local difficultyLabelImages = { gfx.CreateSkinImage("diff/1 novice.png", 0), gfx.CreateSkinImage("diff/2 advanced.png", 0), gfx.CreateSkinImage("diff/3 exhaust.png", 0), gfx.CreateSkinImage("diff/4 maximum.png", 0), gfx.CreateSkinImage("diff/5 infinite.png", 0), gfx.CreateSkinImage("diff/6 gravity.png", 0), gfx.CreateSkinImage("diff/7 heavenly.png", 0), gfx.CreateSkinImage("diff/8 vivid.png", 0) } local difficultyLabelTexts = { "NOV", "ADV", "EXH", "MXM", "INF", "GRV", "HVN", "VVD" } function render(deltatime, x, y, scale, diff, level) gfx.Save() gfx.Translate(x,y); gfx.Scale(scale,scale) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.BeginPath(); gfx.ImageRect(0, 0, 140, 31 , difficultyLabelImages[diff] or difficultyLabelImages[4], 1, 0); gfx.FontSize(24) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text(level, 120, 16); gfx.FontSize(22) gfx.Scale(1.2,1); -- Make the diff text more W I D E gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text(difficultyLabelTexts[diff], 18, 17); -- -- Draw volforce badge -- gfx.BeginPath(); -- gfx.ImageRect(x, y, 42, 42, volforceBadgeImage, 1, 0); -- -- Draw volforce label -- gfx.FontSize(11) -- gfx.Text('VOLFORCE', x + 47, y + 14); gfx.ResetTransform() gfx.Restore() end return { render = render }