--[[ S2 song attribute radar component Original code thanks to RealFD, he's a real homie ]] require("common.globals") require("api.point2d") require("api.color") local Dim = require("common.dimensions") Dim.updateResolution() local RADAR_PURPLE = ColorRGBA.new(238, 130, 238) local RADAR_MAGENTA = ColorRGBA.new(191, 70, 235) local RADAR_GREEN = ColorRGBA.new(0, 255, 100) ---@param p1 Point2D ---@param p2 Point2D ---@param width number ---@param color ColorRGBA local function drawLine(p1, p2, width, color) gfx.BeginPath() gfx.MoveTo(p1:coords()) gfx.LineTo(p2:coords()) gfx.StrokeColor(color:components()) gfx.StrokeWidth(width) gfx.Stroke() end ---@param pos Point2D ---@param text string ---@param outlineWidth number ---@param color ColorRGBA local function renderOutlinedText(pos, text, outlineWidth, color) local x, y = pos:coords() gfx.FillColor(ColorRGBA.BLACK:components()); gfx.Text(text, x - outlineWidth, y + outlineWidth); gfx.Text(text, x - outlineWidth, y - outlineWidth); gfx.Text(text, x + outlineWidth, y + outlineWidth); gfx.Text(text, x + outlineWidth, y - outlineWidth); gfx.FillColor(color:components()); gfx.Text(text, x, y); end ---@param pos Point2D ---@param graphdata table local function drawDebugText(pos, graphdata) local color = ColorRGBA.WHITE gfx.Save() gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_CENTER) --renderOutlinedText(x, 20, '"' .. txtFilePath .. '"', 1, 255, 255, 255) renderOutlinedText(pos, "NOTES = " .. graphdata.notes, 1, color) renderOutlinedText(pos, "PEAK = " .. graphdata.peak, 1, color) renderOutlinedText(pos, "TSUMAMI = " .. graphdata.tsumami, 1, color) renderOutlinedText(pos, "TRICKY = " .. graphdata.tricky, 1, color) renderOutlinedText(pos, "ONE-HAND = " .. graphdata.onehand, 1, color) renderOutlinedText(pos, "HAND-TRIP = " .. graphdata.handtrip, 1, color) --renderOutlinedText(pos, "NOTES (Relative) = " .. graphdata.notes_relative, 1, color) --renderOutlinedText(pos, "TOTAL-MESURES = " .. graphdata.measures, 1, color) gfx.Restore() end ---@class CRadarAttributes RadarAttributes = { ---Create RadarAttributes instance ---@param text? string # default "" ---@param pos? Point2D # default (0, 0) ---@param color? ColorRGBA # default BLACK ---@return RadarAttributes new = function (text, pos, color) ---@class RadarAttributes ---@field text string ---@field pos Point2D ---@field color ColorRGBA local o = { text = text or "", pos = pos or Point2D.ZERO, color = color or ColorRGBA.BLACK } setmetatable(o, RadarAttributes) return o end } RadarAttributes.__index = RadarAttributes ---@class CRadar Radar = { ---@type RadarAttributes[][] ATTRIBUTES = { {RadarAttributes.new("notes", Point2D.new(0, -30), ColorRGBA.CYAN),}, {RadarAttributes.new("peak", Point2D.new(40, -20), ColorRGBA.RED),}, {RadarAttributes.new("tsumami", Point2D.new(40, 20), RADAR_PURPLE),}, {RadarAttributes.new("tricky", Point2D.new(0, 30), ColorRGBA.YELLOW),}, { RadarAttributes.new("hand", Point2D.new(-40, 20), RADAR_MAGENTA), RadarAttributes.new("trip", Point2D.new(5, 18), RADAR_MAGENTA), }, { RadarAttributes.new("one", Point2D.new(-40, -20), RADAR_GREEN), RadarAttributes.new("hand", Point2D.new(-5, 18), RADAR_GREEN), } }, RADIUS = 100.0, ---Create Radar instance ---@param pos Point2D ---@param radius? number ---@return Radar new = function (pos, radius) ---@class Radar : CRadar local o = { _graphdata = { notes = 0, peak = 0, tsumami = 0, tricky = 0, handtrip = 0, onehand = 0, }, _hexagonMesh = gfx.CreateShadedMesh("radar"), outlineVertices = {}, attributePositions = {}, pos = pos or Point2D.ZERO, scale = radius and radius / Radar.RADIUS or 1.0, } local sides = #Radar.ATTRIBUTES local angleStep = (2 * math.pi) / sides local rotationAngle = angleStep / 2 local outlineRadius = Radar.RADIUS local attributeRadius = Radar.RADIUS + 20 for i = 0, sides - 1 do local attrIdx = i + 1 local angle = i * angleStep - rotationAngle local cosAngle = math.cos(angle) local sinAngle = math.sin(angle) -- cache outline vertices table.insert(o.outlineVertices, Point2D.new(outlineRadius * cosAngle, outlineRadius * sinAngle)) -- cache attribute positions table.insert(o.attributePositions, {}) for j = 1, #Radar.ATTRIBUTES[attrIdx] do local attr = Radar.ATTRIBUTES[attrIdx][j] local attributePos = Point2D.new(attributeRadius * cosAngle, attributeRadius * sinAngle) attributePos.x = attributePos.x + attr.pos.x attributePos.y = attributePos.y + attr.pos.y table.insert(o.attributePositions, j, attributePos) end end setmetatable(o, Radar) return o end, } Radar.__index = Radar ---@param w number ---@param color ColorRGBA function Radar:drawOutline(w, color) ---@cast self Radar for i = 1, #self.outlineVertices do local j = i % #self.outlineVertices + 1 drawLine(self.outlineVertices[i], self.outlineVertices[j], w, color) end end ---@param color ColorRGBA ---@param ticks? integer function Radar:drawRadialTicks(color, ticks) ---@cast self Radar ticks = ticks or 3 gfx.Save() gfx.StrokeColor(color:components()) for i, vertex in ipairs(self.outlineVertices) do gfx.BeginPath() gfx.MoveTo(0, 0) gfx.LineTo(vertex.x, vertex.y) gfx.Stroke() local lineLength = math.sqrt(vertex.x * vertex.x + vertex.y * vertex.y) local tinyLineLength = 10 local tinyLineAngle = math.atan(vertex.y / vertex.x) if vertex.x < 0 then tinyLineAngle = tinyLineAngle + math.pi end local halfTinyLineLength = tinyLineLength / 2 for j = 1, ticks do local distanceFromCenter = j * lineLength / (ticks + 1) -- Adjusted for 3 middle lines local offsetX = distanceFromCenter * (vertex.x / lineLength) local offsetY = distanceFromCenter * (vertex.y / lineLength) local endX = halfTinyLineLength * math.cos(tinyLineAngle - math.pi / 2) -- Rotate by -90 degrees local endY = halfTinyLineLength * math.sin(tinyLineAngle - math.pi / 2) -- Rotate by -90 degrees local offsetX2 = halfTinyLineLength * math.cos(tinyLineAngle + math.pi / 2) local offsetY2 = halfTinyLineLength * math.sin(tinyLineAngle + math.pi / 2) gfx.BeginPath() gfx.MoveTo(offsetX - offsetX2, offsetY - offsetY2) gfx.LineTo(endX + offsetX + offsetX2 + offsetX2, endY + offsetY + offsetY2 + offsetY2) gfx.Stroke() end end gfx.Restore() end ---@param fillColor ColorRGBA function Radar:drawBackground(fillColor) ---@cast self Radar gfx.Save() gfx.BeginPath() gfx.MoveTo(self.outlineVertices[1].x, self.outlineVertices[1].y) for i = 2, #self.outlineVertices do gfx.LineTo(self.outlineVertices[i].x, self.outlineVertices[i].y) end gfx.ClosePath() gfx.FillColor(fillColor:components()) gfx.Fill() gfx.Restore() end function Radar:drawAttributes() ---@cast self Radar gfx.Save() gfx.FontSize(20) for i = 1, #self.attributePositions do local attrPos = self.attributePositions[i] for j = 1, #attrPos do local pos = attrPos[j] local attr = Radar.ATTRIBUTES[i][j] gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER) renderOutlinedText(pos, string.upper(attr.text), 1, attr.color) end end gfx.Restore() end function Radar:drawRadarMesh() ---@cast self Radar local scaleFact = { self._graphdata.notes, self._graphdata.peak, self._graphdata.tsumami, self._graphdata.tricky, self._graphdata.handtrip, self._graphdata.onehand, } local color1 = ColorRGBA.new(255, 12, 48, 230) -- magenta-ish local color2 = ColorRGBA.new(112, 119, 255, 230) -- light blue-ish purple local currentTime = 0 -- Calculate the maximum size based on the constraint local maxSize = self.RADIUS * self.scale + 10 local maxLineLength = maxSize + (maxSize / 2) self._hexagonMesh:SetParam("maxSize", maxLineLength + .0) -- Set the color of the hexagon self._hexagonMesh:SetParamVec4("colorMax", color1:componentsFloat()) self._hexagonMesh:SetParamVec4("colorCenter", color2:componentsFloat()) -- Set the primitive type to triangles self._hexagonMesh:SetPrimitiveType(self._hexagonMesh.PRIM_TRIFAN) -- Calculate the vertices of the hexagon local sides = #Radar.ATTRIBUTES local angleStep = (2 * math.pi) / sides local rotationAngle = angleStep / 2 --local rotationAngle = -math.pi / 2 local vertices = {} table.insert(vertices, {{0, 0}, {0, 0}}) for i = 0, sides do local j = i % sides + 1 local angle = i * angleStep - rotationAngle --local angle = math.rad(60 * (i-1)) + rotationAngle local scale = scaleFact[j] local lineLength = maxLineLength * scale lineLength = math.min(lineLength, maxLineLength) -- Cap the length local px = lineLength * math.cos(angle) local py = lineLength * math.sin(angle) table.insert(vertices, {{px, py}, {0, 0}}) end -- Set the hexagon's vertices self._hexagonMesh:SetData(vertices) --self._hexagonMesh:SetPosition(-maxSize, maxSize) self._hexagonMesh:Draw() --NOTE: Bug: forcerender resets every transformation, need to re-setup view transform afterwards gfx.ForceRender() end function Radar:drawGraph() ---@cast self Radar gfx.Save() gfx.Reset() gfx.ResetScissor() Dim.updateResolution() Dim.transformToScreenSpace() gfx.FontSize(28) gfx.Translate(self.pos.x, self.pos.y) gfx.Scale(self.scale, self.scale) local strokeColor = ColorRGBA.new(255, 255, 255, 100) local fillColor = ColorRGBA.new(0, 0, 0, 191) self:drawBackground(strokeColor, fillColor) self:drawOutline(3, ColorRGBA.WHITE) self:drawRadarMesh() self:drawRadialTicks() self:drawAttributes() local pos = Point2D.new(self.pos:coords()) pos.y = pos.y - self.RADIUS --drawDebugText(pos, self._graphdata) gfx.Restore() --NOTE: Bug workaround: forcerender resets every transformation, re-setup view transform Dim.transformToScreenSpace() end ---Compute radar attribute values from ksh ---@param info string # chart directory path ---@param dif string # chart name without extension function Radar:updateGraph(info, dif) ---@cast self Radar --local pattern = "(.*[\\/])" --local extractedSubstring = info:match(pattern) --local txtFilePath = extractedSubstring .. "radar\\" .. dif .. ".txt" --local song = io.open(txtFilePath, "r") local song = io.open(info.."/"..dif..".ksh") game.Log(info.."/"..dif..".ksh", game.LOGGER_DEBUG) game.Log(song and "file open" or "file not found", game.LOGGER_DEBUG) if song then local chartData = song:read("*all") song:close() local notesCount, knobCount, oneHandCount, handTripCount = 0, 0, 0, 0 local trickyValue = 0 local totalMeasures = 0 local totalSongLength = 0 local tsumamiValue = 0 for line in chartData:gmatch("[^\r\n]+") do local noteType, fxType, laserType = line:match("(%d%d%d%d)|(%d%d)|([%-%a ]+)") if noteType and fxType then local noteCount = noteType:match("1") and 1 or 0 notesCount = notesCount + noteCount knobCount = knobCount + (fxType == "02" and 1 or 0) oneHandCount = oneHandCount + (laserType:match("[79A-D:]") and 1 or 0) handTripCount = handTripCount + (laserType:match("[HKPUV:]") and 1 or 0) if laserType ~= "--" then tsumamiValue = tsumamiValue + 0.5 end end if line == "--" then totalMeasures = totalMeasures + 1 elseif line:match("t=(%d+)") then local bpm = tonumber(line:match("t=(%d+)")) totalSongLength = math.max(totalSongLength, bpm) end if line:match("beat=") or line:match("stop=") or line:match("zoom_top=") or line:match("zoom_bottom=") or line:match("center_split=") then trickyValue = trickyValue + 0.5 end end local graphValues = { notes = (notesCount / totalSongLength), peak = (notesCount / totalMeasures) * 10, tsumami = tsumamiValue, tricky = trickyValue, handtrip = handTripCount, onehand = oneHandCount, } game.Log("graphValues", game.LOGGER_DEBUG) for k,v in pairs(graphValues) do game.Log(k..": "..v, game.LOGGER_DEBUG) end local scaleFactors = { notes = 2, peak = 50, tsumami = 500, tricky = 50, handtrip = 100, onehand = 50, } for key, factor in pairs(scaleFactors) do -- Apply the scaling factor to each value self._graphdata[key] = graphValues[key] / factor -- Limit to a maximum of 125% self._graphdata[key] = math.min(1.25, self._graphdata[key]) end game.Log("_graphdata", game.LOGGER_DEBUG) for k,v in pairs(self._graphdata) do game.Log(k..": "..v, game.LOGGER_DEBUG) end end end return Radar