ExperimentalGear/shaders/particle.vs

19 lines
376 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=0) in vec3 inPos;
layout(location=1) in vec4 inColor;
layout(location=2) in vec4 inParams;
out gl_PerVertex
{
vec4 gl_Position;
};
layout(location=1) out vec4 fsColor;
layout(location=2) out vec4 fsParams;
void main()
{
fsColor = inColor;
fsParams = inParams;
gl_Position = vec4(inPos,1);
}