875 lines
25 KiB
Lua
875 lines
25 KiB
Lua
local json = require("common.json")
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local common = require('common.util');
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local Sound = require("common.sound")
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local Dim = require("common.dimensions")
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local Wallpaper = require("components.wallpaper")
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local Background = require('components.background');
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local difbar = require("components.diff_rectangle");
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local creww = game.GetSkinSetting("single_idol")
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-- inRoom components
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local songjacket = require("multi.inRoom.songjacket")
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local m_own_info = require("multi.inRoom.owninfo")
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local m_base_part = require("multi.inRoom.basepanel")
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local m_part = require("multi.inRoom.mainpanel")
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local m_s_part = require("multi.inRoom.songinfo")
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local m_bpm_part = require("multi.inRoom.bpmpanel")
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local m_info_part = require("multi.inRoom.infopanel")
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-- roomList components
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local getpanel = require("multi.roomList.getpanel")
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local headerMatchingImage = gfx.CreateSkinImage("titlescreen/entry.png", 1);
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local m_4pb_panels_bottom = gfx.CreateSkinImage("multi/lobby/opponent_bottom_panel.png", 1);
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local m_4pb_panels_top = gfx.CreateSkinImage("multi/lobby/opponent_top_panel.png", 1);
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local bg = gfx.CreateSkinImage("multi/lobby/bg.png", 1);
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local bg_graid1 = gfx.CreateSkinImage("multi/lobby/gradient_bottom.png", 1);
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local bg_graid2 = gfx.CreateSkinImage("multi/lobby/gradient_top.png", 1);
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local idle = "/idle"
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..creww..idle, 1 / 30, 0, true);
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local idolAnimTransitionScale = 0;
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local leftPanelX = 575;
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local leftPanelY = 1472;
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local desw,desh = Dim.design.width,Dim.design.height
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local mposx = 0;
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local mposy = 0;
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local hovered = nil;
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local buttonWidth = desw*(3/4);
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local buttonHeight = 75;
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local buttonBorder = 2;
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local portrait
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local jacket_size;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local scale;
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game.LoadSkinSample("click-02")
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game.LoadSkinSample("click-01")
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game.LoadSkinSample("menu_click")
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local loading = true;
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local rooms = {};
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local lobby_users = {};
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selected_room = nil;
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local user_id = nil;
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local all_ready;
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local user_ready;
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local go;
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local hard_mode = false;
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local rotate_host = false;
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local start_game_soon = false;
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local host = nil;
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local owner = nil;
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local missing_song = false;
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local did_exit = false;
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local irHeartbeatRequested = false;
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irText = ''
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local grades = {
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{["max"] = 6900000, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
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{["max"] = 7900000, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
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{["max"] = 8600000, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
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{["max"] = 8900000, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
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{["max"] = 9200000, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
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{["max"] = 9400000, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
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{["max"] = 9600000, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
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{["max"] = 9700000, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
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{["max"] = 9800000, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
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{["max"] = 9900000, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
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}
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local badges = {
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gfx.CreateSkinImage("badges/played.png", 0),
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gfx.CreateSkinImage("badges/clear.png", 0),
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gfx.CreateSkinImage("badges/hard-clear.png", 0),
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gfx.CreateSkinImage("badges/full-combo.png", 0),
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gfx.CreateSkinImage("badges/perfect.png", 0)
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}
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local user_name_key = game.GetSkinSetting('multi.user_name_key')
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if user_name_key == nil then
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user_name_key = 'nick'
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end
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local name = game.GetSkinSetting(user_name_key)
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if name == nil or name == '' then
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name = 'Guest'
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end
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local normal_font = game.GetSkinSetting('multi.normal_font')
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if normal_font == nil then
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normal_font = 'NotoSans-Regular.ttf'
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end
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local mono_font = game.GetSkinSetting('multi.mono_font')
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if mono_font == nil then
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mono_font = 'NovaMono.ttf'
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end
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local SERVER = game.GetSkinSetting("multi.server")
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local drawIdol = function(deltaTime)
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local idolAnimTickRes = gfx.TickAnimation(idolAnimation, deltaTime);
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if idolAnimTickRes == 1 then
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gfx.GlobalAlpha(idolAnimTransitionScale);
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idolAnimTransitionScale = idolAnimTransitionScale + 1 / 60;
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if (idolAnimTransitionScale > 1) then
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idolAnimTransitionScale = 1;
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end
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gfx.ImageRect(0, 0, Dim.design.width,Dim.design.height, idolAnimation, 1, 0);
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gfx.GlobalAlpha(1);
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end
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end
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user_setup = function () -- (semi new) user layering
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local distance = 350
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for i, user in ipairs(lobby_users) do
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buttonY = 1142-360/1.2
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if owner == user_id and user.id ~= user_id then
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draw_button("K",525+distance, buttonY, 100, function()
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kick_user(user);
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end)
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end
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if (owner == user_id or host == user_id) and user.id ~= host then
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draw_button("H",16, buttonY+250, 50, function()
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change_host(user);end)
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end
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if i == 1 then
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draw_user(user, -distance, 1142-360/1.2, 420/1.2, 330/1.2,215,245.5)
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elseif i == 2 then
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draw_user(user, 16, 1142-360/1.2, 420/1.2, 330/1.2,215,245.5)
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elseif i == 3 then
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draw_user(user, 16+distance, 1142-360/1.2, 420/1.2, 330/1.2,215,245.5)
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elseif i == 4 then
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draw_user(user, 16+distance+distance, 1142-360/1.2, 42030//1.2, 31.2,215,245.5)
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elseif i > 4 then
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draw_user(user, 16+distance+distance+distance+distance, 1142-360/1.2, 420/1.2, 330/1.2, 31.2,215,245.5)
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end
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end
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end
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function drawHeader()
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gfx.BeginPath()
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gfx.FillColor(0, 0, 0, BAR_ALPHA)
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gfx.Rect(0, 0, desw, HEADER_HEIGHT)
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gfx.Fill()
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gfx.ClosePath()
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gfx.ImageRect(desw / 2 - 200, HEADER_HEIGHT / 2 - 20, 400, 40, headerMatchingImage, 1, 0)
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end
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mouse_clipped = function(x,y,w,h)
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return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
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end;
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-- look into this when people are online
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draw_room = function(name, x, y, selected, hoverindex)
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local buttonWidth = desw*(3/4);
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local rx = x - (buttonWidth / 2);
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local ty = y - (buttonHeight / 2);
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local roomButtonBorder = buttonBorder;
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gfx.BeginPath();
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gfx.FillColor(0,128,255);
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if selected then
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gfx.FillColor(0,255,0);
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roomButtonBorder = 4;
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end
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if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
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hovered = hoverindex;
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gfx.FillColor(255,128,0);
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end
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gfx.Rect(rx - roomButtonBorder,
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ty - roomButtonBorder,
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buttonWidth + (roomButtonBorder * 2),
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buttonHeight + (roomButtonBorder * 2));
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(40,40,40);
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gfx.Rect(rx, ty, buttonWidth, buttonHeight);
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(255,255,255);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
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gfx.FontSize(40);
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gfx.Text(name, x, y);
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end;
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custom_button = function (name,x,y,image,font,fSize,hoverindex)
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local jw,jh = gfx.ImageSize(image);
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gfx.BeginPath();
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gfx.ImageRect(x, y, jw, jh, image,1,0);
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gfx.BeginPath();
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gfx.FillColor(255,255,255);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
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gfx.LoadSkinFont(font)
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gfx.FontSize(fSize);
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gfx.Text(name, x+(jw/2)+5, y+(jh/2.25));
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end
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draw_button = function(name, x, y, buttonWidth, hoverindex)
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draw_button_color(name, x, y, buttonWidth, hoverindex, 40,40,40, 0,128,255)
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end
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draw_button_color = function(name, x, y, buttonWidth, hoverindex,r,g,b, olr,olg,olb)
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local rx = x - (buttonWidth / 2);
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local ty = y - (buttonHeight / 2);
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gfx.BeginPath();
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gfx.FillColor(olr, olg, olb);
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if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
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hovered = hoverindex;
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gfx.FillColor(255,128,0);
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end
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gfx.Rect(rx - buttonBorder,
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ty - buttonBorder,
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buttonWidth + (buttonBorder * 2),
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buttonHeight + (buttonBorder * 2));
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(r,g,b);
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gfx.Rect(rx, ty, buttonWidth, buttonHeight);
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gfx.Fill();
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gfx.BeginPath();
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gfx.FillColor(255,255,255);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
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gfx.FontSize(40);
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gfx.Text(name, x, y);
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end;
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draw_checkbox = function(text, x, y, hoverindex, current, can_click)
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gfx.BeginPath();
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if can_click then
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gfx.FillColor(255,255,255,100);
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else
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gfx.FillColor(100,100,100,100);
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
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gfx.Text(text, x, y)
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local xmin,ymin,xmax,ymax = gfx.TextBounds(x, y, text);
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local sx = xmin - 40;
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local sy = y - 15;
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if can_click and mouse_clipped(xmin-10, ymin, xmax-xmin, ymax-ymin) then
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hovered = hoverindex;
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end
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if current then
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-- Draw checkmark
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gfx.BeginPath();
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gfx.FillColor(0, 236, 0,100);
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gfx.Text(text, x, y)
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end
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end;
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draw_user = function(user, x, y , w, h, breadx,bready, idolID)
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local name = user.name
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local showthing = false
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if user.id == user_id then
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name = name
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end
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if user.id == host then
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name = name..' (host)'
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elseif user.missing_map then
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name = name..' (NO CHART)'
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elseif user.ready then
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name = name..' (ready)'
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showthing = true
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D = 1
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elseif not user.ready then
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showthing = false
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D = 0
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
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gfx.FillColor(255,255,255)
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gfx.FontSize(30)
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gfx.BeginPath()
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gfx.ImageRect(x,y,w,h,m_4pb_panels_bottom,1,0)
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gfx.BeginPath()
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gfx.ImageRect(x,y,w,h,m_4pb_panels_top,1,0)
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gfx.Text(name, x+136, y+51.5)
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gfx.Text(msg, x+136, y+25.5)
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gfx.FontSize(22)
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gfx.Text(irText,x+32, y+225)
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if showthing == true then
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local jw , jh = gfx.ImageSize(ready_bt);
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gfx.BeginPath();
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gfx.ImageRect(x+breadx, y+bready, jw/1.18, jh/1.18, ready_bt,1,0);
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elseif showthing == false then
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local jw , jh = gfx.ImageSize(ready_bt);
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gfx.BeginPath();
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gfx.ImageRect(x+breadx, y+bready, jw/1.18, jh/1.18, ready_bt,0,0);
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end
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end;
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function render_loading()
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if not loading then return end
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gfx.Save()
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gfx.ResetTransform()
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gfx.BeginPath()
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gfx.MoveTo(desw, desh)
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gfx.LineTo(desw - 350, desh)
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gfx.LineTo(desw - 300, desh - 50)
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gfx.LineTo(desw, desh - 50)
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gfx.ClosePath()
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gfx.FillColor(33,33,33)
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gfx.Fill()
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gfx.FillColor(255,255,255)
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
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gfx.FontSize(70)
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gfx.Text("LOADING...", desw - 20, desh - 3)
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gfx.Restore()
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end
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function render_info()
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if searchStatus then
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gfx.BeginPath()
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gfx.FillColor(255,255,255)
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gfx.FontSize(20);
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.Text(searchStatus, 3, 3)
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end
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end
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draw_diff_icon = function(diff, x, y, w, h)
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difbar.render(deltaTime, x, y, 1, diff.difficulty+1, diff.level);
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end
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local doffset = 0;
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local timer = 0;
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local possy = 1095;
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local possx = 150;
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draw_diffs = function(diffs, x, y, w, h, selectedDiff)
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local diffWidth = w/2
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local diffHeight = w/2
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local diffCount = #diffs
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gfx.Scissor(x+84 + possx,y + possy,w/2.451,h)
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for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
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local diff = diffs[i]
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local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
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if i ~= selectedDiff then
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draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, false)
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end
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end
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--after selected
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for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1,-1 do
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local diff = diffs[i]
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local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
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if i ~= selectedDiff then
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draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, false)
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end
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end
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local diff = diffs[selectedDiff]
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local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
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draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, true)
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gfx.ResetScissor()
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end
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set_diff = function(oldDiff, newDiff)
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game.PlaySample("click-02")
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doffset = doffset + oldDiff - newDiff
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end;
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local selected_room_index = 1;
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local ioffset = 0;
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function draw_rooms(y, h)
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if #rooms == 0 then
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return
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end
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local num_rooms_visible = math.floor(h / (buttonHeight + 10))
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local first_half_rooms = math.floor(num_rooms_visible/2)
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local second_half_rooms = math.ceil(num_rooms_visible/2) - 1
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local start_offset = math.max(selected_room_index - first_half_rooms, 1);
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local end_offset = math.min(selected_room_index + second_half_rooms + 2, #rooms);
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local start_index_offset = 1;
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-- If our selection is near the start or end we have to offset
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if selected_room_index <= first_half_rooms then
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start_index_offset = 0;
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end_offset = math.min(#rooms, num_rooms_visible + 1)
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end
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if selected_room_index >= #rooms - second_half_rooms then
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start_offset = math.max(1, #rooms - num_rooms_visible)
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end_offset = #rooms
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end
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for i = start_offset, end_offset do
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local room = rooms[i];
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-- if selected room < halfvis then we start at 1
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-- if sel > #rooms - halfvis then we start at -halfvis
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local offset_index = (start_offset + first_half_rooms) - i + start_index_offset
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local offsetY = (offset_index + ioffset) * (buttonHeight + 10);
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local ypos = y + (h/2) - offsetY;
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local status = room.current..'/'..room.max
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if room.ingame then
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status = status..' (IN MATCH)'
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end
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if room.password then
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status = status..' <P>'
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end
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draw_room(room.name .. ': '.. status, desw/2, ypos, i == selected_room_index, function()
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join_room(room)
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end)
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end
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end
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change_selected_room = function(off)
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local new_index = selected_room_index + off;
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--selected_room_index = 2;
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if new_index < 1 or new_index > #rooms then
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return;
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end
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local h = desh - 290;
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local num_rooms_visible = math.floor(h / (buttonHeight + 10))
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local first_half_rooms = math.floor(num_rooms_visible/2)
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local second_half_rooms = math.ceil(num_rooms_visible/2) - 1
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if off > 0 and (selected_room_index < first_half_rooms or selected_room_index >= #rooms - second_half_rooms - 1) then
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elseif off < 0 and (selected_room_index <= first_half_rooms or selected_room_index >= #rooms - second_half_rooms) then
|
|
else
|
|
ioffset = ioffset - new_index + selected_room_index;
|
|
end
|
|
|
|
game.PlaySample("menu_click")
|
|
|
|
selected_room_index = new_index;
|
|
end
|
|
|
|
local IR_HeartbeatResponse = function(res)
|
|
if res.statusCode == IRData.States.Success then
|
|
irText = res.body.serverName .. ' ' .. res.body.irVersion;
|
|
else
|
|
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
|
|
end
|
|
end
|
|
|
|
local IR_Handle = function()
|
|
if not irHeartbeatRequested then
|
|
IR.Heartbeat(IR_HeartbeatResponse)
|
|
irHeartbeatRequested = true;
|
|
end
|
|
end
|
|
|
|
function render_lobby(deltaTime)
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(0, 0, desw, desh, bg,1,0);
|
|
drawIdol(deltaTime)
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(0, 0, desw, desh, bg_graid1,1,0);
|
|
gfx.ImageRect(0, 0, desw, desh, bg_graid2,1,0);
|
|
gfx.BeginPath();
|
|
|
|
m_base_part()
|
|
|
|
m_own_info()
|
|
user_setup()
|
|
|
|
m_info_part()
|
|
m_part()
|
|
m_s_part()
|
|
m_bpm_part()
|
|
songjacket()
|
|
end
|
|
|
|
function render_room_list(deltaTime)
|
|
|
|
Background.draw(deltaTime)
|
|
drawHeader()
|
|
getpanel()
|
|
|
|
end
|
|
|
|
|
|
passwordErrorOffset = 0;
|
|
function render_password_screen(deltaTime)
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Joining "..selected_room.name.."...", desw/2, desh/4)
|
|
|
|
gfx.FillColor(50,50,50)
|
|
gfx.BeginPath()
|
|
gfx.Rect(0, desh/2-10, desw, 40)
|
|
gfx.Fill();
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.Text("Please enter room password:", desw/2, desh/2-40)
|
|
gfx.Text(string.rep("*",#textInput.text), desw/2, desh/2+40)
|
|
if passwordError then
|
|
|
|
gfx.FillColor(255,50,50)
|
|
gfx.FontSize(60 + math.floor(passwordErrorOffset*20))
|
|
gfx.Text("Invalid password", desw/2, desh/2+80)
|
|
end
|
|
draw_button("Join", desw/2, desh*3/4, desw/2, mpScreen.JoinWithPassword);
|
|
end
|
|
|
|
function render_new_room_password(deltaTime)
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Create New Room", desw/2, desh/4)
|
|
|
|
-- make something here
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.Text("Enter room password:", desw/2, desh/2-40)
|
|
gfx.Text(string.rep("*",#textInput.text), desw/2, desh/2+40)
|
|
draw_button("Create Room", desw/2, desh*3/4, desw/2, mpScreen.NewRoomStep);
|
|
end
|
|
|
|
function render_new_room_name(deltaTime)
|
|
gfx.BeginPath();
|
|
gfx.LoadSkinFont("segoeui.ttf")
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("Create New Room", desw/2, desh/4)
|
|
|
|
gfx.Rect(0, desh/2-10, desw/2, 60)
|
|
|
|
|
|
gfx.Text("Please enter room name:", desw/2, desh/2-40)
|
|
gfx.Text(textInput.text, desw/2, desh/2+40)
|
|
draw_button("Next", desw/2, desh*3/4, desw/2, mpScreen.NewRoomStep);
|
|
end
|
|
|
|
function render_set_username(deltaTime)
|
|
gfx.FillColor(255,255,255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
|
gfx.FontSize(70)
|
|
gfx.Text("First things first...", desw/2, desh/4)
|
|
|
|
gfx.FillColor(50,50,50)
|
|
gfx.BeginPath()
|
|
gfx.Rect(0, desh/2-10, desw, 60)
|
|
gfx.Fill();
|
|
|
|
gfx.FillColor(255,255,255)
|
|
gfx.Text("Enter a display name:", desw/2, desh/2-40)
|
|
gfx.Text(textInput.text, desw/2, desh/2+40)
|
|
draw_button("Join Multiplayer", desw/2, desh*3/4, desw/2, function()
|
|
loading = true;
|
|
mpScreen.SaveUsername()
|
|
end);
|
|
|
|
end
|
|
|
|
render = function(deltaTime)
|
|
IR_Handle()
|
|
Dim.updateResolution()
|
|
Wallpaper.render()
|
|
|
|
Dim.transformToScreenSpace()
|
|
|
|
mposx,mposy = game.GetMousePos();
|
|
|
|
Sound.stopMusic();
|
|
|
|
doffset = doffset * 0.9
|
|
ioffset = ioffset * 0.9
|
|
passwordErrorOffset = passwordErrorOffset * 0.9
|
|
timer = (timer + deltaTime)
|
|
timer = timer % 2
|
|
|
|
hovered = nil;
|
|
|
|
gfx.LoadSkinFont(normal_font);
|
|
|
|
do_sounds(deltaTime);
|
|
-- Room Listing View
|
|
if screenState == "inRoom" then
|
|
render_lobby(deltaTime);
|
|
elseif screenState == "roomList" then
|
|
render_room_list(deltaTime);
|
|
elseif screenState == "passwordScreen" then
|
|
Background.draw(deltaTime)
|
|
render_password_screen(deltaTime);
|
|
elseif screenState == "newRoomName" then
|
|
Background.draw(deltaTime)
|
|
render_new_room_name()
|
|
elseif screenState == "newRoomPassword" then
|
|
Background.draw(deltaTime)
|
|
render_new_room_password()
|
|
elseif screenState == "setUsername" then
|
|
Background.draw(deltaTime)
|
|
loading = false;
|
|
render_set_username()
|
|
end
|
|
render_loading();
|
|
render_info();
|
|
drawHeader()
|
|
end
|
|
|
|
-- Ready up to play
|
|
function ready_up()
|
|
Tcp.SendLine(json.encode({topic="user.ready.toggle"}))
|
|
end
|
|
|
|
-- Toggle hard gauage
|
|
function toggle_hard()
|
|
Tcp.SendLine(json.encode({topic="user.hard.toggle"}))
|
|
end
|
|
|
|
-- Toggle hard gauage
|
|
function toggle_mirror()
|
|
Tcp.SendLine(json.encode({topic="user.mirror.toggle"}))
|
|
end
|
|
|
|
function new_room()
|
|
host = user_id
|
|
owner = user_id
|
|
mpScreen.NewRoomStep()
|
|
end
|
|
|
|
-- Toggle host rotation
|
|
function toggle_rotate()
|
|
Tcp.SendLine(json.encode({topic="room.option.rotation.toggle"}))
|
|
end
|
|
|
|
-- Change lobby host
|
|
function change_host(user)
|
|
Tcp.SendLine(json.encode({topic="room.host.set", host=user.id}))
|
|
end
|
|
|
|
-- Kick user
|
|
function kick_user(user)
|
|
Tcp.SendLine(json.encode({topic="room.kick", id=user.id}))
|
|
end
|
|
|
|
-- Tell the server to start the game
|
|
function start_game()
|
|
selected_song.self_picked = false
|
|
if (selected_song == nil) then
|
|
return
|
|
end
|
|
if (start_game_soon) then
|
|
return
|
|
end
|
|
|
|
Tcp.SendLine(json.encode({topic="room.game.start"}))
|
|
end
|
|
|
|
-- Join a given room
|
|
function join_room(room)
|
|
host = user_id
|
|
selected_room = room;
|
|
if room.password then
|
|
mpScreen.JoinWithPassword(room.id)
|
|
else
|
|
mpScreen.JoinWithoutPassword(room.id)
|
|
end
|
|
end
|
|
|
|
-- Handle button presses to advance the UI
|
|
button_pressed = function(button)
|
|
|
|
if button == game.BUTTON_STA then
|
|
if start_game_soon then
|
|
return
|
|
end
|
|
if screenState == "roomList" then
|
|
if #rooms == 0 then
|
|
new_room()
|
|
else
|
|
-- TODO navigate room selection
|
|
join_room(rooms[selected_room_index])
|
|
end
|
|
elseif screenState == "inRoom" then
|
|
if host == user_id then
|
|
if selected_song and selected_song.self_picked then
|
|
if all_ready then
|
|
start_game()
|
|
else
|
|
missing_song = false
|
|
mpScreen.SelectSong()
|
|
end
|
|
else
|
|
missing_song = false
|
|
mpScreen.SelectSong()
|
|
end
|
|
else
|
|
ready_up()
|
|
end
|
|
end
|
|
end
|
|
|
|
if button == game.BUTTON_BTA then
|
|
toggle_hard();
|
|
end
|
|
if button == game.BUTTON_BTB then
|
|
toggle_mirror();
|
|
end
|
|
if button == game.BUTTON_BTC then
|
|
toggle_rotate();
|
|
end
|
|
if button == game.BUTTON_BTD then
|
|
for i, user in ipairs(lobby_users) do
|
|
if lobby_users[i] == user then
|
|
kick_user(user);
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Handle the escape key around the UI
|
|
function key_pressed(key)
|
|
if key == 27 then --escape pressed
|
|
if screenState == "roomList" then
|
|
did_exit = true;
|
|
mpScreen.Exit();
|
|
return
|
|
end
|
|
|
|
-- Reset room data
|
|
screenState = "roomList" -- have to update here
|
|
selected_room = nil;
|
|
rooms = {};
|
|
selected_song = nil
|
|
selected_song_index = 1;
|
|
jacket = 0;
|
|
end
|
|
|
|
end
|
|
|
|
-- Handle mouse clicks in the UI
|
|
mouse_pressed = function(button)
|
|
if hovered then
|
|
hovered()
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function init_tcp()
|
|
Tcp.SetTopicHandler("server.info", function(data)
|
|
loading = false
|
|
user_id = data.userid
|
|
end)
|
|
-- Update the list of rooms as well as get user_id for the client
|
|
Tcp.SetTopicHandler("server.rooms", function(data)
|
|
|
|
rooms = {}
|
|
for i, room in ipairs(data.rooms) do
|
|
table.insert(rooms, room)
|
|
end
|
|
end)
|
|
|
|
Tcp.SetTopicHandler("server.room.joined", function(data)
|
|
selected_room = data.room
|
|
end)
|
|
|
|
local sound_time = 0;
|
|
local sound_clip = nil;
|
|
local sounds_left = 0;
|
|
local sound_interval = 0;
|
|
|
|
function repeat_sound(clip, times, interval)
|
|
sound_clip = clip;
|
|
sound_time = 0;
|
|
sounds_left = times - 1;
|
|
sound_interval = interval;
|
|
game.PlaySample(clip)
|
|
end
|
|
|
|
function do_sounds(deltaTime)
|
|
if sound_clip == nil then
|
|
return
|
|
end
|
|
|
|
sound_time = sound_time + deltaTime;
|
|
if sound_time > sound_interval then
|
|
sound_time = sound_time - sound_interval;
|
|
game.PlaySample(sound_clip);
|
|
sounds_left = sounds_left - 1
|
|
if sounds_left <= 0 then
|
|
sound_clip = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local last_song = nil
|
|
|
|
-- Update the current lobby
|
|
Tcp.SetTopicHandler("room.update", function(data)
|
|
-- Update the users in the lobby
|
|
lobby_users = {}
|
|
local prev_all_ready = all_ready;
|
|
all_ready = true
|
|
for i, user in ipairs(data.users) do
|
|
table.insert(lobby_users, user)
|
|
if user.id == user_id then
|
|
user_ready = user.ready
|
|
end
|
|
if not user.ready then
|
|
all_ready = false
|
|
end
|
|
end
|
|
|
|
if user_id == host and #data.users > 1 and all_ready and not prev_all_ready then
|
|
repeat_sound("click-02", 3, .1)
|
|
end
|
|
|
|
if data.host == user_id and host ~= user_id then
|
|
repeat_sound("click-02", 3, .1)
|
|
end
|
|
|
|
if data.song ~=nil and last_song ~=data.song then
|
|
game.PlaySample("menu_click")
|
|
last_song = data.song
|
|
end
|
|
host = data.host
|
|
if data.owner then
|
|
owner = data.owner
|
|
else
|
|
owner = host
|
|
end
|
|
hard_mode = data.hard_mode
|
|
mirror_mode = data.mirror_mode
|
|
do_rotate = data.do_rotate
|
|
if data.start_soon and not start_game_soon then
|
|
repeat_sound("click-01", 5, 1)
|
|
end
|
|
start_game_soon = data.start_soon
|
|
|
|
end)
|
|
end
|