local splash1Image = gfx.CreateSkinImage('titlescreen/splash/splash1.png', 0); local splashTimer = 5; game.LoadSkinSample('titlescreen/splash/splash1.wav'); local splash1SfxPlayed = false; render = function (deltaTime) gfx.BeginPath(); gfx.ImageRect(0, 0, 1080, 1920, splash1Image, 1, 0); splashTimer = splashTimer - deltaTime if (not splash1SfxPlayed) then splash1SfxPlayed = true; game.PlaySample('titlescreen/splash/splash1.wav'); end if (splashTimer < 0) then splash1SfxPlayed = false; splashTimer = 5; return { eventType = 'switch', toScreen = 'title' } end end return { render = render }