207 lines
5.4 KiB
Lua
207 lines
5.4 KiB
Lua
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local leftAlertBaseImage = gfx.CreateSkinImage("gameplay/laser_alert/left/base.png", 0)
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local leftAlertTopImage = gfx.CreateSkinImage("gameplay/laser_alert/left/top.png", 0)
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local leftAlertTextImage = gfx.CreateSkinImage("gameplay/laser_alert/left/text.png", 0)
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local rightAlertBaseImage = gfx.CreateSkinImage("gameplay/laser_alert/right/base.png", 0)
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local rightAlertTopImage = gfx.CreateSkinImage("gameplay/laser_alert/right/top.png", 0)
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local rightAlertTextImage = gfx.CreateSkinImage("gameplay/laser_alert/right/text.png", 0)
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local TRANSITION_ALERT_ENTER_THRESHOLD = 0.075;
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local TRANSITION_ALERT_LEAVE_THRESHOLD = 0.925;
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local LEFT_ALERT_X_POS = 0
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local RIGHT_ALERT_X_POS = 1080 - 450*0.5
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local ALERT_Y_POS = 1115
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local test = -2*3.14;
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local transitionLeftScale = 1;
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local transitionLeftOffsetX = 0;
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local transitionLeftOpacity = 0;
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local transitionRightScale = 1;
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local transitionRightOffsetX = 0;
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local transitionRightOpacity = 0;
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local desw = 1080;
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local desh = 1920;
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local isLandscape = false;
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local renderLeftAlert = function ()
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-- gfx.Translate(LEFT_ALERT_X_POS, ALERT_Y_POS);
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-- -- gfx.SkewX(-1*3.14)
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-- gfx.Scale(test, 1)
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gfx.BeginPath();
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gfx.ImageRect(
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(LEFT_ALERT_X_POS+450*0.5) + transitionLeftOffsetX,
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ALERT_Y_POS+450*0.5,
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450*0.5,
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450*0.5,
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leftAlertBaseImage,
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1,
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-3.14
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);
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gfx.BeginPath();
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gfx.ImageRect(
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(LEFT_ALERT_X_POS+450*0.5) + transitionLeftOffsetX,
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ALERT_Y_POS+450*0.5,
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450*0.5,
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450*0.5,
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leftAlertTopImage,
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1,
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-3.14
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);
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gfx.BeginPath();
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gfx.ImageRect(
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LEFT_ALERT_X_POS,
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ALERT_Y_POS,
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450*0.5,
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450*0.5,
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leftAlertTextImage,
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transitionLeftOpacity,
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0
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);
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-- gfx.ResetTransform();
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end
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local renderRightAlert = function ()
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gfx.BeginPath();
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gfx.ImageRect(
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RIGHT_ALERT_X_POS + transitionRightOffsetX,
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ALERT_Y_POS,
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450*0.5,
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450*0.5,
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rightAlertBaseImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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RIGHT_ALERT_X_POS + transitionRightOffsetX,
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ALERT_Y_POS,
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450*0.5,
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450*0.5,
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rightAlertTopImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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RIGHT_ALERT_X_POS,
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ALERT_Y_POS,
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450*0.5,
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450*0.5,
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rightAlertTextImage,
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transitionRightOpacity,
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0
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);
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end
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local showLaserAlert = function(isRight)
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if (isRight) then
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if (transitionRightScale < 1) then
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transitionRightScale = TRANSITION_ALERT_ENTER_THRESHOLD -- If the laser alert is already in progress, just reset its duration
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else
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transitionRightScale = 0;
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end
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else
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if (transitionLeftScale < 1) then
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transitionLeftScale = TRANSITION_ALERT_ENTER_THRESHOLD -- If the laser alert is already in progress, just reset its duration
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else
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transitionLeftScale = 0;
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end
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end
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end
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local tickTransitions = function (deltaTime)
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local showScale = 0;
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-- Left
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if transitionLeftScale < 1 then
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transitionLeftScale = transitionLeftScale + deltaTime / 3 -- transition should last for that time in seconds
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else
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transitionLeftScale = 1
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end
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showScale = 0;
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if transitionLeftScale < TRANSITION_ALERT_ENTER_THRESHOLD then
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showScale = transitionLeftScale/TRANSITION_ALERT_ENTER_THRESHOLD; -- 0-0.1
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elseif transitionLeftScale > TRANSITION_ALERT_LEAVE_THRESHOLD and transitionLeftScale < 1 then
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showScale = 1-((transitionLeftScale-TRANSITION_ALERT_LEAVE_THRESHOLD)/(1-TRANSITION_ALERT_LEAVE_THRESHOLD));
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elseif transitionLeftScale >= 1 then
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showScale = 0;
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else
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showScale = 1;
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end
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transitionLeftOffsetX = -450*0.5*(1-showScale);
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transitionLeftOpacity = math.max(0, showScale-0.5)/0.5;
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-- Right
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if transitionRightScale < 1 then
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transitionRightScale = transitionRightScale + deltaTime / 3 -- transition should last for that time in seconds
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else
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transitionRightScale = 1
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end
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showScale = 0;
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if transitionRightScale < TRANSITION_ALERT_ENTER_THRESHOLD then
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showScale = transitionRightScale/TRANSITION_ALERT_ENTER_THRESHOLD; -- 0-0.1
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elseif transitionRightScale > TRANSITION_ALERT_LEAVE_THRESHOLD and transitionRightScale < 1 then
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showScale = 1-((transitionRightScale-TRANSITION_ALERT_LEAVE_THRESHOLD)/(1-TRANSITION_ALERT_LEAVE_THRESHOLD));
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elseif transitionRightScale >= 1 then
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showScale = 0;
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else
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showScale = 1;
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end
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transitionRightOffsetX = 450*0.5*(1-showScale);
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transitionRightOpacity = math.max(0, showScale-0.5)/0.5;
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end
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local render = function (deltaTime)
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gfx.Save();
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local resx, resy = game.GetResolution();
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isLandscape = resx > resy;
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if (isLandscape) then
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desw = 1920;
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desh = 1080;
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ALERT_Y_POS = desh*0.6
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else
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desw = 1080;
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desh = 1920;
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ALERT_Y_POS = desh*0.58
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end
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RIGHT_ALERT_X_POS = desw - 450*0.5
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tickTransitions(deltaTime);
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gfx.Save();
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renderLeftAlert();
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renderRightAlert();
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test = test + deltaTime;
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gfx.Restore();
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-- gfx.BeginPath();
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-- gfx.FontSize(18)
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-- gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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-- gfx.Text('T_L: ' .. transitionLeftScale .. ' // T_R: ' .. transitionRightScale, 500, 500);
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end
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return {
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show=showLaserAlert,
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render=render
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} |