ExperimentalGear/scripts/components/pager/pageview.lua

85 lines
1.7 KiB
Lua

require("common.class")
---@class PageView
---@field pageStack Page[]
local PageView = {
__tostring = function() return "PageView" end
}
local function pushStack(t, o)
table.insert(t, 1, o)
end
local function popStack(t)
return table.remove(t, 1)
end
---Create a new PageView instance
---@param rootPage Page
---@return PageView
function PageView.new(rootPage)
local o = {}
--set viewHandler as this instance for rootPage
rootPage.viewHandler = o
--set instance members
o.pageStack = {}
pushStack(o.pageStack, rootPage)
return CreateInstance(PageView, o)
end
---Get page from pageStack
---@param index? integer # defaults to 1 (top of the stack)
---@return Page
function PageView:get(index)
index = index or 1
return self.pageStack[index]
end
---Navigate to page
---@param page Page # page to put on top of the pageStack
function PageView:navigate(page)
page.viewHandler = self
pushStack(self.pageStack, page)
end
---Replace the current pageStack with a new root page
---@param rootPage Page
function PageView:replace(rootPage)
self:clear()
self:navigate(rootPage)
end
---Navigate to the previous page
function PageView:back()
if not self:get() then
game.Log(self .. ":back() : pageStack empty, cannot go back", game.LOGGER_WARNING)
return
end
self:get().viewHandler = nil
popStack(self.pageStack)
end
---Clear the pageStack
function PageView:clear()
--clear pageStack
while self:get() do
self:back()
end
end
---@param deltaTime number # frametime in seconds
function PageView:render(deltaTime)
if self:get() then
self:get():render(deltaTime)
end
end
return PageView