local VolforceWindow = require('components.volforceWindow') local resx, resy = game.GetResolution() local desw, desh; local scale; function resetLayoutInformation() resx, resy = game.GetResolution() desw = 1080 desh = 1920 scale = resx / desw end function render(deltaTime) resetLayoutInformation(); gfx.Scale(scale, scale); end function render_crit_base(deltaTime) end function render_crit_overlay(deltaTime) end function render_intro(deltaTime) return true end function render_outro(deltaTime, clearState) return true, 1 end function update_score(newScore) end function update_combo(newCombo) end function near_hit(wasLate) end function button_hit(button, rating, delta) end function laser_slam_hit(slamLength, startPos, endPost, index) end function laser_alert(isRight) end function practice_start(mission_type, mission_threshold, mission_description) end function practice_end_run(playCount, successCount, isSuccessful, scoring) end function practice_end(playCount, successCount) end