-- game.Log("Something went wrong!", game.LOGGER_ERROR) --Horizontal alignment TEXT_ALIGN_LEFT = 1 TEXT_ALIGN_CENTER = 2 TEXT_ALIGN_RIGHT = 4 --Vertical alignment TEXT_ALIGN_TOP = 8 TEXT_ALIGN_MIDDLE = 16 TEXT_ALIGN_BOTTOM = 32 TEXT_ALIGN_BASELINE = 64 local jacket = nil; local selectedIndex = 1 local selectedDiff = 1 local songCache = {} local ioffset = 0 local doffset = 0 local soffset = 0 local diffColors = {{0,0,255}, {0,255,0}, {255,0,0}, {255, 0, 255}} local timer = 0 local effector = 0 local searchText = gfx.CreateLabel("",5,0) local searchIndex = 1 local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0) local showGuide = game.GetSkinSetting("show_guide") local legendTable = { {["labelSingleLine"] = gfx.CreateLabel("DIFFICULTY SELECT",16, 0), ["labelMultiLine"] = gfx.CreateLabel("DIFFICULTY\nSELECT",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("MUSIC SELECT",16, 0), ["labelMultiLine"] = gfx.CreateLabel("MUSIC\nSELECT",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("FILTER MUSIC",16, 0), ["labelMultiLine"] = gfx.CreateLabel("FILTER\nMUSIC",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("SORT MUSIC",16, 0), ["labelMultiLine"] = gfx.CreateLabel("SORT\nMUSIC",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("MUSIC MODS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("MUSIC\nMODS",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("PLAY",16, 0), ["labelMultiLine"] = gfx.CreateLabel("PLAY",16, 0), ["image"] = gfx.CreateSkinImage("legend/start.png", 0)} } local grades = { {["max"] = 6999999, ["image"] = gfx.CreateSkinImage("score/D.png", 0)}, {["max"] = 7999999, ["image"] = gfx.CreateSkinImage("score/C.png", 0)}, {["max"] = 8699999, ["image"] = gfx.CreateSkinImage("score/B.png", 0)}, {["max"] = 8999999, ["image"] = gfx.CreateSkinImage("score/A.png", 0)}, {["max"] = 9299999, ["image"] = gfx.CreateSkinImage("score/A+.png", 0)}, {["max"] = 9499999, ["image"] = gfx.CreateSkinImage("score/AA.png", 0)}, {["max"] = 9699999, ["image"] = gfx.CreateSkinImage("score/AA+.png", 0)}, {["max"] = 9799999, ["image"] = gfx.CreateSkinImage("score/AAA.png", 0)}, {["max"] = 9899999, ["image"] = gfx.CreateSkinImage("score/AAA+.png", 0)}, {["max"] = 99999999, ["image"] = gfx.CreateSkinImage("score/S.png", 0)} } local badges = { gfx.CreateSkinImage("badges/played.png", 0), gfx.CreateSkinImage("badges/clear.png", 0), gfx.CreateSkinImage("badges/hard-clear.png", 0), gfx.CreateSkinImage("badges/full-combo.png", 0), gfx.CreateSkinImage("badges/perfect.png", 0) } local difficultyNumbers = { [0] = gfx.CreateSkinImage("diff_num/0.png", 0), [1] = gfx.CreateSkinImage("diff_num/1.png", 0), [2] = gfx.CreateSkinImage("diff_num/2.png", 0), [3] = gfx.CreateSkinImage("diff_num/3.png", 0), [4] = gfx.CreateSkinImage("diff_num/4.png", 0), [5] = gfx.CreateSkinImage("diff_num/5.png", 0), [6] = gfx.CreateSkinImage("diff_num/6.png", 0), [7] = gfx.CreateSkinImage("diff_num/7.png", 0), [8] = gfx.CreateSkinImage("diff_num/8.png", 0), [9] = gfx.CreateSkinImage("diff_num/9.png", 0), }; local difficultyNameOverlays = { [0] = gfx.CreateSkinImage("song_select/level/novice.png", 0), [1] = gfx.CreateSkinImage("song_select/level/advanced.png", 0), [2] = gfx.CreateSkinImage("song_select/level/exhaust.png", 0), [3] = gfx.CreateSkinImage("song_select/level/maximum.png", 0), [4] = gfx.CreateSkinImage("song_select/level/maximum.png", 0), [5] = gfx.CreateSkinImage("song_select/level/maximum.png", 0), [6] = gfx.CreateSkinImage("song_select/level/maximum.png", 0), [7] = gfx.CreateSkinImage("song_select/level/maximum.png", 0), } local difficultyLevelCursor = gfx.CreateSkinImage("song_select/level_cursor.png", 0); local foreground = gfx.CreateSkinImage("song_select/fg.png", 0); local datapanel = gfx.CreateSkinImage("song_select/data_bg.png", 0); local recordCache = {} gfx.LoadSkinFont("dfmarugoth.ttf"); game.LoadSkinSample("menu_click") game.LoadSkinSample("click-02") game.LoadSkinSample("woosh") local wheelSize = 12 get_page_size = function() return math.floor(wheelSize/2) end -- Responsive UI variables -- Aspect Ratios local aspectFloat = 1.850 local aspectRatio = "widescreen" local landscapeWidescreenRatio = 1.850 local landscapeStandardRatio = 1.500 local portraitWidescreenRatio = 0.5 -- Responsive sizes local fifthX = 0 local fourthX= 0 local thirdX = 0 local halfX = 0 local fullX = 0 local fifthY = 0 local fourthY= 0 local thirdY = 0 local halfY = 0 local fullY = 0 adjustScreen = function(x,y) local a = x/y; if x >= y and a <= landscapeStandardRatio then aspectRatio = "landscapeStandard" aspectFloat = 1.1 elseif x >= y and landscapeStandardRatio <= a and a <= landscapeWidescreenRatio then aspectRatio = "landscapeWidescreen" aspectFloat = 1.2 elseif x <= y and portraitWidescreenRatio <= a and a < landscapeStandardRatio then aspectRatio = "PortraitWidescreen" aspectFloat = 0.5 else aspectRatio = "landscapeWidescreen" aspectFloat = 1.0 end fifthX = x/5 fourthX= x/4 thirdX = x/3 halfX = x/2 fullX = x fifthY = y/5 fourthY= y/4 thirdY = y/3 halfY = y/2 fullY = y end check_or_create_cache = function(song, loadJacket) if not songCache[song.id] then songCache[song.id] = {} end if not songCache[song.id]["title"] then songCache[song.id]["title"] = gfx.CreateLabel(song.title, 14, 0) end if not songCache[song.id]["artist"] then songCache[song.id]["artist"] = gfx.CreateLabel(song.artist, 14, 0) end if not songCache[song.id]["bpm"] then songCache[song.id]["bpm"] = gfx.CreateLabel(string.format("%s",song.bpm), 12, 0) end if not songCache[song.id]["effector"] then songCache[song.id]["effector"] = gfx.CreateLabel(string.format("BPM: %s",song.bpm), 20, 0) end if not songCache[song.id]["jacket"] then songCache[song.id]["jacket"] = { } end for i = 1, #song.difficulties do songCache[song.id]["jacket"][i] = gfx.LoadImageJob(song.difficulties[i].jacketPath, jacketFallback, 400, 400) end end function record_handler_factory(hash) return (function(res) if res.statusCode == 42 then recordCache[hash] = {good=false, reason="Untracked"} elseif res.statusCode == 20 and res.body ~= nil then recordCache[hash] = {good=true, record=res.body.record} elseif res.statusCode == 44 then recordCache[hash] = {good=true, record=nil} else recordCache[hash] = {good=false, reason="Failed"} end end) end function get_record(hash) if recordCache[hash] then return recordCache[hash] end recordCache[hash] = {good=false, reason="Loading..."} IR.Record(hash, record_handler_factory(hash)) return recordCache[hash] end function log_table(table) str = "{" for k, v in pairs(table) do str = str .. k .. ": " t = type(v) if t == "table" then str = str .. log_table(v) elseif t == "string" then str = str .. "\"" .. v .. "\"" elseif t == "boolean" then if v then str = str .. "true" else str = str .. "false" end else str = str .. v end str = str .. ", " end return str .. "}" end draw_scores_ir = function(difficulty, x, y, w, h) -- draw the top score for this difficulty local xOffset = 5 local height = h/3 - 10 local ySpacing = h/3 local yOffset = h/3 gfx.FontSize(30); gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_CENTER); gfx.FastText("HIGH SCORE", x +(w/4), y+(h/2)) gfx.FastText("IR RECORD", x + (3/4 * w), y + (h/2)) gfx.BeginPath() gfx.Rect(x+xOffset,y+h/2,w/2-(xOffset*2),h/2) gfx.FillColor(30,30,30,10) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() gfx.BeginPath() gfx.Rect(x + xOffset + w/2,y+h/2,w/2-(xOffset*2),h/2) gfx.FillColor(30,30,30,10) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() if difficulty.scores[1] ~= nil then local highScore = difficulty.scores[1] scoreLabel = gfx.CreateLabel(string.format("%08d",highScore.score), 40, 0) for i,v in ipairs(grades) do if v.max > highScore.score then gfx.BeginPath() iw,ih = gfx.ImageSize(v.image) iarr = ih / iw oldheight = h/2 - 10 newheight = iarr * (h/2-10) centreoffset = (oldheight - newheight)/2 + 3 -- +3 is stupid but ehhh gfx.ImageRect(x+xOffset, y+h/2 + centreoffset, oldheight, newheight, v.image, 1, 0) --this is nasty but it works for me break end end if difficulty.topBadge ~= 0 then gfx.BeginPath() gfx.ImageRect(x+xOffset+w/2-h/2, y+h/2 +5, (h/2-10), h/2-10, badges[difficulty.topBadge], 1, 0) end gfx.FillColor(255,255,255) gfx.FontSize(40); gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER); gfx.DrawLabel(scoreLabel, x+(w/4),y+(h/4)*3,w/2) end irRecord = get_record(difficulty.hash) if not irRecord.good then recordLabel = gfx.CreateLabel(irRecord.reason, 40, 0) gfx.FillColor(255, 255, 255) gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER); gfx.DrawLabel(recordLabel, x+(w * 3/4),y+(h/4)*3,w/2) elseif irRecord.record == nil then --record not set, but can be tracked recordLabel = gfx.CreateLabel(string.format("%08d", 0), 40, 0) gfx.FillColor(170, 170, 170) gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER); gfx.DrawLabel(recordLabel, x+(w * 3/4),y+(h/4)*3,w/2) else recordScoreLabel = gfx.CreateLabel(string.format("%08d", irRecord.record.score), 26, 0) recordPlayerLabel = gfx.CreateLabel(irRecord.record.username, 26, 0) if irRecord.record.lamp ~= 0 then gfx.BeginPath() gfx.ImageRect(x+xOffset+w-h/2, y+h/2 +5, (h/2-10), h/2-10, badges[irRecord.record.lamp], 1, 0) end for i,v in ipairs(grades) do if v.max > irRecord.record.score then gfx.BeginPath() iw,ih = gfx.ImageSize(v.image) iarr = ih / iw oldheight = h/2 - 10 newheight = iarr * (h/2-10) centreoffset = (oldheight - newheight)/2 + 3 -- +3 is stupid but ehhh gfx.ImageRect(x+xOffset+w/2, y+h/2 + centreoffset, oldheight, newheight, v.image, 1, 0) --this is nasty but it works for me break end end gfx.FillColor(255, 255, 255) gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER); gfx.DrawLabel(recordPlayerLabel, x+(w * 3/4),y+(h/4)*2.55,w/2) gfx.DrawLabel(recordScoreLabel, x+(w * 3/4),y+(h/4)*3.45,w/2) end end draw_scores = function(difficulty, x, y, w, h) if IRData.Active then return draw_scores_ir(difficulty, x, y, w, h) end -- draw the top score for this difficulty local xOffset = 5 local height = h/3 - 10 local ySpacing = h/3 local yOffset = h/3 gfx.FontSize(30); gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_CENTER); gfx.BeginPath() gfx.FillColor(30,30,30,10) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() if difficulty.scores[1] ~= nil then local highScore = difficulty.scores[1] scoreLabel = gfx.CreateLabel(string.format("%08d",highScore.score), 40, 0) for i,v in ipairs(grades) do if v.max > highScore.score then gfx.BeginPath() iw,ih = gfx.ImageSize(v.image) iar = iw / ih; --gfx.ImageRect(x+xOffset,y+h/2 +5, iar * (h/2-10),h/2-10, v.image, 1, 0) break end end if difficulty.topBadge ~= 0 then gfx.BeginPath() --gfx.ImageRect(x+xOffset+w-h/2, y+h/2 +5, (h/2-10), h/2-10, badges[difficulty.topBadge], 1, 0) end gfx.FillColor(255,255,255) gfx.FontSize(40); gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_LEFT); gfx.DrawLabel(scoreLabel, x/11,y/1.48,w*2) end end function deep_to_string(t) local tType = type(t); if (tType ~= "table") then return tostring(t); end local result = "{"; for k, v in next, t do local kType = type(k); local vType = type(v); local keyString = deep_to_string(k); local valueString = deep_to_string(v); if (#result > 1) then result = result .. ";"; end result = result .. keyString .. "=" .. valueString; end return result .. "}"; end draw_song = function(song, x, y, w, h, selected) -- game.Log("draw_song", game.LOGGER_ERROR); local diffIndex = math.min(selectedDiff, #song.difficulties) local difficulty = song.difficulties[diffIndex] local clearLampR = 255 local clearLampG = 255 local clearLampB = 255 local clearLampA = 100 if difficulty ~= nil then -- game.Log(deep_to_string(difficulty), game.LOGGER_ERROR); if difficulty.scores[1] ~= nil then if difficulty.topBadge == 1 then -- fail/played clearLampR = 255 clearLampG = 25 clearLampB = 25 clearLampA = 200 end if difficulty.topBadge == 2 then -- clear clearLampR = 25 clearLampG = 255 clearLampB = 25 clearLampA = 200 end if difficulty.topBadge == 3 then -- hard clear clearLampR = 255 clearLampG = 25 clearLampB = 255 clearLampA = 200 end if difficulty.topBadge == 4 then -- full combo clearLampR = 255 clearLampG = 100 clearLampB = 25 clearLampA = 200 end if difficulty.topBadge == 5 then -- perfect clearLampR = 255 clearLampG = 255 clearLampB = 25 clearLampA = 200 end end end -- game.Log(" past difficulty check", game.LOGGER_ERROR); check_or_create_cache(song) gfx.BeginPath() gfx.Rect(x+1,y+1, w-2, h-2) gfx.FillColor(220,220,220) gfx.StrokeColor(0,8,0) gfx.StrokeWidth(2) gfx.Fill() gfx.Stroke() gfx.FillColor(255,255,255) if songCache[song.id]["jacket"][diffIndex] then gfx.BeginPath() gfx.ImageRect(x+2, y+2, h-4, h-4, songCache[song.id]["jacket"][diffIndex], 1, 0) end -- Song title gfx.BeginPath() gfx.Rect(x+1, y + h - h/4 - 1, w-2, h/4) gfx.FillColor(0,0,0,200) gfx.Fill() gfx.BeginPath() gfx.FillColor(255,255,255) gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_LEFT) gfx.DrawLabel(songCache[song.id]["title"], (x)+h/2 + 4, y + h - 7, -1) --gfx.DrawLabel(songCache[song.id]["artist"], x+10, y + 50, w-10) -- Song difficulty gfx.BeginPath() gfx.Rect(x - 1, y + h-h/2 - 4, h/2, h/2) gfx.FillColor(0,0,0,200) gfx.Fill() gfx.FillColor(255,255,255) gfx.LoadSkinFont("commext.ttf") gfx.FontSize(28) gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_BOTTOM) if (song.difficulties[selectedDiff] ~= nil) then gfx.FastText(song.difficulties[selectedDiff].level, x + h/4, y + h - 10) else --gfx.FastText(song.difficulties[selectedDiff - 1].level, x + h/4, y + h - 10) end -- CLEAN THIS SHIT UP local diff_long = "" local diff_short = "" if (song.difficulties[selectedDiff] ~= nil) then if (song.difficulties[selectedDiff].difficulty == 0) then diff_long = "NOVICE" diff_short = "NOV" elseif (song.difficulties[selectedDiff].difficulty == 1) then diff_long = "ADVANCED" diff_short = "ADV" elseif (song.difficulties[selectedDiff].difficulty == 2) then diff_long = "EXHAUST" diff_short = "EXH" elseif (song.difficulties[selectedDiff].difficulty == 3) then diff_long = "MAXIMUM" diff_short = "MXM" else diff_long = "UNKNOWN" diff_short = "???" end end gfx.FontSize(8) gfx.LoadSkinFont("dfmarugoth.ttf") gfx.FastText(diff_long, x + h/4, y + h - 7) if (false) then local seldiff = nil if song.difficulties[selectedDiff] ~= nil then seldiff = selectedDiff else seldiff = selectedDiff end if song.difficulties[seldiff].topBadge ~= 0 then if song.difficulties[seldiff].scores[1] ~= nil then local highScore = song.difficulties[seldiff].scores[1] for i,v in ipairs(grades) do if v.max > highScore.score then gfx.BeginPath() iw,ih = gfx.ImageSize(v.image) iar = iw / ih; gfx.ImageRect(x + w/1.45, y + h/8 + 2, (h/1.5-14), h/1.5-14, v.image, 1, 0) break end end end gfx.BeginPath() gfx.ImageRect(x + w/2, y + h/8, (h/1.5-10), h/1.5-10, badges[song.difficulties[seldiff].topBadge], 1, 0) end end end draw_diff_icon = function(diff, x, y, w, h, selected) local difficultyIndex = diff.difficulty; local image = difficultyNameOverlays[difficultyIndex]; local imgx, imgy = gfx.ImageSize(image); local aspect = imgx / imgy; h = h * 98 / 112; local wa = h * aspect; gfx.BeginPath(); gfx.ImageRect(x - wa / 2, y - h / 2, wa, h, image, 1, 0); local level = diff.level; local firstDigit = difficultyNumbers[math.max(0, math.floor(level / 10))]; local secondDigit = difficultyNumbers[level % 10]; h = h * 0.475; imgx, imgy = gfx.ImageSize(firstDigit); aspect = imgx / imgy; wa = h * aspect; gfx.BeginPath(); gfx.ImageRect(x - wa, y - h / 2, wa, h, firstDigit, 1, 0); gfx.BeginPath(); gfx.ImageRect(x, y - h / 2, wa, h, secondDigit, 1, 0); end draw_cursor = function(x, y, h) local imgx, imgy = gfx.ImageSize(difficultyLevelCursor); local aspect = imgx / imgy; local w = h * aspect; gfx.BeginPath(); gfx.ImageRect(x - w / 2, y - h / 2, w, h, difficultyLevelCursor, 1, 0); end draw_diffs = function(diffs, x, y, w, h) local diffWidth = w / 5 local diffHeight = diffWidth for i = 1, #diffs do local diff = diffs[i] local xPos = x + w * (i - 0.5) / 4; local yPos = y + h / 2; if (i == selectedDiff) then draw_cursor(xPos, yPos, diffHeight); end draw_diff_icon(diff, xPos, yPos, diffWidth, diffHeight, i == selectedDiff); end end draw_selected = function(song, x, y, w, h) check_or_create_cache(song) -- set up padding and margins local xPadding = math.floor(w/16) local yPadding = math.floor(h/32) local xMargin = math.floor(w/16) local yMargin = math.floor(h/32) local width = (w-(xMargin*2)) local height = (h-(yMargin*2)) local xpos = x+xMargin local ypos = y+yMargin if aspectRatio == "PortraitWidescreen" then xPadding = math.floor(w/32) yPadding = math.floor(h/32) xMargin = math.floor(w/34) yMargin = math.floor(h/32) width = ((w/2)-(xMargin)) height = (h-(yMargin*2)) xpos = x+xMargin/2 ypos = y+yMargin end --Border local diff = song.difficulties[selectedDiff] gfx.BeginPath() --gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding) gfx.FillColor(30,30,30,100) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() -- jacket should take up 1/3 of height, always be square, and be centered local imageSize = math.floor(height/3) local imageXPos = ((width/2) - (imageSize/2)) + x+xMargin if aspectRatio == "PortraitWidescreen" then --Unless its portrait widesreen.. imageSize = math.floor((height/8)*1.58) imageXPos = (x+w)/16+(xMargin*0.8) end if not songCache[song.id][selectedDiff] or songCache[song.id][selectedDiff] == jacketFallback then songCache[song.id][selectedDiff] = gfx.LoadImageJob(diff.jacketPath, jacketFallback, 200,200) end if songCache[song.id][selectedDiff] then gfx.BeginPath() gfx.ImageRect(imageXPos, y+yMargin*4.45+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0) end -- difficulty should take up 1/6 of height, full width, and be centered gfx.LoadSkinFont("commext.ttf") if aspectRatio == "PortraitWidescreen" then --difficulty wheel should be right below the jacketImage, and the same width as --the jacketImage local diffPanelWidth = w * 0.4275; local diffPanelHeight = diffPanelWidth / 4; draw_diffs(song.difficulties, (w / 2 - diffPanelWidth) / 2, y + 0.5687583444592 * h - diffPanelHeight / 2, diffPanelWidth, diffPanelHeight) else -- difficulty should take up 1/6 of height, full width, and be centered draw_diffs(song.difficulties,(w/2)-(imageSize/2),(ypos+yPadding+imageSize),imageSize,math.floor(height/6)) end -- effector / bpm should take up 1/3 of height, full width gfx.LoadSkinFont("dfmarugoth.ttf") if aspectRatio == "PortraitWidescreen" then gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT) gfx.DrawLabel(songCache[song.id]["title"], xpos+xPadding/2, y+yMargin*15+yPadding, width) gfx.FontSize(40) gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding/2, y+yMargin*15.8+yPadding, width) gfx.FontSize(10) gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding*2, y+yMargin*14.42+yPadding, width-imageSize) gfx.FastText(string.format("%s", diff.effector), xpos+xPadding*7.5, y+yMargin*18.87+yPadding) else gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT) gfx.DrawLabel(songCache[song.id]["title"], xpos+10, (height/10)*6, width-20) gfx.FontSize(30) gfx.DrawLabel(songCache[song.id]["artist"], xpos+10, (height/10)*6 + 45, width-20) gfx.FillColor(255,255,255) gfx.FontSize(20) gfx.DrawLabel(songCache[song.id]["bpm"], xpos+10, (height/10)*6 + 85) gfx.FastText(string.format("%s", diff.effector),xpos+10, (height/10)*6 + 115) end if aspectRatio == "PortraitWidescreen" then draw_scores(diff, xpos+xPadding+imageSize+3, (height/3)*2, width-imageSize-20, (height/3)-yPadding) else draw_scores(diff, xpos, (height/6)*5, width, (height/6)) end gfx.ForceRender() end draw_songwheel = function(x,y,w,h) local offsetX = fifthX/2 local width = math.floor((w/5)*4) if aspectRatio == "landscapeWidescreen" then wheelSize = 12 offsetX = 80 elseif aspectRatio == "landscapeStandard" then wheelSize = 10 offsetX = 40 elseif aspectRatio == "PortraitWidescreen" then wheelSize = 20 offsetX = 20 width = w/2 end local height = math.floor((h/wheelSize)*1.75) for i = math.max(selectedIndex - wheelSize/2, 1), math.max(selectedIndex - 1,0) do local song = songwheel.songs[i] local xpos = x + width local offsetY = (selectedIndex - i + ioffset/2) * ( height * 1.0) local ypos = y+((h/2 - height/2) - offsetY) draw_song(song, xpos, ypos, width, height) end --after selected for i = math.min(selectedIndex + wheelSize/2, #songwheel.songs), selectedIndex + 1,-1 do local song = songwheel.songs[i] local xpos = x + width local offsetY = (selectedIndex - i + ioffset/2) * ( height * 1.0) local ypos = y+((h/2 - height/2) - (selectedIndex - i) - offsetY) local alpha = 255 - (selectedIndex - i + ioffset) * 31 draw_song(song, xpos, ypos, width, height) end -- draw selected local xpos = x + width local offsetY = (ioffset/2) * ( height - (wheelSize/2*((1)*aspectFloat))) local ypos = y+((h/2 - height/2) - (ioffset) - offsetY) draw_song(songwheel.songs[selectedIndex], xpos, ypos, width, height, true) -- cursor gfx.BeginPath() local ypos = y+((h/2 - height/2)) gfx.Rect(xpos, ypos, width, height) gfx.FillColor(0,0,0,0) gfx.StrokeColor(255,128,0) gfx.StrokeWidth(3) gfx.Fill() gfx.Stroke() return songwheel.songs[selectedIndex] end draw_legend_pane = function(x,y,w,h,obj) local xpos = x+5 local ypos = y local imageSize = h gfx.BeginPath() gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT) gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0) xpos = xpos + imageSize + 5 gfx.FontSize(16); if h < (w-(10+imageSize))/2 then gfx.DrawLabel(obj.labelSingleLine, xpos, y+(h/2), w-(10+imageSize)) else gfx.DrawLabel(obj.labelMultiLine, xpos, y+(h/2), w-(10+imageSize)) end gfx.ForceRender() end draw_legend = function(x,y,w,h) gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT); gfx.BeginPath() gfx.FillColor(0,0,0,170) gfx.Rect(x,y,w,h) gfx.Fill() local xpos = 10; local legendWidth = math.floor((w-20)/#legendTable) for i,v in ipairs(legendTable) do local xOffset = draw_legend_pane(xpos+(legendWidth*(i-1)), y+5,legendWidth,h-10,legendTable[i]) end end draw_search = function(x,y,w,h) soffset = soffset + (searchIndex) - (songwheel.searchInputActive and 0 or 1) if searchIndex ~= (songwheel.searchInputActive and 0 or 1) then game.PlaySample("woosh") end searchIndex = songwheel.searchInputActive and 0 or 1 gfx.BeginPath() local bgfade = 1 - (searchIndex + soffset) --if not songwheel.searchInputActive then bgfade = soffset end gfx.FillColor(0,0,0,math.floor(200 * bgfade)) gfx.Rect(0,0,resx,resy) gfx.Fill() gfx.ForceRender() local xpos = x + (searchIndex + soffset)*w gfx.UpdateLabel(searchText ,string.format("Search: %s",songwheel.searchText), 30, 0) gfx.BeginPath() gfx.RoundedRect(xpos,y,w,h,h/2) gfx.FillColor(30,30,30) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() gfx.BeginPath(); gfx.LoadSkinFont("NotoSans-Regular.ttf"); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE); gfx.DrawLabel(searchText, xpos+10,y+(h/2), w-20) end render = function(deltaTime) gfx.ResetTransform() timer = (timer + deltaTime) timer = timer % 2 resx,resy = game.GetResolution(); -- game.Log("res :: " .. resx .. "," .. resy, game.LOGGER_ERROR); adjustScreen(resx,resy); gfx.BeginPath(); gfx.LoadSkinFont("dfmarugoth.ttf"); gfx.FontSize(40); gfx.FillColor(255,255,255); gfx.ImageRect(0, 0, resx, resy, datapanel, 1, 0); if songwheel.songs[1] ~= nil then --draw songwheel and get selected song if aspectRatio == "PortraitWidescreen" then local song = draw_songwheel(0,0,fullX,fullY) --render selected song information draw_selected(song, 0,0,fullX,resy) else local song = draw_songwheel(0,0,fullX,fullY) --render selected song information draw_selected(song, 0,0,fullX,resy) end end --Draw Legend Information -- if showGuide then -- if aspectRatio == "PortraitWidescreen" then -- draw_legend(0,(fifthY/3)*14, fullX, (fifthY/3)*1) -- else -- draw_legend(0,(fifthY/2)*9, fullX, (fifthY/2)) -- end -- end gfx.BeginPath(); gfx.TextAlign(TEXT_ALIGN_CENTER + TEXT_ALIGN_MIDDLE); gfx.ImageRect(0, 0, resx, resy, foreground, 1, 0); --draw text search if aspectRatio == "PortraitWidescreen" then draw_search(fifthX*2,5,fifthX*3,fifthY/5) else draw_search(fifthX*2,5,fifthX*3,fifthY/3) end ioffset = ioffset * 0.9 doffset = doffset * 0.9 soffset = soffset * 0.8 if songwheel.searchStatus then gfx.BeginPath() gfx.FillColor(255,255,255) gfx.FontSize(20); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP) gfx.Text(songwheel.searchStatus, 3, 3) end if totalForce then gfx.BeginPath() gfx.FillColor(255,255,255) gfx.FontSize(20); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BOTTOM) local forceText = string.format("Force: %.2f", totalForce) gfx.Text(forceText, 0, fullY) end gfx.LoadSkinFont("NotoSans-Regular.ttf"); gfx.ResetTransform() gfx.ForceRender() end set_index = function(newIndex) if newIndex ~= selectedIndex then game.PlaySample("menu_click") end ioffset = ioffset + selectedIndex - newIndex selectedIndex = newIndex end; set_diff = function(newDiff) if newDiff ~= selectedDiff then game.PlaySample("click-02") end doffset = doffset + selectedDiff - newDiff selectedDiff = newDiff end; -- force calculation -------------------- totalForce = nil local badgeRates = { 0.5, -- Played 1.0, -- Cleared 1.02, -- Hard clear 1.04, -- UC 1.1 -- PUC } local gradeRates = { {["min"] = 9900000, ["rate"] = 1.05}, -- S {["min"] = 9800000, ["rate"] = 1.02}, -- AAA+ {["min"] = 9700000, ["rate"] = 1}, -- AAA {["min"] = 9500000, ["rate"] = 0.97}, -- AA+ {["min"] = 9300000, ["rate"] = 0.94}, -- AA {["min"] = 9000000, ["rate"] = 0.91}, -- A+ {["min"] = 8700000, ["rate"] = 0.88}, -- A {["min"] = 7500000, ["rate"] = 0.85}, -- B {["min"] = 6500000, ["rate"] = 0.82}, -- C {["min"] = 0, ["rate"] = 0.8} -- D } calculate_force = function(diff) if #diff.scores < 1 then return 0 end local score = diff.scores[1] local badgeRate = badgeRates[diff.topBadge] local gradeRate for i, v in ipairs(gradeRates) do if score.score >= v.min then gradeRate = v.rate break end end return math.floor((diff.level * 2) * (score.score / 10000000) * gradeRate * badgeRate) / 100 end songs_changed = function(withAll) if not withAll then return end recordCache = {} local diffs = {} for i = 1, #songwheel.allSongs do local song = songwheel.allSongs[i] for j = 1, #song.difficulties do local diff = song.difficulties[j] diff.force = calculate_force(diff) table.insert(diffs, diff) end end table.sort(diffs, function (l, r) return l.force > r.force end) totalForce = 0 for i = 1, 50 do if diffs[i] then totalForce = totalForce + diffs[i].force end end end