26 lines
464 B
GLSL
26 lines
464 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=1) in vec2 fsTex;
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layout(location=0) out vec4 target;
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uniform sampler2D mainTex;
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uniform vec4 lCol;
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uniform vec4 rCol;
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uniform float hidden;
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void main()
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{
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vec4 mainColor = texture(mainTex, fsTex.xy);
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vec4 col = mainColor;
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if(fsTex.y > hidden * 1.0)
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{
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}
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else
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{
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col.xyz = vec3(0.);
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col.a = col.a > 0.0 ? 0.3 : 0.0;
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}
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target = col;
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} |