local VolforceWindow = require('components.volforceWindow'); local desw = 1080; local desh = 1920; local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0); local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan.png", 0); local idolFrameImage = gfx.CreateSkinImage("crew/frame.png", 0); local username = game.GetSkinSetting('username') or ''; local tickTransitions = function (deltaTime) end local render = function (deltaTime) tickTransitions(deltaTime) gfx.BeginPath(); gfx.ImageRect( 0, 650, 449*0.85, 336*0.85, idolFrameImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( 0, 650, 449*0.85, 336*0.85, bgImage, 1, 0 ); -- Draw appeal card gfx.BeginPath(); gfx.ImageRect( 10, 767, 150*0.62, 192*0.62, appealCardImage, 1, 0 ); -- Draw username gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) gfx.FontSize(26) gfx.Text(username, 150, 802); -- Draw dan badge & volforce gfx.BeginPath(); gfx.ImageRect( 117, 856, 294*0.32, -- what are these whacky measurements 84*0.32, danBadgeImage, 1, 0 ); VolforceWindow.render(deltaTime, 220, 847) end return { render=render }