gfx.Text(name, x, y);
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end;
|
|
|
|
draw_checkbox = function(text, x, y, hoverindex, current, can_click)
|
|
gfx.BeginPath();
|
|
|
|
if can_click then
|
|
gfx.FillColor(255,255,255);
|
|
else
|
|
gfx.FillColor(150,100,100);
|
|
end
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
|
gfx.FontSize(35);
|
|
gfx.FillColor(201,0,0);
|
|
gfx.Text(text, x, y)
|
|
|
|
local xmin,ymin,xmax,ymax = gfx.TextBounds(x, y, text);
|
|
|
|
local sx = xmin - 40;
|
|
local sy = y - 15;
|
|
|
|
if can_click and mouse_clipped(xmin-10, ymin, xmax-xmin, ymax-ymin) then
|
|
hovered = hoverindex;
|
|
end
|
|
|
|
if current then
|
|
-- Draw checkmark
|
|
gfx.BeginPath();
|
|
gfx.FillColor(0, 236, 0);
|
|
gfx.Text(text, x, y)
|
|
gfx.Fill();
|
|
end
|
|
end;
|
|
|
|
--look into user changing -- IMPORTANT !!!
|
|
draw_user = function(user, x, y , w, h, rank, breadx,bready)
|
|
local name = user.name
|
|
local showthing = false
|
|
if user.id == user_id then
|
|
name = name
|
|
end
|
|
if user.id == host then
|
|
name = name
|
|
elseif user.ready then
|
|
showthing = true
|
|
elseif not user.ready then
|
|
showthing = false
|
|
end
|
|
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
|
gfx.FillColor(255,255,255)
|
|
gfx.FontSize(42)
|
|
|
|
|
|
gfx.FontSize(30)
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(x, y ,w, h,m_4pb_panels,1,0)
|
|
gfx.Text(name, x+135, y+51)
|
|
|
|
|
|
if showthing == true then
|
|
local jw , jh = gfx.ImageSize(ready_bt);
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(x+breadx, y+bready, jw/1.18, jh/1.18, ready_bt,1,0);
|
|
elseif showthing == false then
|
|
local jw , jh = gfx.ImageSize(ready_bt);
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(x+breadx, y+bready, jw/1.18, jh/1.18, ready_bt,0,0);
|
|
end
|
|
|
|
end;
|
|
|
|
function render_loading()
|
|
if not loading then return end
|
|
gfx.Save()
|
|
gfx.ResetTransform()
|
|
gfx.BeginPath()
|
|
gfx.MoveTo(resX, resY)
|
|
gfx.LineTo(resX - 350, resY)
|
|
gfx.LineTo(resX - 300, resY - 50)
|
|
gfx.LineTo(resX, resY - 50)
|
|
gfx.ClosePath()
|
|
gfx.FillColor(33,33,33)
|
|
gfx.Fill()
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("LOADING...", resX - 20, resY - 3)
|
|
gfx.Restore()
|
|
end
|
|
|
|
function render_info()
|
|
|
|
if searchStatus then
|
|
gfx.BeginPath()
|
|
gfx.FillColor(255,255,255)
|
|
gfx.FontSize(20);
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
|
gfx.Text(searchStatus, 3, 3)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
draw_diff_icon = function(diff, x, y, w, h)
|
|
difbar.render(deltaTime, x, y, 1, diff.difficulty, diff.level);
|
|
end
|
|
|
|
local doffset = 0;
|
|
local timer = 0;
|
|
|
|
local possy = 1095;
|
|
local possx = 150;
|
|
|
|
draw_diffs = function(diffs, x, y, w, h, selectedDiff)
|
|
local diffWidth = w/2
|
|
local diffHeight = w/2
|
|
local diffCount = #diffs
|
|
gfx.Scissor(x+84 + possx,y + possy,w/2.451,h)
|
|
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
|
|
local diff = diffs[i]
|
|
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
|
|
if i ~= selectedDiff then
|
|
draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, false)
|
|
end
|
|
end
|
|
|
|
--after selected
|
|
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1,-1 do
|
|
local diff = diffs[i]
|
|
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
|
|
if i ~= selectedDiff then
|
|
draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, false)
|
|
end
|
|
end
|
|
local diff = diffs[selectedDiff]
|
|
local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
|
|
draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, true)
|
|
gfx.ResetScissor()
|
|
|
|
end
|
|
|
|
set_diff = function(oldDiff, newDiff)
|
|
game.PlaySample("click-02")
|
|
doffset = doffset + oldDiff - newDiff
|
|
end;
|
|
|
|
local selected_room_index = 1;
|
|
local ioffset = 0;
|
|
|
|
function draw_rooms(y, h)
|
|
if #rooms == 0 then
|
|
return
|
|
end
|
|
local num_rooms_visible = math.floor(h / (buttonHeight + 10))
|
|
|
|
local first_half_rooms = math.floor(num_rooms_visible/2)
|
|
local second_half_rooms = math.ceil(num_rooms_visible/2) - 1
|
|
|
|
local start_offset = math.max(selected_room_index - first_half_rooms, 1);
|
|
local end_offset = math.min(selected_room_index + second_half_rooms + 2, #rooms);
|
|
|
|
local start_index_offset = 1;
|
|
|
|
-- If our selection is near the start or end we have to offset
|
|
if selected_room_index <= first_half_rooms then
|
|
start_index_offset = 0;
|
|
end_offset = math.min(#rooms, num_rooms_visible + 1)
|
|
end
|
|
if selected_room_index >= #rooms - second_half_rooms then
|
|
start_offset = math.max(1, #rooms - num_rooms_visible)
|
|
end_offset = #rooms
|
|
end
|
|
|
|
for i = start_offset, end_offset do
|
|
local room = rooms[i];
|
|
-- if selected room < halfvis then we start at 1
|
|
-- if sel > #rooms - halfvis then we start at -halfvis
|
|
local offset_index = (start_offset + first_half_rooms) - i + start_index_offset
|
|
|
|
local offsetY = (offset_index + ioffset) * (buttonHeight + 10);
|
|
local ypos = y + (h/2) - offsetY;
|
|
local status = room.current..'/'..room.max
|
|
if room.ingame then
|
|
status = status..' (IN MATCH)'
|
|
end
|
|
if room.password then
|
|
status = status..' <P>'
|
|
end
|
|
draw_room(room.name .. ': '.. status, resX / 2, ypos, i == selected_room_index, function()
|
|
join_room(room)
|
|
end)
|
|
end
|
|
end
|
|
|
|
change_selected_room = function(off)
|
|
|
|
local new_index = selected_room_index + off;
|
|
--selected_room_index = 2;
|
|
if new_index < 1 or new_index > #rooms then
|
|
return;
|
|
end
|
|
|
|
local h = resY - 290;
|
|
|
|
local num_rooms_visible = math.floor(h / (buttonHeight + 10))
|
|
|
|
local first_half_rooms = math.floor(num_rooms_visible/2)
|
|
local second_half_rooms = math.ceil(num_rooms_visible/2) - 1
|
|
|
|
if off > 0 and (selected_room_index < first_half_rooms or selected_room_index >= #rooms - second_half_rooms - 1) then
|
|
elseif off < 0 and (selected_room_index <= first_half_rooms or selected_room_index >= #rooms - second_half_rooms) then
|
|
else
|
|
ioffset = ioffset - new_index + selected_room_index;
|
|
end
|
|
|
|
game.PlaySample("menu_click")
|
|
|
|
selected_room_index = new_index;
|
|
end
|
|
|
|
local IR_HeartbeatResponse = function(res)
|
|
if res.statusCode == IRData.States.Success then
|
|
irText = res.body.serverName .. ' ' .. res.body.irVersion;
|
|
else
|
|
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
|
|
end
|
|
end
|
|
|
|
local IR_Handle = function()
|
|
if not irHeartbeatRequested then
|
|
IR.Heartbeat(IR_HeartbeatResponse)
|
|
irHeartbeatRequested = true;
|
|
end
|
|
end
|
|
|
|
function render_lobby(deltaTime)
|
|
|
|
local jw , jh = gfx.ImageSize(bg);
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(0, 0, resX, resY, bg,1,0);
|
|
drawIdol(deltaTime)
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(0, 0, resX, resY, bg_graid1,1,0);
|
|
gfx.ImageRect(0, 0, resX, resY, bg_graid2,1,0);
|
|
drawHeader()
|
|
gfx.BeginPath();
|
|
m_base_part()
|
|
|
|
m_own_info()
|
|
user_setup()
|
|
|
|
m_info_part()
|
|
m_part()
|
|
m_s_part()
|
|
m_bpm_part()
|
|
songjacket()
|
|
|
|
|
|
if selected_song == nil then
|
|
if jacket == 0 then
|
|
jacket = placeholderJacket
|
|
end
|
|
else
|
|
draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1)
|
|
|
|
if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then
|
|
selected_song.jacket = gfx.LoadImageJob(selected_song.jacketPath, placeholderJacket)
|
|
jacket = selected_song.jacket
|
|
end
|
|
end
|
|
gfx.Save()
|
|
gfx.BeginPath()
|
|
gfx.Translate(481, 1303+jacket_size/2)
|
|
gfx.ImageRect(-jacket_size/2,-jacket_size/2,jacket_size,jacket_size,jacket,1,0)
|
|
|
|
if mouse_clipped(481-jacket_size/2,1423+-jacket_size/2,jacket_size,jacket_size) and host == user_id then
|
|
hovered = function()
|
|
missing_song = false
|
|
mpScreen.SelectSong()
|
|
end
|
|
end
|
|
gfx.Restore()
|
|
end
|
|
|
|
function render_room_list(deltaTime)
|
|
|
|
spinnybg.draw(deltaTime);
|
|
|
|
draw_rooms(175, resY - 290);
|
|
|
|
-- Draw cover for rooms out of view
|
|
gfx.BeginPath()
|
|
gfx.FillColor(20, 20, 20)
|
|
gfx.Rect(0, 0, resX, 145)
|
|
gfx.Rect(0, resY-170, resX, 170)
|
|
gfx.Fill()
|
|
|
|
gfx.BeginPath()
|
|
gfx.FillColor(60, 60, 60)
|
|
gfx.Rect(0, 145, resX, 2)
|
|
gfx.Rect(0, resY-170-2, resX, 2)
|
|
gfx.Fill()
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Multiplayer Rooms", resX/2, 100)
|
|
|
|
|
|
if not loading then
|
|
draw_button("Create new room", resX/2, resY-40-buttonHeight, resX*(3/4), new_room);
|
|
end
|
|
end
|
|
|
|
|
|
passwordErrorOffset = 0;
|
|
function render_password_screen(deltaTime)
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Joining "..selected_room.name.."...", resX/2, resY/4)
|
|
|
|
gfx.FillColor(50,50,50)
|
|
gfx.BeginPath()
|
|
gfx.Rect(0, resY/2-10, resX, 40)
|
|
gfx.Fill();
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.Text("Please enter room password:", resX/2, resY/2-40)
|
|
gfx.Text(string.rep("*",#textInput.text), resX/2, resY/2+40)
|
|
if passwordError then
|
|
|
|
gfx.FillColor(255,50,50)
|
|
gfx.FontSize(60 + math.floor(passwordErrorOffset*20))
|
|
gfx.Text("Invalid password", resX/2, resY/2+80)
|
|
end
|
|
draw_button("Join", resX/2, resY*3/4, resX/2, mpScreen.JoinWithPassword);
|
|
end
|
|
|
|
function render_new_room_password(delta_time)
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Create New Room", resX/2, resY/4)
|
|
|
|
gfx.FillColor(50,50,50)
|
|
gfx.BeginPath()
|
|
gfx.Rect(0, resY/2-10, resX, 40)
|
|
gfx.Fill();
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.Text("Enter room password:", resX/2, resY/2-40)
|
|
gfx.Text(string.rep("*",#textInput.text), resX/2, resY/2+40)
|
|
draw_button("Create Room", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
|
|
end
|
|
--here
|
|
function render_new_room_name(deltaTime)
|
|
gfx.BeginPath();
|
|
gfx.LoadSkinFont("segoeui.ttf")
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Create New Room", resX/2, resY/4)
|
|
|
|
gfx.Rect(0, resY/2-10, resX, 60)
|
|
|
|
|
|
gfx.Text("Please enter room name:", resX/2, resY/2-40)
|
|
gfx.Text(textInput.text, resX/2, resY/2+40)
|
|
draw_button("Next", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
|
|
end
|
|
|
|
function render_set_username(deltaTime)
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("First things first...", resX/2, resY/4)
|
|
|
|
gfx.FillColor(50,50,50)
|
|
gfx.BeginPath()
|
|
gfx.Rect(0, resY/2-10, resX, 60)
|
|
gfx.Fill();
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.Text("Enter a display name:", resX/2, resY/2-40)
|
|
gfx.Text(textInput.text, resX/2, resY/2+40)
|
|
draw_button("Join Multiplayer", resX/2, resY*3/4, resX/2, function()
|
|
loading = true;
|
|
mpScreen.SaveUsername()
|
|
end);
|
|
|
|
end
|
|
|
|
render = function(deltaTime)
|
|
resX,resY = game.GetResolution();
|
|
buttonWidth = resX*(3/4);
|
|
mposx,mposy = game.GetMousePos();
|
|
portrait = resY > resX
|
|
|
|
IR_Handle()
|
|
Sound.stopMusic();
|
|
|
|
doffset = doffset * 0.9
|
|
ioffset = ioffset * 0.9
|
|
passwordErrorOffset = passwordErrorOffset * 0.9
|
|
timer = (timer + deltaTime)
|
|
timer = timer % 2
|
|
|
|
hovered = nil;
|
|
|
|
gfx.LoadSkinFont(normal_font);
|
|
|
|
do_sounds(deltaTime);
|
|
|
|
-- Room Listing View
|
|
if screenState == "inRoom" then
|
|
render_lobby(deltaTime);
|
|
elseif screenState == "roomList" then
|
|
render_room_list(deltaTime);
|
|
elseif screenState == "passwordScreen" then
|
|
render_password_screen(deltaTime);
|
|
elseif screenState == "newRoomName" then
|
|
render_new_room_name()
|
|
elseif screenState == "newRoomPassword" then
|
|
render_new_room_password()
|
|
elseif screenState == "setUsername" then
|
|
loading = false;
|
|
render_set_username()
|
|
end
|
|
render_loading();
|
|
render_info();
|
|
|
|
end
|
|
|
|
-- Ready up to play
|
|
function ready_up()
|
|
Tcp.SendLine(json.encode({topic="user.ready.toggle"}))
|
|
end
|
|
|
|
-- Toggle hard gauage
|
|
function toggle_hard()
|
|
Tcp.SendLine(json.encode({topic="user.hard.toggle"}))
|
|
end
|
|
|
|
-- Toggle hard gauage
|
|
function toggle_mirror()
|
|
Tcp.SendLine(json.encode({topic="user.mirror.toggle"}))
|
|
end
|
|
|
|
function new_room()
|
|
host = user_id
|
|
owner = user_id
|
|
mpScreen.NewRoomStep()
|
|
end
|
|
|
|
-- Toggle host rotation
|
|
function toggle_rotate()
|
|
Tcp.SendLine(json.encode({topic="room.option.rotation.toggle"}))
|
|
end
|
|
|
|
-- Change lobby host
|
|
function change_host(user)
|
|
Tcp.SendLine(json.encode({topic="room.host.set", host=user.id}))
|
|
end
|
|
|
|
-- Kick user
|
|
function kick_user(user)
|
|
Tcp.SendLine(json.encode({topic="room.kick", id=user.id}))
|
|
end
|
|
|
|
-- Tell the server to start the game
|
|
function start_game()
|
|
selected_song.self_picked = false
|
|
if (selected_song == nil) then
|
|
return
|
|
end
|
|
if (start_game_soon) then
|
|
return
|
|
end
|
|
|
|
Tcp.SendLine(json.encode({topic="room.game.start"}))
|
|
end
|
|
|
|
-- Join a given room
|
|
function join_room(room)
|
|
host = user_id
|
|
selected_room = room;
|
|
if room.password then
|
|
mpScreen.JoinWithPassword(room.id)
|
|
else
|
|
mpScreen.JoinWithoutPassword(room.id)
|
|
end
|
|
end
|
|
local que1 = 0
|
|
-- Handle button presses to advance the UI
|
|
button_pressed = function(button)
|
|
|
|
if button == game.BUTTON_FXL and game.BUTTON_FXR then
|
|
if start_game_soon then
|
|
return
|
|
end
|
|
if screenState == "roomList" then
|
|
if #rooms == 0 then
|
|
new_room()
|
|
else
|
|
-- TODO navigate room selection
|
|
join_room(rooms[selected_room_index])
|
|
end
|
|
elseif screenState == "inRoom" then
|
|
if host == user_id then
|
|
if selected_song and selected_song.self_picked then
|
|
if all_ready then
|
|
start_game()
|
|
else
|
|
missing_song = false
|
|
mpScreen.SelectSong()
|
|
end
|
|
else
|
|
missing_song = false
|
|
mpScreen.SelectSong()
|
|
end
|
|
else
|
|
ready_up()
|
|
end
|
|
end
|
|
end
|
|
|
|
if button == game.BUTTON_BTA then
|
|
toggle_hard();
|
|
end
|
|
if button == game.BUTTON_BTB then
|
|
toggle_mirror();
|
|
end
|
|
end
|
|
|
|
-- Handle the escape key around the UI
|
|
function key_pressed(key)
|
|
if key == 27 then --escape pressed
|
|
if screenState == "roomList" then
|
|
did_exit = true;
|
|
mpScreen.Exit();
|
|
return
|
|
end
|
|
|
|
-- Reset room data
|
|
screenState = "roomList" -- have to update here
|
|
selected_room = nil;
|
|
rooms = {};
|
|
selected_song = nil
|
|
selected_song_index = 1;
|
|
jacket = 0;
|
|
end
|
|
|
|
end
|
|
|
|
-- Handle mouse clicks in the UI
|
|
mouse_pressed = function(button)
|
|
if hovered then
|
|
hovered()
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function init_tcp()
|
|
Tcp.SetTopicHandler("server.info", function(data)
|
|
loading = false
|
|
user_id = data.userid
|
|
end)
|
|
-- Update the list of rooms as well as get user_id for the client
|
|
Tcp.SetTopicHandler("server.rooms", function(data)
|
|
|
|
rooms = {}
|
|
for i, room in ipairs(data.rooms) do
|
|
table.insert(rooms, room)
|
|
end
|
|
end)
|
|
|
|
Tcp.SetTopicHandler("server.room.joined", function(data)
|
|
selected_room = data.room
|
|
end)
|
|
|
|
local sound_time = 0;
|
|
local sound_clip = nil;
|
|
local sounds_left = 0;
|
|
local sound_interval = 0;
|
|
|
|
function repeat_sound(clip, times, interval)
|
|
sound_clip = clip;
|
|
sound_time = 0;
|
|
sounds_left = times - 1;
|
|
sound_interval = interval;
|
|
game.PlaySample(clip)
|
|
end
|
|
|
|
function do_sounds(deltaTime)
|
|
if sound_clip == nil then
|
|
return
|
|
end
|
|
|
|
sound_time = sound_time + deltaTime;
|
|
if sound_time > sound_interval then
|
|
sound_time = sound_time - sound_interval;
|
|
game.PlaySample(sound_clip);
|
|
sounds_left = sounds_left - 1
|
|
if sounds_left <= 0 then
|
|
sound_clip = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local last_song = nil
|
|
|
|
-- Update the current lobby
|
|
Tcp.SetTopicHandler("room.update", function(data)
|
|
-- Update the users in the lobby
|
|
lobby_users = {}
|
|
local prev_all_ready = all_ready;
|
|
all_ready = true
|
|
for i, user in ipairs(data.users) do
|
|
table.insert(lobby_users, user)
|
|
if user.id == user_id then
|
|
user_ready = user.ready
|
|
end
|
|
if not user.ready then
|
|
all_ready = false
|
|
end
|
|
end
|
|
|
|
if user_id == host and #data.users > 1 and all_ready and not prev_all_ready then
|
|
repeat_sound("click-02", 3, .1)
|
|
end
|
|
|
|
if data.host == user_id and host ~= user_id then
|
|
repeat_sound("click-02", 3, .1)
|
|
end
|
|
|
|
if data.song ~=nil and last_song ~=data.song then
|
|
game.PlaySample("menu_click")
|
|
last_song = data.song
|
|
end
|
|
host = data.host
|
|
if data.owner then
|
|
owner = data.owner
|
|
else
|
|
owner = host
|
|
end
|
|
hard_mode = data.hard_mode
|
|
mirror_mode = data.mirror_mode
|
|
do_rotate = data.do_rotate
|
|
if data.start_soon and not start_game_soon then
|
|
repeat_sound("click-01", 5, 1)
|
|
end
|
|
start_game_soon = data.start_soon
|
|
|
|
end)
|
|
end
|