local VolforceWindow = require('components.volforceWindow'); local desw = 1080; local desh = 1920; local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan.png", 0); local tickTransitions = function (deltaTime) end local render = function (deltaTime) tickTransitions(deltaTime) gfx.BeginPath(); gfx.ImageRect( 0, 650, 449*0.85, 336*0.85, bgImage, 1, 0 ); -- Draw dan badge & volforce gfx.BeginPath(); gfx.ImageRect( 117, 856, 294*0.32, -- what are these whacky measurements 84*0.32, danBadgeImage, 1, 0 ); VolforceWindow.render(deltaTime, 220, 847) end return { render=render }