local badges = game.GetSkinSetting("badges") local none = gfx.CreateSkinImage("dan/none.png",1) dan = { gfx.CreateSkinImage("dan/SKILLED.png",1), gfx.CreateSkinImage("dan/EXPERT.png",1), gfx.CreateSkinImage("dan/EXPERT (MASTERY).png",1), gfx.CreateSkinImage("dan/LOWER PRO.png",1), gfx.CreateSkinImage("dan/LOWER PRO (MASTERY).png",1), gfx.CreateSkinImage("dan/UPPER PRO.png",1), gfx.CreateSkinImage("dan/UPPER PRO (MASTERY).png",1), gfx.CreateSkinImage("dan/LOWER MASTER.png",1), gfx.CreateSkinImage("dan/LOWER MASTER (MASTERY).png",1), gfx.CreateSkinImage("dan/UPPER MASTER.png",1), gfx.CreateSkinImage("dan/UPPER MASTER (MASTERY).png",1), gfx.CreateSkinImage("dan/GRANDMASTER.png",1), gfx.CreateSkinImage("dan/GRANDMASTER+.png",1), } local badger = function (yes) if badges == "NONE" or yes == true then danbadge = none elseif badges == "SKILLED" then danbadge = dan[1] elseif badges == "EXPERT" then danbadge = dan[2] elseif badges == "EXPERT (MASTERY)" then danbadge = dan[3] elseif badges == "LOWER PRO" then danbadge = dan[4] elseif badges == "LOWER PRO (MASTERY)" then danbadge = dan[5] elseif badges == "UPPER PRO" then danbadge = dan[6] elseif badges == "UPPER PRO (MASTERY)" then danbadge = dan[7] elseif badges == "LOWER MASTER" then danbadge = dan[8] elseif badges == "LOWER MASTER (MASTERY)" then danbadge = dan[9] elseif badges == "UPPER MASTER" then danbadge = dan[10] elseif badges == "UPPER MASTER (MASTERY)" then danbadge = dan[11] elseif badges == "GRANDMASTER" then danbadge = dan[12] elseif badges == "GRANDMASTER+" then danbadge = dan[13] end return danbadge end return badger