ExperimentalGear/shaders/progressBar.fs

28 lines
611 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=1) in vec2 fsTex;
layout(location=0) out vec4 target;
uniform float progress;
void main()
{
target = vec4(0.);
if(fsTex.y < 0.1)
{
target.a = 0.5;
if (fsTex.x < 0.1 || fsTex.x > 0.9)
{
float y = fsTex.y / 0.05;
y -= 1;
target = vec4(0., .7 - pow(y,2), 1., 1. - pow(y,2));
}
else if(abs(fsTex.y - 0.05) < 0.02)
{
if(fsTex.x < progress * 0.8 + 0.1)
target = vec4(0.0 , 1.0 , 0.0 , 1.0);
}
}
}