60 lines
1.9 KiB
Lua
60 lines
1.9 KiB
Lua
-- fg 'foreground' table
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-- Draws the foreground shader and invokes `gfx.ForceRender`
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DrawShader = function() end
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-- Gets the clear state value, `0` for fail state, `1` for clear state
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---@return integer
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GetClearTransition = function() end
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-- Retrieves the path to the background folder
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GetPath = function() end
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-- Gets the pixel coordinates for a point just above the end of the track
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---@return number x
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---@return number y
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GetScreenCenter = function() end
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-- Gets tilt values, `< 0` for clockwise, `> 0` for counter-clockwise
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---@return number laserTilt # Tilt induced by lasers
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---@return number spinTilt # Tilt induced by spinEvents
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GetTilt = function() end
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-- Gets timing data of the chart
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---@return number bartime # Value that goes from `0` to `1` over the duration of each beat
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---@return number offsync # Value that goes from `0` to `1` over the duration `BPM * multiplier`
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---@return number time # Current time in the chart
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GetTiming = function() end
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-- Loads a texture which will be available in the fragment shader under the given `shaderName`
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---@param shaderName string
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---@param fileName string
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LoadTexture = function(shaderName, fileName) end
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-- Set a float value to a uniform variable in the shader
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---@param uniformName string
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---@param val number
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SetParamf = function(uniformName, val) end
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-- Set an integer value to a uniform variable in the shader
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---@param uniformName string
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---@param val integer
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SetParami = function(uniformName, val) end
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-- Sets the speed multiplier for the `offsync` timer returned by `GetTiming`
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---@param speed number
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SetSpeedMulti = function(speed) end
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---@class foreground
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foreground = {
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DrawShader = DrawShader,
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GetClearTransition = GetClearTransition,
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GetPath = GetPath,
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GetScreenCenter = GetScreenCenter,
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GetTilt = GetTilt,
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GetTiming = GetTiming,
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LoadTexture = LoadTexture,
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SetParamf = SetParamf,
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SetParami = SetParami,
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SetSpeedMulti = SetSpeedMulti,
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}; |