ExperimentalGear/scripts/components/pager/field.lua

114 lines
2.8 KiB
Lua

require("common.class")
---@class Field
---@field parent Page|ContainerField
---@field posX number
---@field posY number
---@field aabbW number
---@field aabbH number
local Field = {
__tostring = function() return "Field" end,
}
---Create a new Field instance
---@param o? table # initial parameters
---@return Field
function Field.new(o)
o = o or {}
--set instance members
o.parent = o.parent or nil
o.posX = o.posX or 0
o.posY = o.posY or 0
o.aabbW = o.aabbW or 0
o.aabbH = o.aabbH or 0
return CreateInstance(Field, o)
end
---Get the containing top-level parent page
---@return Field|Page
function Field:getParentPage()
if self.parent and self.parent.getParentPage then
return self.parent:getParentPage()
else
return self.parent
end
end
---@param obj? any # message object for the field
function Field:activate(obj) end
---@param obj? any # message object for the field
function Field:focus(obj) end
---@param obj? any # message object for the field
function Field:deactivate(obj) end
---@param button integer # options are under the `game` table prefixed with `BUTTON`
---@return boolean # true if further button input processing should be stopped, otherwise false
function Field:handleButtonInput(button)
return false
end
---@param knob integer # `0` = Left, `1` = Right
---@param delta number # in radians, `-2*pi` to `0` (turning CCW) and `0` to `2*pi` (turning CW)
---@return boolean # true if further button input processing should be stopped, otherwise false
function Field:handleKnobInput(knob, delta)
return false
end
---@param deltaTime number # frametime in seconds
function Field:drawContent(deltaTime)
-- dummy field content
gfx.ResetScissor()
local offX = -50
local offY = -50
local aabbW = 100
local aabbH = 100
gfx.BeginPath()
gfx.FillColor(255, 0, 128, 192)
gfx.StrokeColor(0, 0, 0)
gfx.StrokeWidth(2)
gfx.Rect(offX, offY, aabbW, aabbH)
gfx.Fill()
gfx.Stroke()
gfx.BeginPath()
gfx.MoveTo(offX, 0)
gfx.LineTo(offX + aabbW, 0)
gfx.MoveTo(0, offY)
gfx.LineTo(0, offY + aabbH)
gfx.StrokeColor(0, 0, 0, 64)
gfx.StrokeWidth(2)
gfx.Stroke()
local fontSize = 18
local fontMargin = 4
gfx.BeginPath()
gfx.FontSize(fontSize)
gfx.LoadSkinFont("dfmarugoth.ttf")
gfx.FillColor(0, 0, 0)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_MIDDLE)
gfx.Text("TEXTURE", 0, -fontSize / 2 - fontMargin)
gfx.Text("MISSING", 0, fontSize / 2 + fontMargin)
end
---@param deltaTime number # frametime in seconds
function Field:render(deltaTime)
gfx.Save()
gfx.Translate(self.posX, self.posY)
gfx.Scissor(0, 0, self.aabbW, self.aabbH)
self:drawContent(deltaTime)
gfx.Restore()
end
return Field