285 lines
9.2 KiB
Lua
285 lines
9.2 KiB
Lua
local Easing = require('common.easings');
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desh = 1920
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local bgSfxPlayed = false;
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local backgroundImage = gfx.CreateSkinImage("bg.png", 0);
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local topBarImage = gfx.CreateSkinImage("result/top_bar.png", 0);
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local jacketPanelImage = gfx.CreateSkinImage("result/panels/jacket.png", 0);
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local rightPanelImage = gfx.CreateSkinImage("result/panels/right.png", 0);
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local bottomPanelImage = gfx.CreateSkinImage("result/panels/bottom.png", 0);
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local jacketImage = gfx.CreateSkinImage("result/default_jacket.png", 0);
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-- ANIMS
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local idolAnimation = gfx.LoadSkinAnimation('idol', 1/30, 0, false);
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local transitionEnterScale = 0;
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local idolAnimTransitionScale = 0;
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local rightPanelX = 0;
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local rightPanelY = 850;
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local jacketPanelX = 0;
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local jacketPanelY = 820;
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local JACKET_PANEL_TRANSTION_ENTER_OFFSET = -128;
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local RIGHT_PANEL_TRANSTION_ENTER_OFFSET = 128;
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local BOTTOM_PANEL_TRANSTION_ENTER_OFFSET = 128;
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local earlyLateBarsStats = {
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earlyErrors = 0,
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earlyNears = 0,
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criticals = 0,
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lateNears = 0,
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lateErrors = 0
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};
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local objectTypeTimingStats = {
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chip = {criticals = 0, nears = 0, errors = 0},
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long = {criticals = 0, errors = 0},
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vol = {criticals = 0, errors = 0}
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}
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game.LoadSkinSample("result")
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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desh = 1920
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scale = resx / desw
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end
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local handleSfx = function()
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if not bgSfxPlayed then
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game.PlaySample("result", true)
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bgSfxPlayed = true
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end
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if game.GetButton(game.BUTTON_STA) then game.StopSample("result") end
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if game.GetButton(game.BUTTON_BCK) then game.StopSample("result") end
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end
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function drawTimingBar(y, value, max, type)
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gfx.BeginPath();
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local barAlpha = math.floor(Easing.outQuad(transitionEnterScale)*255)
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if type == 'crit' then
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gfx.FillColor(253,243,24,barAlpha);
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elseif type == 'early' then
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gfx.FillColor(215,48,182,barAlpha);
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elseif type == 'late' then
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gfx.FillColor(46,211,241,barAlpha);
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end
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gfx.Rect(rightPanelX+696,rightPanelY+y,293*(value/max), 8);
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gfx.Fill();
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gfx.ClosePath();
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end
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local drawIdol = function (deltaTime)
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local idolAnimTickRes = gfx.TickAnimation(idolAnimation, deltaTime);
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if idolAnimTickRes == 1 then
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gfx.GlobalAlpha(idolAnimTransitionScale);
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idolAnimTransitionScale = idolAnimTransitionScale + 1/60;
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if (idolAnimTransitionScale > 1) then
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idolAnimTransitionScale = 1;
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end
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gfx.ImageRect(0, 0, resx, resy, idolAnimation, 1, 0);
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gfx.GlobalAlpha(1);
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end
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end
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local drawTopBar = function()
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(topBarImage);
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gfx.ImageRect(0, -th * (1 - Easing.outQuad(transitionEnterScale)), desw, th,
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topBarImage, 1, 0);
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end
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local drawRightPanel = function()
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(rightPanelImage);
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gfx.ImageRect(rightPanelX, rightPanelY, tw, th, rightPanelImage,
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Easing.outQuad(transitionEnterScale), 0);
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end
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local drawRightPanelContent = function()
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-- Draw song name and artist
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gfx.FontSize(28)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(result.realTitle, rightPanelX + 435, rightPanelY + 108);
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gfx.Text(result.artist, rightPanelX + 435, rightPanelY + 143);
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-- Draw err/early/critical/late/err texts
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gfx.FontSize(24)
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.Text(earlyLateBarsStats.earlyErrors, rightPanelX + 683,
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rightPanelY + 370);
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gfx.Text(earlyLateBarsStats.earlyNears, rightPanelX + 683, rightPanelY + 401);
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gfx.Text(earlyLateBarsStats.criticals, rightPanelX + 683, rightPanelY + 432);
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gfx.Text(earlyLateBarsStats.lateNears, rightPanelX + 683, rightPanelY + 463);
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gfx.Text(earlyLateBarsStats.lateErrors, rightPanelX + 683, rightPanelY + 494);
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-- Draw hit timing bars
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local totalHits = earlyLateBarsStats.earlyErrors +
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earlyLateBarsStats.earlyNears +
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earlyLateBarsStats.criticals +
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earlyLateBarsStats.lateNears +
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earlyLateBarsStats.lateErrors
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gfx.Save()
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drawTimingBar(365, earlyLateBarsStats.earlyErrors, totalHits, 'early')
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drawTimingBar(396, earlyLateBarsStats.earlyNears, totalHits, 'early')
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drawTimingBar(427, earlyLateBarsStats.criticals, totalHits, 'crit')
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drawTimingBar(458, earlyLateBarsStats.lateNears, totalHits, 'late')
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drawTimingBar(489, earlyLateBarsStats.lateErrors, totalHits, 'late')
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gfx.Restore()
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-- Draw hit stats based on objects
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-- CHIP
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gfx.Text(objectTypeTimingStats.chip.criticals, rightPanelX + 255,
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rightPanelY + 365);
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gfx.Text(objectTypeTimingStats.chip.nears, rightPanelX + 255,
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rightPanelY + 395);
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gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255,
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rightPanelY + 425);
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-- LONG
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gfx.Text('???', rightPanelX + 333, rightPanelY + 365);
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gfx.Text('-', rightPanelX + 333, rightPanelY + 395);
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gfx.Text('???', rightPanelX + 333, rightPanelY + 425);
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-- VOL
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gfx.Text('???', rightPanelX + 411, rightPanelY + 365);
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gfx.Text('-', rightPanelX + 411, rightPanelY + 395);
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gfx.Text('???', rightPanelX + 411, rightPanelY + 425);
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-- Draw max combo
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gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466);
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end
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local drawBottomPanel = function()
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(bottomPanelImage);
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gfx.ImageRect(0, 1110 + (BOTTOM_PANEL_TRANSTION_ENTER_OFFSET *
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(1 - Easing.outQuad(transitionEnterScale))), tw, th,
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bottomPanelImage, Easing.outQuad(transitionEnterScale), 0);
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end
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local drawJacketPanel = function()
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(jacketPanelImage);
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gfx.ImageRect(jacketPanelX, jacketPanelY, tw, th, jacketPanelImage,
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Easing.outQuad(transitionEnterScale), 0);
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end
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local drawJacketPanelContent = function()
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gfx.BeginPath();
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gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273, jacketImage,
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Easing.outQuad(transitionEnterScale), 0);
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end
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local tickTransitions = function(deltaTime)
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if transitionEnterScale < 1 then
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transitionEnterScale = transitionEnterScale + deltaTime / 10 -- transition should last for 1s
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else
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transitionEnterScale = 1
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end
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rightPanelX = 0 +
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(RIGHT_PANEL_TRANSTION_ENTER_OFFSET *
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(1 - Easing.outQuad(transitionEnterScale)))
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jacketPanelX = 40 + (JACKET_PANEL_TRANSTION_ENTER_OFFSET *
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(1 - Easing.outQuad(transitionEnterScale)))
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end
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result_set = function()
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if result.jacketPath ~= nil and result.jacketPath ~= "" then
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jacketImage = gfx.CreateImage(result.jacketPath, 0)
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end
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-- This only counts the "CHIP" objects, not LONGs or LAZERs
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for hitStatIndex = 1, #result.noteHitStats do
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local hitStat = result.noteHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Miss
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objectTypeTimingStats.chip.errors =
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objectTypeTimingStats.chip.errors + 1;
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if hitStat.delta < 0 then
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earlyLateBarsStats.earlyErrors =
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earlyLateBarsStats.earlyErrors + 1;
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else
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earlyLateBarsStats.lateErrors =
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earlyLateBarsStats.lateErrors + 1;
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end
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elseif hitStat.rating == 1 then
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objectTypeTimingStats.chip.nears =
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objectTypeTimingStats.chip.nears + 1;
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if hitStat.delta < 0 then
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earlyLateBarsStats.earlyNears =
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earlyLateBarsStats.earlyNears + 1;
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else
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earlyLateBarsStats.lateNears = earlyLateBarsStats.lateNears + 1;
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end
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else
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objectTypeTimingStats.chip.criticals =
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objectTypeTimingStats.chip.criticals + 1;
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end
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end
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-- misses on LONGs or LAZERs are automatically late errors
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-- so we add errors that are not ealy or late to late errors
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors +
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(result.misses -
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earlyLateBarsStats.lateErrors -
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earlyLateBarsStats.earlyErrors)
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-- criticals are same for all objects so we just copy them from results
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earlyLateBarsStats.criticals = result.perfects
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end
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render = function(deltaTime, showStats)
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gfx.Save();
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resetLayoutInformation()
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gfx.ResetTransform();
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gfx.ResetScissor();
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gfx.BeginPath()
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gfx.Scale(scale, scale)
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gfx.ImageRect(0, 0, desw, desh, backgroundImage, 1, 0);
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drawIdol(deltaTime)
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drawTopBar()
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drawBottomPanel()
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drawRightPanel()
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drawRightPanelContent()
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drawJacketPanel()
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drawJacketPanelContent()
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handleSfx()
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-- debug
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gfx.FontSize(18)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.Text('DELTA: ' .. deltaTime .. ' // TRANSITION_ENTER_SCALE: ' ..
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transitionEnterScale .. ' // EASING_OUT_QUAD: ' ..
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Easing.outQuad(transitionEnterScale), 8, 8);
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tickTransitions(deltaTime)
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gfx.Restore();
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end
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