ExperimentalGear/scripts/songselect/chalwheel.lua

599 lines
21 KiB
Lua

local Numbers = require("common.numbers")
local DiffRectangle = require("components.diff_rectangle")
-- Horizontal alignment
TEXT_ALIGN_LEFT = 1
TEXT_ALIGN_CENTER = 2
TEXT_ALIGN_RIGHT = 4
-- Vertical alignment
TEXT_ALIGN_TOP = 8
TEXT_ALIGN_MIDDLE = 16
TEXT_ALIGN_BOTTOM = 32
TEXT_ALIGN_BASELINE = 64
local jacket = nil;
local selectedIndex = 1
local selectedDiff = 1
local challengeCache = {}
local doffset = 0
local soffset = 0
local diffColors = { { 0, 0, 255 }, { 0, 255, 0 }, { 255, 0, 0 }, { 255, 0, 255 } }
local timer = 0
local scrollmul = 0
local scrollmulOffset = 0 -- bc we have min/max the game doesn't know we have to account for extra
local effector = 0
local searchText = gfx.CreateLabel("", 5, 0)
local searchIndex = 1
local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
local challengeBGImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
local challengeCardBGImage = gfx.CreateSkinImage("challenge_select/small_box.png", 0)
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
local showGuide = game.GetSkinSetting("show_guide")
local legendTable = {
{
["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO", 16, 0),
["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT", 16, 0),
["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("PLAY", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("PLAY", 16, 0),
["image"] = gfx.CreateSkinImage("legend/start.png", 0)
}
}
local grades = {
{ ["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0) },
{ ["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0) },
{ ["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0) },
{ ["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0) },
{ ["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0) },
{ ["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0) },
{ ["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0) },
{ ["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0) },
{ ["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0) },
{ ["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0) }
}
local badges = {
gfx.CreateSkinImage("song_select/medal/played.png", 1),
gfx.CreateSkinImage("song_select/medal/clear.png", 1),
gfx.CreateSkinImage("song_select/medal/hard.png", 1),
gfx.CreateSkinImage("song_select/medal/uc.png", 1),
gfx.CreateSkinImage("song_select/medal/puc.png", 1)
}
local passStates = {
gfx.CreateSkinImage("challenge_select/pass_states/not_played.png", 0),
gfx.CreateSkinImage("challenge_select/pass_states/failed.png", 0),
gfx.CreateSkinImage("challenge_select/pass_states/cleared.png", 0)
}
local scoreNumber = Numbers.load_number_image("score_num")
local difficultyLabelImages = {
gfx.CreateSkinImage("diff/1 novice.png", 0),
gfx.CreateSkinImage("diff/2 advanced.png", 0),
gfx.CreateSkinImage("diff/3 exhaust.png", 0),
gfx.CreateSkinImage("diff/4 maximum.png", 0),
gfx.CreateSkinImage("diff/5 infinite.png", 0),
gfx.CreateSkinImage("diff/6 gravity.png", 0),
gfx.CreateSkinImage("diff/7 heavenly.png", 0),
gfx.CreateSkinImage("diff/8 vivid.png", 0)
}
local difficultyLabelText = { "NOV", "ADV", "EXH", "MXM", "INF", "GRV", "HVN", "VVD" }
gfx.LoadSkinFont("divlit_custom.ttf")
gfx.LoadSkinFont("dfmarugoth.ttf");
game.LoadSkinSample("menu_click")
game.LoadSkinSample("click-02")
game.LoadSkinSample("woosh")
local wheelSize = 5
get_page_size = function()
return math.floor(wheelSize / 2)
end
-- Window variables
local resX, resY
-- Aspect Ratios
local landscapeWidescreenRatio = 16 / 9
local landscapeStandardRatio = 4 / 3
local portraitWidescreenRatio = 9 / 16
-- Portrait sizes
local fullX, fullY
local resolutionChange = function(x, y)
resX = x
resY = y
fullX = portraitWidescreenRatio * y
fullY = y
end
local update_cache_labels = function(challenge, titleFontSize)
if challengeCache[challenge.id] then
local _, fontsize = gfx.LabelSize(challengeCache[challenge.id]["title"])
if fontsize ~= titleFontSize then
gfx.UpdateLabel(challengeCache[challenge.id]["title"], challengeCache[challenge.id]["title_raw"], titleFontSize)
for _, chart in ipairs(challengeCache[challenge.id]["charts"]) do
gfx.UpdateLabel(chart["title"], chart["title_raw"], titleFontSize)
end
end
end
end
local check_or_create_cache = function(challenge)
local defaultLabelSize = 16
if not challengeCache[challenge.id] then
challengeCache[challenge.id] = {}
end
if not challengeCache[challenge.id]["title"] then
challengeCache[challenge.id]["title"] = gfx.CreateLabel(challenge.title, defaultLabelSize, 0)
challengeCache[challenge.id]["title_raw"] = challenge.title
end
if not challengeCache[challenge.id]["charts"] then
if challenge.missing_chart then
local missing_text = "*COULD NOT FIND ALL CHARTS!*"
challengeCache[challenge.id]["charts"] = {
{
["title"] = gfx.CreateLabel(missing_text, defaultLabelSize, 0),
["title_raw"] = missing_text,
["level"] = 0,
["difficulty"] = 0
}
}
end
local charts = {}
for _, chart in ipairs(challenge.charts) do
table.insert(charts, {
["title"] = gfx.CreateLabel(chart.title, defaultLabelSize, 0),
["title_raw"] = chart.title,
["level"] = chart.level,
["difficulty"] = chart.difficulty
})
end
challengeCache[challenge.id]["charts"] = charts
end
if (not challengeCache[challenge.id]["percent"] or not challengeCache[challenge.id]["total_score"]
or challengeCache[challenge.id]["total_score"] ~= challenge.bestScore) then
challengeCache[challenge.id]["percent"] = math.max(0, (challenge.bestScore - 8000000) // 10000)
challengeCache[challenge.id]["total_score"] = challenge.bestScore
end
if not challengeCache[challenge.id]["pass_state"] then
local passState = math.min(challenge.topBadge, 2) + 1 -- challenge.topBadge -> [1, 3]
challengeCache[challenge.id]["pass_state"] = passStates[passState]
end
if not challengeCache[challenge.id]["jackets"] then
local jackets = {}
for i, chart in ipairs(challenge.charts) do
jackets[i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
end
if #jackets == 0 then
jackets[1] = jacketFallback
end
challengeCache[challenge.id]["jackets"] = jackets
end
end
draw_challenge = function(challenge, x, y, w, h, selected)
if not challenge then
return
end
check_or_create_cache(challenge)
local _draw_card_bg = function()
gfx.BeginPath()
gfx.ImageRect(x, y, w, h, challengeCardBGImage, 1, 0)
end
local _draw_info = function()
local stateLabel = challengeCache[challenge.id]["pass_state"]
local stateLabelWidth, stateLabelHeight = gfx.ImageSize(stateLabel)
local stateLabelAspect = stateLabelWidth / stateLabelHeight
local stateWidth = w / 5
local stateHeight = stateWidth / stateLabelAspect
local stateOffsetX = x + w / 32
local stateOffsetY = y + h / 32
local titleMargin = 6
local titleFontSize = math.floor(0.11 * h) -- must be an integer
local titleMaxWidth = 6 / 9 * w
local titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
local titleBaselineY = y + 0.025 * h -- align baseline
if selected then
stateWidth = stateWidth / 0.9
stateHeight = stateHeight / 0.9
stateOffsetY = y + h / 16
titleFontSize = math.floor(0.075 * h) -- must be an integer
titleMaxWidth = 3 / 5 * w
titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
titleBaselineY = y + 0.09 * h -- align baseline
end
update_cache_labels(challenge, titleFontSize)
gfx.BeginPath()
gfx.ImageRect(stateOffsetX, stateOffsetY, stateWidth, stateHeight, stateLabel, 1, 0)
gfx.FontFace("divlit_custom.ttf")
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_BASELINE)
gfx.DrawLabel(challengeCache[challenge.id]["title"], titleCenterX, titleBaselineY, titleMaxWidth)
end
local _draw_jacket = function()
local size = h * 0.68
local offsetX = x + w / 32
local offsetY = y + h - size - h * 0.05
if not selected then
size = h * 0.66
offsetX = x + w * 0.058
offsetY = y + h - size - h * 0.066
end
gfx.BeginPath()
gfx.ImageRect(offsetX, offsetY, size, size, challengeCache[challenge.id]["jackets"][1], 1, 0)
end
local _draw_stats = function()
local textSizeCorrection = h / gfx.ImageSize(scoreNumber[1])
local percentOffsetX = x + 6 / 12 * w
local percentOffsetY = y + 0.87 * h
local percentSize = 0.17 * textSizeCorrection
local scoreUpperOffsetX = 0
local scoreUpperOffsetY = 0
local scoreOffsetX = x + w * 0.74
local scoreOffsetY = y + h * 0.9
local scoreUpperSize = 0.2 * textSizeCorrection
local scoreSize = 0.125 * textSizeCorrection
local percent = challengeCache[challenge.id]["percent"]
local scoreUpper = math.floor(challengeCache[challenge.id]["total_score"] / 10000)
local score = challengeCache[challenge.id]["total_score"]
if selected then
percentOffsetX = x + 11 / 24 * w
percentOffsetY = y + 49 / 64 * h
percentSize = 0.12 * textSizeCorrection
scoreUpperOffsetX = x + w * 0.63
scoreUpperOffsetY = y + h * 0.82
scoreOffsetX = x + w * 0.755
scoreOffsetY = y + h * 0.835
scoreUpperSize = 0.12 * textSizeCorrection
scoreSize = 0.09 * textSizeCorrection
end
Numbers.draw_number(percentOffsetX, percentOffsetY, 1, percent, 3, scoreNumber, true, percentSize, 1)
-- TODO: Missing percentage character
if selected then
Numbers.draw_number(
scoreUpperOffsetX, scoreUpperOffsetY, 1, scoreUpper, 4, scoreNumber, true, scoreUpperSize, 1
)
Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 4, scoreNumber, true, scoreSize, 1)
else
Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 8, scoreNumber, true, scoreSize, 1)
end
-- TODO: Missing completion bar
-- TODO: Missing completion badge (COMP, HARD, UC, PUC)
-- TODO: Missing completion grade (S+, S, AAA+, etc.)
end
local _draw_charts = function()
local diffIconHeight = 0.124 * h
local diffIconWidth = 140 / 31 * diffIconHeight -- only scaling, no stretching textures
-- diffIconWidth = 0.8 * diffIconWidth -- okay, maybe a little squishing must be done
local paddingY = 0.18 * h
local offsetX = x + 0.252 * w
local offsetY = y + 0.246 * h
local titleMargin = 6
local titleMaxWidth = 6 / 9 * w
local titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
if selected then
diffIconHeight = h / 12
diffIconWidth = 140 / 31 * diffIconHeight -- only scaling, no stretching textures
-- diffIconWidth = 0.8 * diffIconWidth -- okay, maybe a little squishing must be done
paddingY = 0.122 * h
offsetX = x + 0.268 * w
offsetY = y + 0.256 * h
titleFontSize = math.floor(0.075 * h) -- must be an integer
titleMaxWidth = 3 / 5 * w
titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
end
for i, chart in ipairs(challengeCache[challenge.id]["charts"]) do
local ypos = offsetY + paddingY * (i - 1)
draw_diff_icon(chart, offsetX, ypos, diffIconWidth, diffIconHeight, selected)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_MIDDLE)
gfx.DrawLabel(chart.title, titleCenterX, ypos + diffIconHeight / 2, titleMaxWidth)
end
end
if not selected then
_draw_card_bg()
end
_draw_info()
_draw_jacket()
_draw_stats()
_draw_charts()
gfx.ForceRender()
end
draw_diff_icon = function(diff, x, y, w, h)
-- cut out the transparent part of the diff background image
local boxWidth = 140 / 122 * w
local boxHeight = 31 / 27 * h
local boxOffsetX = x - (boxWidth - w) / 2
local boxOffsetY = y - (boxHeight - h) / 2
local labelOffsetX = w / 12
local labelTextOffsetY = h / 12
gfx.BeginPath()
gfx.ImageRect(boxOffsetX, boxOffsetY, boxWidth, boxHeight, difficultyLabelImages[diff.difficulty + 1], 1, 0)
gfx.FontFace("dfmarugoth.ttf")
gfx.FontSize(math.floor(0.6 * h))
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT | gfx.TEXT_ALIGN_MIDDLE)
gfx.FastText(difficultyLabelText[diff.difficulty + 1], x + labelOffsetX, y + (h / 2) - labelTextOffsetY)
gfx.FontSize(math.floor(0.8 * h))
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT | gfx.TEXT_ALIGN_MIDDLE)
gfx.FastText(tostring(diff.level), x + w - labelOffsetX, y + (h / 2) - labelTextOffsetY)
end
draw_selected = function(challenge, x, y, w, h)
if not challenge then
return
end
check_or_create_cache(challenge)
draw_challenge(challenge, x, y, w, h, true)
end
draw_chalwheel = function(x, y, w, h)
local challengeAspect = 4.367
local selectedChallengeAspect = 3.305
local width = math.floor(w * 0.839)
local height = math.floor(width / challengeAspect)
local selectedWidth = math.floor(w * 0.944)
local selectedHeight = math.floor(selectedWidth / selectedChallengeAspect)
local offsetX = w / 2 - width / 2 -- center
local centerY = h / 2 - height / 2
local selectedOffsetX = w / 2 - selectedWidth / 2
local selectedCenterY = h / 2 - selectedHeight / 2
local margin = h / 128
local centerMargin = h / 100
local imin = math.ceil(selectedIndex - wheelSize / 2)
local imax = math.floor(selectedIndex + wheelSize / 2)
for i = math.max(imin, 1), math.min(imax, #chalwheel.challenges) do
local current = selectedIndex - i
if not (current == 0) then
local challenge = chalwheel.challenges[i]
local xpos = x + offsetX
-- local offsetY = current * (height - (wheelSize / 2 * (current * aspectFloat)))
local offsetY = math.abs(current) * (height + margin) + (selectedHeight - height) / 2
local ypos = y + centerY
if current < 0 then
ypos = ypos + centerMargin + offsetY
else -- if current > 0 then
ypos = ypos - centerMargin - offsetY
end
draw_challenge(challenge, xpos, ypos, width, height)
end
end
-- render selected song information
local xpos = x + selectedOffsetX
local ypos = y + selectedCenterY
draw_selected(chalwheel.challenges[selectedIndex], xpos, ypos, selectedWidth, selectedHeight)
end
draw_legend_pane = function(x, y, w, h, obj)
local xpos = x + 5
local ypos = y
local imageSize = h
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
xpos = xpos + imageSize + 5
gfx.FontSize(16);
if h < (w - (10 + imageSize)) / 2 then
gfx.DrawLabel(obj.labelSingleLine, xpos, y + (h / 2), w - (10 + imageSize))
else
gfx.DrawLabel(obj.labelMultiLine, xpos, y + (h / 2), w - (10 + imageSize))
end
gfx.ForceRender()
end
draw_legend = function(x, y, w, h)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
gfx.BeginPath()
gfx.FillColor(0, 0, 0, 170)
gfx.Rect(x, y, w, h)
gfx.Fill()
local xpos = 10;
local legendWidth = math.floor((w - 20) / #legendTable)
for i, v in ipairs(legendTable) do
local xOffset = draw_legend_pane(xpos + (legendWidth * (i - 1)), y + 5, legendWidth, h - 10, legendTable[i])
end
end
draw_search = function(x, y, w, h)
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
game.PlaySample("woosh")
end
searchIndex = chalwheel.searchInputActive and 0 or 1
gfx.BeginPath()
local bgfade = 1 - (searchIndex + soffset)
-- if not chalwheel.searchInputActive then bgfade = soffset end
gfx.FillColor(0, 0, 0, math.floor(200 * bgfade))
gfx.Rect(0, 0, resx, resy)
gfx.Fill()
gfx.ForceRender()
local xpos = x + (searchIndex + soffset) * w
gfx.UpdateLabel(searchText, string.format("Search: %s", chalwheel.searchText), 30)
gfx.BeginPath()
gfx.RoundedRect(xpos, y, w, h, h / 2)
gfx.FillColor(30, 30, 30)
gfx.StrokeColor(0, 128, 255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
gfx.BeginPath();
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.DrawLabel(searchText, xpos + 10, y + (h / 2), w - 20)
end
render = function(deltaTime)
-- detect resolution change
local resx, resy = game.GetResolution();
if resx ~= resX or resy ~= resY then
resolutionChange(resx, resy)
end
-- draw background image
gfx.BeginPath()
bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
gfx.Rect(0, 0, resX, resY)
gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
gfx.Fill()
if chalwheel.challenges and chalwheel.challenges[1] then
-- draw surface background
gfx.BeginPath()
gfx.ImageRect((resX - fullX) / 2, 0, fullX, fullY, challengeBGImage, 1, 0)
-- draw chalwheel
gfx.BeginPath();
draw_chalwheel((resX - fullX) / 2, 0, fullX, fullY)
-- Draw Legend Information
--[[
if showGuide then
draw_legend(0, (fifthY / 3) * 14, fullX, (fifthY / 3) * 1)
end
--]]
-- draw text search
--[[
draw_search(fifthX * 2, 5, fifthX * 3, fifthY / 5)
doffset = doffset * 0.9
soffset = soffset * 0.8
if chalwheel.searchStatus then
gfx.BeginPath()
gfx.FillColor(255, 255, 255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Text(chalwheel.searchStatus, 3, 3)
end
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.ResetTransform()
gfx.ForceRender()
--]]
end
end
set_index = function(newIndex, scrollamt)
if newIndex ~= selectedIndex then
game.PlaySample("menu_click")
scrollmulOffset = 0
end
selectedIndex = newIndex
scrollmul = scrollamt + scrollmulOffset
end;
local badgeRates = {
0.5, -- Played
1.0, -- Cleared
1.02, -- Hard clear
1.04, -- UC
1.1 -- PUC
}
local gradeRates = {
{ ["min"] = 9900000, ["rate"] = 1.05 }, -- S
{ ["min"] = 9800000, ["rate"] = 1.02 }, -- AAA+
{ ["min"] = 9700000, ["rate"] = 1 }, -- AAA
{ ["min"] = 9500000, ["rate"] = 0.97 }, -- AA+
{ ["min"] = 9300000, ["rate"] = 0.94 }, -- AA
{ ["min"] = 9000000, ["rate"] = 0.91 }, -- A+
{ ["min"] = 8700000, ["rate"] = 0.88 }, -- A
{ ["min"] = 7500000, ["rate"] = 0.85 }, -- B
{ ["min"] = 6500000, ["rate"] = 0.82 }, -- C
{ ["min"] = 0, ["rate"] = 0.8 } -- D
}
challenges_changed = function(withAll)
if not withAll then
return
end
end