ExperimentalGear/scripts/components/danbadge.lua

28 lines
604 B
Lua

local badges = game.GetSkinSetting("badges")
local customBadges = game.GetSkinSetting("custom_badges")
local isBadge = game.GetSkinSetting("is_badges")
local none = gfx.CreateSkinImage("dan/none.png", 1)
if not isBadge then
badgePath = "dan/original/" .. badges .. ".png"
else
badgePath = "dan/custom/" .. customBadges .. ".png"
end
local newBadge = gfx.CreateSkinImage(badgePath, 1)
local badger = function(isDemo)
local finalBadge
if isDemo or badges == "NONE" then
finalBadge = none
else
finalBadge = newBadge
end
return finalBadge
end
return badger