local version = require('common.version') local resx, resy = game.GetResolution() local desw, desh = 1080,1920; local scale = 1; local BAR_ALPHA = 191; local FOOTER_HEIGHT = 128 local footerY = desh - FOOTER_HEIGHT; -- Images local footerRightImage = gfx.CreateSkinImage("components/bars/footer_right.png", 0); -- Animation related local entryTransitionScale = 0; local entryTransitionFooterYOffset = 0; local legend = { { control = 'START', text = 'Confirm selection' }, { control = 'KNOB', text = 'Scroll' }, } local set = function () end function resetLayoutInformation() resx, resy = game.GetResolution() desw = 1080 desh = 1920 scale = resx / desw end local drawFooter = function () gfx.BeginPath(); gfx.FillColor(0,0,0,BAR_ALPHA); gfx.Rect(0,footerY,desw, FOOTER_HEIGHT); gfx.Fill(); gfx.BeginPath(); gfx.ImageRect(desw-275, footerY-25, 328*0.85, 188*0.85, footerRightImage, 1, 0); gfx.BeginPath(); gfx.LoadSkinFont("Digital-Serial-Bold.ttf"); gfx.FontSize(20) gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP) gfx.FillColor(255, 255, 255, 255); gfx.Text('EXPERIMENTALGEAR ' .. version.MAJOR .. '.' .. version.MINOR .. '.' .. version.PATCH .. ' - CLOSED BETA. DO. NOT. LEAK.', 8, 1895); end local progressTransitions = function (deltaTime) entryTransitionScale = entryTransitionScale + deltaTime / 0.3; if (entryTransitionScale > 1) then entryTransitionScale = 1; end entryTransitionFooterYOffset = FOOTER_HEIGHT*(1-entryTransitionScale) footerY = desh-FOOTER_HEIGHT+entryTransitionFooterYOffset; end local draw = function (deltaTime, params) if (params) then if params.noEnterTransition then entryTransitionScale = 1; end end gfx.Save() gfx.LoadSkinFont("NotoSans-Regular.ttf"); drawFooter(); progressTransitions(deltaTime); gfx.Restore() end return { set = set, draw = draw };