ExperimentalGear/shaders/guiButton.vs

13 lines
186 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=0) in vec3 inPos;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = vec4(inPos,1);
}