local Dimensions = require 'common.dimensions' local CONSOLE_W = 1352; local CONSOLE_H = 712; local function createConsoleImage(name) return gfx.CreateSkinImage("gameplay/console/"..name..".png", 0) end local function renderConsoleImage(image, alpha) gfx.BeginPath(); gfx.ImageRect( -CONSOLE_W/2, -CONSOLE_H/2+350, CONSOLE_W, CONSOLE_H, image, alpha, 0 ); end local consoleBaseImage = createConsoleImage("base") local buttonGlowImages = { [0] = createConsoleImage("glow_bta"), createConsoleImage("glow_btb"), createConsoleImage("glow_btc"), createConsoleImage("glow_btd"), createConsoleImage("glow_fxl"), createConsoleImage("glow_fxr"), }; local knobGlowImages = { [0] = createConsoleImage("glow_voll"), createConsoleImage("glow_volr"), }; local lastKnobState = { [0] = -1, -1 }; local doFlash = true; local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation) local resx, resy = game.GetResolution(); if (resx > resy) then return end Dimensions.setUpTransforms( critLineCenterX, critLineCenterY, critLineRotation ) renderConsoleImage(consoleBaseImage, 1) if doFlash then for button=0,5 do if game.GetButton(button) then renderConsoleImage(buttonGlowImages[button], 0.75) end end -- Knobs also work -- commented out do to missing/incorrect textures --[[ for knob=0,1 do local state = game.GetKnob(knob) if state ~= lastKnobState[knob] then renderConsoleImage(knobGlowImages[knob], 1) lastKnobState[knob] = state end end ]] end doFlash = not doFlash; end return { render=render }