local Display = require 'scripts.graphics.display' local consoleBaseImage = gfx.CreateSkinImage("gameplay/console/base.png", 0) local CONSOLE_W = 1352; local CONSOLE_H = 712; local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation) local resx, resy = game.GetResolution(); if (resx > resy) then return end Display.setUpTransforms( critLineCenterX, critLineCenterY, critLineRotation ) gfx.BeginPath(); gfx.ImageRect( -CONSOLE_W/2, -CONSOLE_H/2+350, CONSOLE_W, CONSOLE_H, consoleBaseImage, 1, 0 ); end return { render=render }