173 lines
5.5 KiB
Lua
173 lines
5.5 KiB
Lua
require("common.class")
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local Dim = require("common.dimensions")
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local Util = require("common.util")
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local Page = require("components.pager.page")
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local ServiceField = require("titlescreen.fields.service.servicefield")
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---@class ServicePage: Page
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---@field title string|string[]
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---@field selectedIndex integer
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---@field footer string[]
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---@field content ServiceField[]
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---@field FONT_SIZE number
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---@field FONT_FACE string
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---@field FONT_COLOR integer[] # {r, g, b, a}
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---@field PADDING number[] # {left, top, right, bottom}
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---@field PAGE_PADDING number[] # {left, top, right, bottom}
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---@field FOOTER string|string[]
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---@field FOOTER_SPACING number
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local ServicePage = {
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__tostring = function() return "ServicePage" end,
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FONT_SIZE = ServiceField.FONT_SIZE,
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FONT_FACE = ServiceField.FONT_FACE,
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FONT_COLOR = ServiceField.FONT_COLOR, --{r, g, b, a}
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PADDING = {100, 128, 0, 56}, --{left, top, right, bottom}
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PAGE_PADDING = {16, 16, 16, 16}, --{left, top, right, bottom}
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FOOTER = {
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"A/B BUTTON = SELECT ITEM",
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"START BUTTON = EXECUTE",
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"BACK BUTTON = EXIT"
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},
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FOOTER_SPACING = ServiceField.FONT_SIZE
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+ ServiceField.MARGIN[2]
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+ ServiceField.MARGIN[4],
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}
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---Create a new ServicePage instance
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---@param o? table # initial parameters
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---@return ServicePage
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function ServicePage.new(o)
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o = o or {}
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o.title = o.title or ""
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o.selectedIndex = o.selectedIndex or 1
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o.footer = o.footer or ServicePage.FOOTER
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return CreateInstance(ServicePage, o, Page)
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end
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---Refresh content values
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function ServicePage:refreshFields()
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for index, field in ipairs(self.content) do
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if index == self.selectedIndex then
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field:focus()
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else
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field:deactivate()
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end
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end
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Page.refreshFields(self)
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end
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---@param button integer # options are under the `game` table prefixed with `BUTTON`
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function ServicePage:handleButtonInput(button)
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local field = self.content[self.selectedIndex]
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-- if the field indicates that the button input has been handled in a
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-- way that requires no further processing, return from this function
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if field:handleButtonInput(button) then
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return
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end
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-- default behaviour:
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local direction = 0
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if button == game.BUTTON_BCK then
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if self.viewHandler then
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self.viewHandler:back()
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end
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return
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elseif button == game.BUTTON_BTA then
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direction = -1
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elseif button == game.BUTTON_BTB then
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direction = 1
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end
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if direction ~= 0 then
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field:deactivate()
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self.selectedIndex = Util.modIndex(self.selectedIndex + direction, #self.content)
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field = self.content[self.selectedIndex]
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field:focus({direction = direction}) -- send direction as the message
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end
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end
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---@param knob integer # `0` = Left, `1` = Right
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---@param delta number # in radians, `-2*pi` to `0` (turning CCW) and `0` to `2*pi` (turning CW)
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function ServicePage:handleKnobInput(knob, delta)
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if self.content[self.selectedIndex] and self.content[self.selectedIndex].handleKnobInput then
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self.content[self.selectedIndex].handleKnobInput(knob, delta)
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end
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end
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---@param deltaTime number # frametime in seconds
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function ServicePage:drawBackground(deltaTime)
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gfx.BeginPath()
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gfx.FillColor(0, 0, 0)
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gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
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gfx.Fill()
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end
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---@param deltaTime number # frametime in seconds
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function ServicePage:drawContent(deltaTime)
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gfx.Save()
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gfx.Translate(self.PADDING[1], self.PADDING[2])
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local contentW = Dim.design.width - self.PADDING[1] - self.PADDING[3]
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local contentH = Dim.design.height - self.PADDING[2] - self.PADDING[4]
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gfx.Scissor(0, 0, contentW, contentH)
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Page.drawContent(self, deltaTime)
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gfx.Restore()
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end
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---@param deltaTime number # frametime in seconds
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function ServicePage:drawHeader(deltaTime)
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local lineHeight = self.FOOTER_SPACING
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gfx.BeginPath()
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gfx.FontSize(self.FONT_SIZE)
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gfx.LoadSkinFont(self.FONT_FACE)
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gfx.FillColor(table.unpack(self.FONT_COLOR))
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_TOP)
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if type(self.title) == "table" then
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for index, line in ipairs(self.title) do
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gfx.Text(line, Dim.design.width / 2, (index-1) * lineHeight)
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end
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elseif type(self.title) == "string" then
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gfx.Text(self.title, Dim.design.width / 2, 0)
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end
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end
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---@param deltaTime number # frametime in seconds
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function ServicePage:drawFooter(deltaTime)
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local footer = self.content[self.selectedIndex] and self.content[self.selectedIndex].footer or self.footer
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local lineHeight = self.FOOTER_SPACING
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gfx.BeginPath()
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gfx.FontSize(self.FONT_SIZE)
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gfx.LoadSkinFont(self.FONT_FACE)
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gfx.FillColor(table.unpack(self.FONT_COLOR))
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_BOTTOM)
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if type(footer) == "table" then
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local yFooterBase = -#footer * lineHeight
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for index, line in ipairs(footer) do
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gfx.Text(line, Dim.design.width / 2, yFooterBase + (index-1) * lineHeight)
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end
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elseif type(footer) == "string" then
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gfx.Text(footer, Dim.design.width / 2, 0)
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end
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end
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---@param deltaTime number # frametime in seconds
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function ServicePage:drawForeground(deltaTime)
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gfx.Save()
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gfx.Translate(0, self.PAGE_PADDING[2])
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self:drawHeader(deltaTime)
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gfx.Restore()
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gfx.Save()
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gfx.Translate(0, Dim.design.height - self.PAGE_PADDING[4])
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self:drawFooter(deltaTime)
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gfx.Restore()
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end
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return ServicePage
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