176 lines
4.9 KiB
Lua
176 lines
4.9 KiB
Lua
local Easing = require('common.easings');
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local Footer = require('components.footer');
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local VolforceWindow = require('components.volforceWindow')
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desh = 1920
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local scale = 1
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local bgSfxPlayed = false;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local backgroundImage = gfx.CreateSkinImage("challenge_result/bg.png", 0);
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local playerInfoOverlayBgImage = gfx.CreateSkinImage("challenge_result/player_info_overlay_bg.png", 0);
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local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png", 0);
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local username = game.GetSkinSetting('username');
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local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
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local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);
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local irHeartbeatRequested = false;
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local IRserverName = '';
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-- AUDIO
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game.LoadSkinSample("challenge_result.wav")
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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desh = 1920
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scale = resx / desw
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end
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local function handleSfx()
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if not bgSfxPlayed then
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game.PlaySample("challenge_result.wav", true)
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bgSfxPlayed = true
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end
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if game.GetButton(game.BUTTON_STA) then game.StopSample("challenge_result.wav") end
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if game.GetButton(game.BUTTON_BCK) then game.StopSample("challenge_result.wav") end
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end
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local function load_number_image(path)
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local images = {}
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for i = 0, 9 do
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images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i),
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0)
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end
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return images
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end
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local function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
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scale = scale or 1;
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kern = kern or 1;
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local tw, th = gfx.ImageSize(images[1])
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tw = tw * scale;
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th = th * scale;
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x = x + (tw * (digits - 1)) / 2
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y = y - th / 2
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for i = 1, digits do
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local mul = 10 ^ (i - 1)
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local digit = math.floor(num / mul) % 10
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local a = alpha
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if is_dim and num < mul then a = 0.4 end
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gfx.BeginPath()
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gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
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x = x - (tw * kern)
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end
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end
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function drawBackground()
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gfx.BeginPath()
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gfx.ImageRect(0, 0, desw, desh, backgroundImage, 1, 0);
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end
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function drawHeader()
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gfx.BeginPath();
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gfx.FillColor(0, 0, 0, BAR_ALPHA);
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gfx.Rect(0, 0, desw, HEADER_HEIGHT);
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gfx.Fill();
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gfx.ClosePath()
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gfx.ImageRect(desw/2 - 209, HEADER_HEIGHT/2 - 52, 419, 105, headerTitleImage, 1, 0)
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end
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function drawPlayerInfo()
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-- Draw crew
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gfx.BeginPath()
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gfx.ImageRect(460, 215, 522, 362, crewImage, 1, 0);
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-- Draw the info bg
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gfx.BeginPath()
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gfx.ImageRect(300, 352, 374*0.85, 222*0.85, playerInfoOverlayBgImage, 1, 0);
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-- Draw appeal card
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gfx.BeginPath();
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gfx.ImageRect(145, 364, 103*1.25, 132*1.25, appealCardImage, 1, 0);
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-- Draw description
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gfx.FontSize(28)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text('Hellooooooo', 310, 370);
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-- Draw username
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gfx.FontSize(40)
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gfx.Text(username, 310, 413);
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-- Draw IR server name
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gfx.FontSize(28)
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gfx.Text(IRserverName, 310, 453);
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-- Draw dan badge
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gfx.BeginPath();
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gfx.ImageRect(311, 490, 107*1.25, 29*1.25, danBadgeImage, 1, 0);
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end
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local scoreNumber = load_number_image("score_num");
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function drawScorePanelContent()
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game.Log("Drawing scores...", game.LOGGER_INFO) --debug
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for i,chart in ipairs(result.charts) do
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if chart.score == nil then
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game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
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break
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end
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game.Log("#"..i.." chart.score: " .. chart.score, game.LOGGER_INFO) --debug
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-- Draw score
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draw_number(250, 150, 1.0,
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math.floor(chart.score / 10000), 4, scoreNumber, true, 0.40,
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1.12)
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--still not sure how ui scaling/layers works in this game, still figuring it out :p
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end
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end
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local IR_HeartbeatResponse = function(res)
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if res.statusCode == IRData.States.Success then
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IRserverName = res.body.serverName .. ' ' .. res.body.irVersion;
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else
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game.Log("Can't connect to IR!", game.LOGGER_WARNING)
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end
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end
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local IR_Handle = function()
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if not irHeartbeatRequested then
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IR.Heartbeat(IR_HeartbeatResponse)
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irHeartbeatRequested = true;
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end
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end
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function render(deltaTime)
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gfx.ResetTransform();
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resetLayoutInformation();
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gfx.Scale(scale,scale);
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handleSfx()
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IR_Handle()
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drawBackground()
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drawPlayerInfo()
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drawScorePanelContent()
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drawHeader()
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Footer.draw(deltaTime);
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end |