ExperimentalGear/shaders/guiButton.fs

13 lines
242 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=1) in vec2 fsTex;
layout(location=0) out vec4 target;
uniform sampler2D mainTex;
uniform vec4 color;
void main()
{
target = texture(mainTex, fsTex) * color;
}