-- result and challengeresult `result` table ---@class HitStat ---@field timeFrac number -- Fraction of when in the chart the note was hit, `0.0` to `1.0` ---@field lane integer -- `0` = A, `1` = B, `2` = C, `3` = D, `4` = L, `5` = R, `6` = Left Laser, `7` = Right Laser ---@field time integer -- When in the chart the note was hit, in milliseconds ---@field delta integer -- Delta value of the hit from 0 ---@field hold integer -- `0` for chip/laser, otherwise `# Ticks` of hold ---@field rating integer -- `0 = Miss`, `1 = Near`, `2 = Crit` HitStat = {}; ---@class HitWindow ---@field good integer # Near window, default `92` ---@field hold integer -- Hold window, default `138` ---@field miss integer -- Miss window, default `250` ---@field perfect integer -- Critical window, default `46` ---@field slam integer -- Slam window, default `84` ---@field type integer -- `1 = Normal` default, `2 = Hard` default values halved HitWindow = {}; ---@class Score ---@field auto_flags integer # Autoplay flag ---@field badge integer # `0` = Manual Exit, `1` = Played, `2` = Cleared, `3` = Hard Cleared, `4` = Full Chain, `5` = Perfect Chain ---@field gauge number # Ending gauge percentage, `0.0` to `1.0` ---@field gauge_option integer # Gauge option e.g. ARS ---@field gauge_type integer # `0` = Normal, `1` = Hard, `2` = Permissive, `3` = Blastive ---@field goods integer # Total near hits ---@field hitWindow HitWindow|nil # Hit windows of the score, only for singleplayer results screen ---@field mirror integer # Mirror mode flag ---@field misses integer # Total errors ---@field name nil|string # Only for multiplayer results, name of the player ---@field perfects integer # Total critical hits ---@field random integer # Random mode flag ---@field score integer # Result score ---@field timestamp integer # Unix timestamp of the score ---@field uid nil|string # Only for multiplayer results, UID of the player Score = {}; ---@class ChartResult : result ---@field passed boolean # Whether or not challenge requirements were met for this chart ---@field failReason string # Fail reason if a challenge requirement was not met ChartResult = {}; ---@class result ---@field artist string # Chart artist ---@field auto_flags integer # Autoplay flag ---@field autoplay boolean # Autoplay bool ---@field avgCrits integer # Only for challenge results, average number of critical hits across the charts ---@field avgErrors integer # Only for challenge results, average number of error hits across the charts ---@field avgGauge number # Only for challenge results, average gauge percentage across the charts ---@field avgNears integer # Only for challenge results, average number of near hits of the charts ---@field avgPercentage integer # Only for challenge results, average completion percentage across the charts ---@field avgScore integer # Only for challenge results, average score across the charts ---@field badge integer # `0` = Manual Exit, `1` = Played, `2` = Cleared, `3` = Hard Cleared, `4` = Full Chain, `5` = Perfect Chain ---@field bpm number # Chart BPM ---@field charts ChartResult[] # Only for challenge results, array of chart results ---@field chartHash string # Chart hash ---@field difficulty integer # Difficulty index ---@field displayIndex nil|integer # Only for multiplayer results, the index of the score being viewed ---@field duration integer # Chart duration, in milliseconds ---@field earlies integer # Total early hits ---@field effector string # Chart effector ---@field failReason string # Reason for failing the challenge ---@field flags integer # Gameplay option flags e.g. gauge type, mirror/random mode ---@field gauge number # Ending gauge percentage, `0.0` to `1.0` ---@field gauge_option integer # Gauge option e.g. ARS ---@field gauge_type integer # `0` = Normal, `1` = Hard, `2` = Permissive, `3` = Blastive ---@field gaugeSamples number[] # Gauge values sampled (256 total) throughout the play ---@field goods integer # Total near hits ---@field grade string # Result grade ---@field highScores Score[] # All scores ---@field hitWindow HitWindow # Result hit windows ---@field holdHitStats HitStat[]|nil # Hit stats for every hold object, only available for singleplayer if `isSelf = true` ---@field illustrator string # Chart jacket illustrator ---@field irState integer # Internet ranking flag ---@field isSelf boolean # Only for multiplayer, `false` if score is of another player ---@field jacketPath string # Full filepath to the jacket image on the disk ---@field laserHitStats HitStat[]|nil # Hit stats for every laser object, only available for singleplayer if `isSelf = true` ---@field lates integer # Total late hits ---@field level integer # Chart or challenge level ---@field maxCombo integer # Result max chain ---@field meanHitDelta number # Mean hit delta ---@field meanHitDeltaAbs number # Absolute value of mean hit delta ---@field medianHitDelta integer # Median hit delta ---@field medianHitDeltaAbs integer # Absolute value of median hit delta ---@field mirror boolean # Mirror mode bool ---@field misses integer # Total errors ---@field mission string # Only for practice mode ---@field noteHitStats HitStat[]|nil # Hit stats for every chip hit, only available for singleplayer if `isSelf = true` ---@field overallCrits integer # Only for challenge results, total number of critical hits across the charts ---@field overallErrors integer # Only for challenge results, total number of error hits across the charts ---@field overallNears integer # Only for challenge results, total number of near hits across the charts ---@field passed boolean # Only for challenge results, whether or not the challenge was passed ---@field perfects integer # Total critical hits ---@field playbackSpeed number # Only for practice mode, percentage from 0.25 to 1.0 ---@field playerName nil|string # Only for multiplayer ---@field random boolean # Random mode bool, ---@field realTitle string # Chart title, always without player name ---@field requirement_text string # Only for challenge results, the challenge requirements separated by newline character `"\n"` ---@field retryCount integer # Only for practice mode ---@field score integer # Result score ---@field speedModType integer # Only for singleplayer, `0` = XMOD, `1` = MMOD, `2` = CMOD ---@field speedModValue number # Only for singleplayer, `HiSpeed` for `XMOD`, `ModSpeed` otherwise ---@field title string # Chart (with player name in multiplayer) or challenge title ---@field uid nil|string # Only for multiplayer, UID of the player result = {};