json = require "common.json" local header = {} header["user-agent"] = "unnamed_sdvx_clone" local Dim = require("common.dimensions"); local Wallpaper = require("components.wallpaper"); local Background = require('components.background'); local foot = require("components.footer"); local Easing = require("common.easing") local getpanel = require("multi.roomList.getpanel"); local getroom = require("multi.roomList.getroom"); local getgrad = require("multi.roomList.getgrad"); local gettop = require("multi.roomList.gettop"); local curser = gfx.CreateSkinImage("multi/roomselect/room_panel_glow.png",1) local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0) local entryW = 770 local entryH = 320/2 local resX,resY = Dim.design.width,Dim.design.height local xCount = math.max(1, math.floor(resX / entryW)/2) local yCount = math.max(1, math.floor(resY / entryH)/2.2) local xOffset = (resX - xCount * entryW) / 3 local cursorPos = 0 local cursorPosX = 0 local cursorPosY = 0 local displayCursorPosX = 0 local displayCursorPosY = 0 local nextUrl = "https://ksm.dev/app/songs" local screenState = 0 --0 = normal, 1 = level, 2 = sorting local loading = true local downloaded = {} local songs = {} local filters = {} local selectedLevels = {} local soffset = 0 local selectedSorting = "Uploaded" local lastPlaying = nil for i = 1, 20 do selectedLevels[i] = false end local searchText = gfx.CreateLabel("",5,0) local searchIndex = 1 local searchInputActive = false local cachepath = path.Absolute("skins/" .. game.GetSkin() .. "/nautica.json") local levelcursor = 0 local sortingcursor = 0 local sortingOptions = {"Uploaded", "Oldest"} local needsReload = false local yOffset = 0 local headerMatchingImage = gfx.CreateSkinImage("titlescreen/title.png", 1); local BAR_ALPHA = 191; local HEADER_HEIGHT = 100 function drawHeader() gfx.BeginPath() gfx.FillColor(0, 0, 0, BAR_ALPHA) gfx.Rect(0, 0, resX, HEADER_HEIGHT) gfx.Fill() gfx.ClosePath() gfx.ImageRect(resX / 2 - 200, HEADER_HEIGHT / 2 - 20, 400, 40, headerMatchingImage, 1, 0) end local badgeLinesAnimScale = 0 local transitionEnterScale = 0 local tickTransitions = function(deltaTime) if transitionEnterScale < 1 then transitionEnterScale = transitionEnterScale + deltaTime / 0.66 -- transition should last for that time in seconds else transitionEnterScale = 1 end if badgeLinesAnimScale < 1 then badgeLinesAnimScale = badgeLinesAnimScale + deltaTime / 0.5 -- transition should last for that time in seconds else badgeLinesAnimScale = 0 end badgeLinesAnimOffsetX = 16 * (1-badgeLinesAnimScale); end function addsong(song) if song.jacket_url ~= nil then song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250) else song.jacket = jacketFallback end if downloaded[song.id] then song.status = "Downloaded" end table.insert(songs, song) end dlcache = io.open(cachepath, "r") if dlcache then downloaded = json.decode(dlcache:read("*all")) dlcache:close() end function encodeURI(str) if (str) then str = string.gsub(str, "\n", "\r\n") str = string.gsub(str, "([^%w ])", function (c) local dontChange = "-/_:." for i = 1, #dontChange do if c == dontChange:sub(i,i) then return c end end return string.format ("%%%02X", string.byte(c)) end) str = string.gsub(str, " ", "%%20") end return str end function gotSongsCallback(response) if response.status ~= 200 then error() return end local jsondata = json.decode(response.text) for i,song in ipairs(jsondata.data) do addsong(song) end nextUrl = jsondata.links.next loading = false end Http.GetAsync(nextUrl, header, gotSongsCallback) function render_song(song, x,y) gfx.Save() gfx.Translate(x,y) if song.jacket_url ~= nil and song.jacket == jacketFallback then song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250) end getroom(song,x,y,downloaded) gfx.Restore() end function load_more() if nextUrl ~= nil and not loading then Http.GetAsync(nextUrl, header, gotSongsCallback) loading = true end end function render_cursor() local x = displayCursorPosX * entryW local y = displayCursorPosY * entryH jw,jh = gfx.ImageSize(curser); gfx.BeginPath(); gfx.SetImageTint(255,195,0) -- orange gfx.ImageRect(x, y,jw,jh,curser,1,0) end function render_loading() if not loading then return end gfx.FillColor(255,255,255) gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) gfx.FontSize(32) gfx.Text("LOADING "..math.random(1000), resX/resX+10, resY-410) end function render_hotkeys() gfx.FontSize(32) spacer = 370 for i = 1, 2, 1 do gfx.FillColor(255,255,255) gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) if i == 1 then gfx.Text("FXR: Sorting", resX/resX+10, resY-spacer +(i*20)) elseif i == 2 then gfx.Text("FXL: LV", resX/resX+10, resY-spacer+10 +(i*20)) end end end function render(deltaTime) tickTransitions(deltaTime) Dim.updateResolution() Wallpaper.render() Dim.transformToScreenSpace() Background.draw(deltaTime) drawHeader() getpanel() gfx.Scissor(resX/resX,(resX/2.5)-40 +39,resX,1020) gfx.LoadSkinFont("Digital-Serial-Bold.ttf"); displayCursorPosX = displayCursorPosX - (displayCursorPosX - cursorPosX) * deltaTime * 10 displayCursorPosY = displayCursorPosY - (displayCursorPosY - cursorPosY) * deltaTime * 10 if displayCursorPosY - yOffset > yCount - 1 then --scrolling down yOffset = yOffset - (yOffset - displayCursorPosY) - yCount + 1 elseif displayCursorPosY - yOffset < 0 then yOffset = yOffset - (yOffset - displayCursorPosY) end gfx.Translate(xOffset, 500 - yOffset * entryH) for i, song in ipairs(songs) do if math.abs(cursorPos - i) <= xCount * yCount*1.5 + xCount then i = i - 1 local x = entryW * (i % xCount) local y = math.floor(i / xCount) * entryH/2 render_song(song, x, y) if math.abs(#songs - i) < 50 then load_more() end end end gfx.ResetScissor() render_cursor() gfx.ResetTransform() Dim.updateResolution() Dim.transformToScreenSpace() getgrad(resX,resY) gettop(resX,resY) foot.drawNaut(deltaTime) if needsReload then reload_songs() end if screenState == 1 then render_level_filters() end render_sorting_selection() render_loading() render_hotkeys() soffset = soffset * 0.8 draw_search(10,150, -(resX+1000), 100) gfx.ResetScissor() end function archive_callback(entries, id) game.Log("Listing entries for " .. id, 0) local songsfolder = dlScreen.GetSongsPath() res = {} folders = { songsfolder .. "/nautica/" } local hasFolder = false for i, entry in ipairs(entries) do for j = 1, #entry do if entry:sub(j,j) == '/' then hasFolder = true table.insert(folders, songsfolder .. "/nautica/" .. entry:sub(1,j)) end end game.Log(entry, 0) res[entry] = songsfolder .. "/nautica/" .. entry end if not hasFolder then for i, entry in ipairs(entries) do res[entry] = songsfolder .. "/nautica/" .. id .. "/" .. entry end table.insert(folders, songsfolder .. "/nautica/" .. id .. "/") end downloaded[id] = "Downloaded" res[".folders"] = table.concat(folders, "|") return res end local char_to_hex = function(c) return string.format("%%%02X", string.byte(c)) end local function urlencode(url) if url == nil then return end url = url:gsub("\n", "\r\n") url = url:gsub("([^%w _%%%-%.~])", char_to_hex) url = url:gsub(" ", "+") return url end function reload_songs() needsReload = true if loading then return end local useLevels = false local levelarr = {} for i,value in ipairs(selectedLevels) do if value then useLevels = true table.insert(levelarr, i) end end if filters.levels ~= nil then for i,value in ipairs(filters.levels) do useLevels = true table.insert(levelarr, value) end end nextUrl = string.format("https://ksm.dev/app/songs?sort=%s", selectedSorting:lower()) if useLevels then nextUrl = nextUrl .. "&levels=" .. table.concat(levelarr, ",") end if filters.effector ~= nil then nextUrl = nextUrl .. "&effector=" .. urlencode(filters.effector) end if filters.uploader ~= nil then nextUrl = nextUrl .. "&uploader=" .. urlencode(filters.uploader) end if filters.query ~= nil then nextUrl = nextUrl .. "&q=" .. urlencode(filters.query) end songs = {} cursorPos = 0 cursorPosX = 0 cursorPosY = 0 displayCursorPosX = 0 displayCursorPosY = 0 load_more() game.Log(nextUrl, 0) needsReload = false end function button_pressed(button) if button == game.BUTTON_STA then if screenState == 0 then local song = songs[cursorPos + 1] if song == nil then return end dlScreen.DownloadArchive(encodeURI(song.cdn_download_url), header, song.id, archive_callback) downloaded[song.id] = "Downloading" elseif screenState == 1 then if selectedLevels[levelcursor + 1] then selectedLevels[levelcursor + 1] = false else selectedLevels[levelcursor + 1] = true end reload_songs() elseif screenState == 2 then selectedSorting = sortingOptions[sortingcursor + 1] reload_songs() end elseif button == game.BUTTON_BTA then if screenState == 0 then local song = songs[cursorPos + 1] if song == nil then return end dlScreen.PlayPreview(encodeURI(song.preview_url), header, song.id) song.status = "Playing" if lastPlaying ~=nil then song.status = "Playing" lastPlaying.status = nil end lastPlaying = song end elseif button == game.BUTTON_FXL then if screenState ~= 1 then screenState = 1 else screenState = 0 end elseif button == game.BUTTON_FXR then if screenState ~= 2 then screenState = 2 else screenState = 0 end elseif button == game.BUTTON_BCK then dlcache = io.open(cachepath, "w") dlcache:write(json.encode(downloaded)) dlcache:close() dlScreen.Exit() end end function key_pressed(key) if key == 27 then --escape pressed dlcache = io.open(cachepath, "w") dlcache:write(json.encode(downloaded)) dlcache:close() dlScreen.Exit() end end function advance_selection(steps) if screenState == 0 and #songs > 0 then cursorPos = (cursorPos + steps) % #songs cursorPosX = cursorPos % xCount cursorPosY = math.floor(cursorPos / xCount) if cursorPos > #songs - 6 then load_more() end elseif screenState == 1 then levelcursor = (levelcursor + steps) % 20 elseif screenState == 2 then sortingcursor = (sortingcursor + steps) % #sortingOptions end end function render_level_filters() gfx.BeginPath() gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE) -- 1 - 20 for i = 1, 20 do x = (resX/resX) y = (resY/resY) + (i - 1) * 50 if selectedLevels[i] then gfx.FillColor(255,255,0) else gfx.FillColor(255,255,255) end gfx.Text(tostring(i), x+30, y+460) if i == 1 then bruhX = x+9 bruhY = y+435 + (levelcursor*50) end end --box gfx.BeginPath() gfx.Rect(bruhX,bruhY, 44, 44) gfx.StrokeColor(0,204,255) gfx.StrokeWidth(2) gfx.Stroke() end function render_sorting_selection() gfx.BeginPath() gfx.FillColor(255,255,255) gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP) gfx.FontSize(30) gfx.Text("Sorting method:", resX/resX+50, 250) gfx.FontSize(25) this = 285 gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE) gfx.Scissor(resX/resX+125, this,400,20) for i, opt in ipairs(sortingOptions) do y = this-10 + (i - sortingcursor) *20 if selectedSorting == opt then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end gfx.Text(string.upper(opt), resX/resX+175, y) end gfx.ResetScissor() end function update_search_text(active, text) searchInputActive = active gfx.UpdateLabel(searchText ,string.format("Search: %s",text), 30, 0) end function update_search_filters(new_filters) filters = new_filters reload_songs() end local searchIndex = 1 function draw_search(x,y,w,h) soffset = soffset + (searchIndex) - (searchInputActive and 0 or 1) if searchIndex ~= (searchInputActive and 0 or 1) then game.PlaySample("woosh") end searchIndex = searchInputActive and 0 or 1 gfx.BeginPath() local xpos = x + (searchIndex + soffset)*w gfx.BeginPath(); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE); gfx.DrawLabel(searchText, xpos,y+(h/2), w-20) end