local Easing = require('common.easings'); local Footer = require('components.footer'); local VolforceWindow = require('components.volforceWindow') local resx, resy = game.GetResolution() local desw = 1080 local desh = 1920 local scale = 1 local BAR_ALPHA = 191; local HEADER_HEIGHT = 100 local backgroundImage = gfx.CreateSkinImage("challenge_result/bg.png", 0); local playerInfoOverlayBgImage = gfx.CreateSkinImage("challenge_result/player_info_overlay_bg.png", 0); local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png", 0); local username = game.GetSkinSetting('username'); local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0); local crewImage = gfx.CreateSkinImage("crew in game/near noah vw.png", 0); local irHeartbeatRequested = false; local IRserverName = ''; function resetLayoutInformation() resx, resy = game.GetResolution() desw = 1080 desh = 1920 scale = resx / desw end function drawBackground() gfx.BeginPath() gfx.ImageRect(0, 0, desw, desh, backgroundImage, 1, 0); end function drawHeader() gfx.BeginPath(); gfx.FillColor(0, 0, 0, BAR_ALPHA); gfx.Rect(0, 0, desw, HEADER_HEIGHT); gfx.Fill(); gfx.ClosePath() gfx.ImageRect(desw/2 - 209, HEADER_HEIGHT/2 - 52, 419, 105, headerTitleImage, 1, 0) end function drawPlayerInfo() -- Draw crew gfx.BeginPath() gfx.ImageRect(460, 215, 522, 362, crewImage, 1, 0); -- Draw the info bg gfx.BeginPath() gfx.ImageRect(300, 352, 374*0.85, 222*0.85, playerInfoOverlayBgImage, 1, 0); -- Draw appeal card gfx.BeginPath(); gfx.ImageRect(145, 364, 103*1.25, 132*1.25, appealCardImage, 1, 0); -- Draw description gfx.FontSize(28) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text('Hellooooooo', 310, 370); -- Draw username gfx.FontSize(40) gfx.Text(username, 310, 413); -- Draw IR server name gfx.FontSize(28) gfx.Text(IRserverName, 310, 453); -- Draw dan badge gfx.BeginPath(); gfx.ImageRect(311, 490, 107*1.25, 29*1.25, danBadgeImage, 1, 0); end local IR_HeartbeatResponse = function(res) if res.statusCode == IRData.States.Success then IRserverName = res.body.serverName .. ' ' .. res.body.irVersion; else game.Log("Can't connect to IR!", game.LOGGER_WARNING) end end local IR_Handle = function() if not irHeartbeatRequested then IR.Heartbeat(IR_HeartbeatResponse) irHeartbeatRequested = true; end end function render(deltaTime) gfx.ResetTransform(); resetLayoutInformation(); gfx.Scale(scale,scale); IR_Handle() drawBackground() drawPlayerInfo() drawHeader() Footer.draw(deltaTime); end