ExperimentalGear/scripts/gameplay/user_panel.lua

234 lines
6.2 KiB
Lua

require("common.gameconfig")
local VolforceWindow = require('components.volforceWindow');
local VolforceAmount = game.GetSkinSetting('_volforce');
local crew = game.GetSkinSetting('single_idol')
local DanBadge = require("components.danbadge")
local desw = 1080;
local desh = 1920;
local isLandscape = false;
local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0);
local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
local idolFrameImage = gfx.CreateSkinImage("crew/anim/"..crew.."/frame.png", 0);
if idolFrameImage == nil then
idolFrameImage = gfx.CreateSkinImage("gameplay/user_panel/frame.png", 0);
end
local pos = {
gfx.CreateSkinImage("result/multi_4p/pos/1.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/2.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/3.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/4.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/5.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/6.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/7.png", 0),
gfx.CreateSkinImage("result/multi_4p/pos/8.png", 0),
}
-- gameplay table does not have a current username field, because why would it lmao
-- workaround: retrieve it directly from Main.cfg file
local username = GameConfig["MultiplayerUsername"] or game.GetSkinSetting('username') or '';
local drawBestDiff = function (deltaTime, score, bestReplay, y)
if not bestReplay then return end
-- Calculate the difference between current and best play
local difference = score - bestReplay.currentScore
local prefix = "=" -- used to properly display negative values
gfx.BeginPath()
gfx.FontSize(26)
gfx.FillColor(255, 255, 255)
if difference < 0 then
-- If we're behind the best score, separate the minus sign and change the color
gfx.FillColor(255, 90, 70)
difference = math.abs(difference)
prefix = "-"
elseif difference > 0 then
gfx.FillColor(120, 146, 218)
difference = math.abs(difference)
prefix = "+"
end
gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
gfx.FontSize(26)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(prefix, 130, y+177)
gfx.Text(string.format("%04d", math.floor(difference/10000)), 150, y+177)
local lastFourDigits = ((difference / 10000) - math.floor(difference / 10000))*10000
gfx.FontSize(22)
gfx.Text(string.format("%04d", math.floor(lastFourDigits)), 208, y+178)
end
local tickTransitions = function (deltaTime)
end
local render = function (deltaTime, score, bestReplay,users)
gfx.ResetTransform()
local resx, resy = game.GetResolution();
isLandscape = resx > resy;
if (isLandscape) then
desw = 1920;
desh = 1080;
else
desw = 1080;
desh = 1920;
end
local x = 0;
local y = desh*0.35; -- Approx. pos of the user panel against the height of the screen is 0.35
tickTransitions(deltaTime)
local scale = resy / desh
gfx.Scale(scale, scale)
if not gameplay.demoMode then
gfx.BeginPath();
gfx.ImageRect(
0,
y,
449 * 0.85,
336 * 0.85,
idolFrameImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
0,
y,
449 * 0.85,
336 * 0.85,
bgImage,
1,
0
);
-- Draw appeal card
gfx.BeginPath();
gfx.ImageRect(
10,
y + 117,
150 * 0.62,
192 * 0.62,
appealCardImage,
1,
0
);
-- Draw username
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(26)
gfx.Text(string.upper(username), 150, y + 152);
-- Draw best score diff
drawBestDiff(deltaTime, score, bestReplay, y);
-- Draw dan badge & volforce
gfx.BeginPath();
gfx.ImageRect(
117,
y + 206,
294 * 0.32, -- what are these whacky measurements
84 * 0.32,
DanBadge(false),
1,
0
);
VolforceWindow.render(deltaTime, 220, y + 197, 42, VolforceAmount, true, true, true)
if (users == nil) then
return
end
for i, u in ipairs(users) do
local posistion_w, posistion_h = gfx.ImageSize(pos[i]);
gfx.BeginPath();
if u.name == username then
gfx.ImageRect(x + 215, y + 78, posistion_w/1.17, posistion_h/1.17, pos[i], 1, 0);
end
return
end
else
appealCardImage = gfx.CreateSkinImage("gameplay/user_panel/appeal_card.png", 0);
idolFrameImage = gfx.CreateSkinImage("gameplay/user_panel/frame.png", 0);
gfx.BeginPath();
gfx.ImageRect(
0,
y,
449 * 0.85,
336 * 0.85,
idolFrameImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
0,
y,
449 * 0.85,
336 * 0.85,
bgImage,
1,
0
);
-- Draw appeal card
gfx.BeginPath();
gfx.ImageRect(
10,
y + 117,
150 * 0.62,
192 * 0.62,
appealCardImage,
1,
0
);
-- Draw username
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(26)
gfx.Text(string.upper("Guest"), 150, y + 152);
-- Draw dan badge & volforce
gfx.BeginPath();
gfx.ImageRect(
117,
y + 206,
294 * 0.32, -- what are these whacky measurements
84 * 0.32,
DanBadge(true),
1,
0
);
VolforceWindow.render(deltaTime, 220, y + 197, 42, 0, true,true,true)
end
gfx.ResetTransform()
end
return {
render=render
}