ExperimentalGear/shaders/sprite.fs

14 lines
275 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=1) in vec2 fsTex;
layout(location=0) out vec4 target;
uniform sampler2D mainTex;
uniform vec4 color;
void main()
{
vec4 mainColor = texture(mainTex, fsTex.xy);
target = mainColor * color;
}