131 lines
2.8 KiB
Lua
131 lines
2.8 KiB
Lua
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local baseImage = gfx.CreateSkinImage("gameplay/crit_line/base.png", 0)
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local textImage = gfx.CreateSkinImage("gameplay/crit_line/text.png", 0)
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local cursorImage = gfx.CreateSkinImage("gameplay/crit_line/cursor.png", 0);
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local cursorTopImage = gfx.CreateSkinImage("gameplay/crit_line/cursor_top.png", 0);
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local cursorGlowBottomImages = {
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gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_bottom_left.png", 0),
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gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_bottom_right.png", 0),
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}
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local cursorGlowTopImages = {
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gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_top_left.png", 0),
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gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_top_right.png", 0),
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}
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local CRITBAR_W = 1496
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local CRITBAR_H = 348
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local scale;
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local isLandscape = false;
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local setUpTransforms = function (x,y,rotation)
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local resx, resy = game.GetResolution();
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isLandscape = resx > resy;
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local desw, desh;
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if (isLandscape) then
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desw = 1920;
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desh = 1080;
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else
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desw = 1080;
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desh = 1920;
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end
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scale = resx / desw
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gfx.Translate(x, y)
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gfx.Rotate(rotation)
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gfx.Scale(scale,scale)
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end
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local drawCursors = function (centerX, centerY,cursors)
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local cursorW = 598*0.2;
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local cursorH = 673*0.2;
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for i = 0, 1, 1 do
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gfx.Save();
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local cursor = cursors[i];
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gfx.BeginPath();
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gfx.SkewX(cursor.skew)
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local cursorX = (cursor.pos *(1/scale) - cursorW/2);
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local cursorY = (-cursorH/2);
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gfx.ImageRect(
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cursorX,
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cursorY,
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cursorW,
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cursorH,
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cursorImage,
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cursor.alpha,
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0
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);
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gfx.ImageRect(
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cursorX,
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cursorY,
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cursorW,
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cursorH,
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cursorGlowBottomImages[i+1],
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cursor.alpha,
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0
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);
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gfx.ImageRect(
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cursorX,
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cursorY,
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cursorW,
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cursorH,
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cursorTopImage,
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cursor.alpha,
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0
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);
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gfx.ImageRect(
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cursorX,
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cursorY,
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cursorW,
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cursorH,
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cursorGlowTopImages[i+1],
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cursor.alpha,
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0
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);
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gfx.Restore();
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end
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end
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local renderBase = function (deltaTime, centerX, centerY, rotation, cursors)
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setUpTransforms(centerX, centerY, rotation)
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gfx.BeginPath()
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gfx.FillColor(0, 0, 0, 192)
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gfx.Rect(-1080/2, 0, 1080, 1080)
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gfx.Fill()
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gfx.BeginPath();
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gfx.ImageRect(
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-CRITBAR_W/2,
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-CRITBAR_H/2,
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CRITBAR_W,
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CRITBAR_H,
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baseImage,
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1,
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0
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);
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drawCursors(centerX, centerY, cursors)
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gfx.ResetTransform()
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end
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local renderOverlay = function (deltaTime)
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end
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return {
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renderBase=renderBase,
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renderOverlay=renderOverlay
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} |