local Easing = require('common.easings'); local Background = require('components.background'); local Footer = require('components.footer'); local lang = require("language.call") local VolforceWindow = require('components.volforceWindow') local resx, resy = game.GetResolution() local desw = 1080 local desh = 1920 local bgSfxPlayed = false; local backgroundImage = gfx.CreateSkinImage("bg.png", 0); local topBarImage = gfx.CreateSkinImage("result/top_bar.png", 0); local jacketPanelImage = gfx.CreateSkinImage("result/panels/jacket.png", 0); local rightPanelImage = gfx.CreateSkinImage("result/panels/right.png", 0); local bottomPanelImage = gfx.CreateSkinImage("result/panels/bottom.png", 0); local cMOD = gfx.CreateSkinImage("result/panels/cmod.png",0); local warn = gfx.CreateSkinImage("result/panels/warning.png",0); local warntxt = gfx.CreateSkinImage("result/warnings/AUTOPLAY.png",0); local defaultJacketImage = gfx.CreateSkinImage("result/default_jacket.png", 0); local bestScoreBadgeImage = gfx.CreateSkinImage("result/best.png", 0); local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0); local badgeLines = gfx.CreateSkinImage("result/badge_lines.png", 0); local badgeGrade = gfx.CreateSkinImage("result/badge_gradient.png", 0); local gradeImages = { S = gfx.CreateSkinImage("common/grades/S.png", 0), AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0), AAA = gfx.CreateSkinImage("common/grades/AAA.png", 0), AA_P = gfx.CreateSkinImage("common/grades/AA+.png", 0), AA = gfx.CreateSkinImage("common/grades/AA.png", 0), A_P = gfx.CreateSkinImage("common/grades/A+.png", 0), A = gfx.CreateSkinImage("common/grades/A.png", 0), B = gfx.CreateSkinImage("common/grades/B.png", 0), C = gfx.CreateSkinImage("common/grades/C.png", 0), D = gfx.CreateSkinImage("common/grades/D.png", 0) } local gaugeTypeBadgeImages = { gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), gfx.CreateSkinImage("result/gauge_type_badges/excessive.png", 0), gfx.CreateSkinImage("result/gauge_type_badges/permissive.png", 0), gfx.CreateSkinImage("result/gauge_type_badges/blastive.png", 0), gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- placeholders in case other types get added gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0) } local gaugeEffFailFillImage = gfx.CreateSkinImage( "gameplay/gauges/effective/gauge_fill_fail.png", 0) local gaugeEffPassFillImage = gfx.CreateSkinImage( "gameplay/gauges/effective/gauge_fill_pass.png", 0) local gaugeExcFillImage = gfx.CreateSkinImage( "gameplay/gauges/excessive/gauge_result_fill.png", 0) local gaugePermFillImage = gfx.CreateSkinImage( "gameplay/gauges/permissive/gauge_fill.png", 0) local gaugeBlastiveFillImage = gfx.CreateSkinImage( "gameplay/gauges/blastive/gauge_fill.png", 0) local difficultyLabelImages = { gfx.CreateSkinImage("diff/1 novice.png", 0), gfx.CreateSkinImage("diff/2 advanced.png", 0), gfx.CreateSkinImage("diff/3 exhaust.png", 0), gfx.CreateSkinImage("diff/4 maximum.png", 0), gfx.CreateSkinImage("diff/5 infinite.png", 0), gfx.CreateSkinImage("diff/6 gravity.png", 0), gfx.CreateSkinImage("diff/7 heavenly.png", 0), gfx.CreateSkinImage("diff/8 vivid.png", 0) } local clearBadgeImages = { { image = gfx.CreateSkinImage("result/clears/CRASH.png", 0), xPos = 970 }, { image = gfx.CreateSkinImage("result/clears/CRASH.png", 0), xPos = 970 }, { image = gfx.CreateSkinImage("result/clears/COMPLETE.png", 0), xPos = 1090 }, { image = gfx.CreateSkinImage("result/clears/COMPLETE.png", 0), xPos = 1090 }, { image = gfx.CreateSkinImage("result/clears/UC.png", 0), xPos = 1150 }, { image = gfx.CreateSkinImage("result/clears/PUC.png", 0), xPos = 1080 }, { image = gfx.CreateSkinImage("result/clears/AUTOPLAY.png", 0), xPos = 1100 }, } -- ANIMS local idolAnimation = gfx.LoadSkinAnimation('crew/anim', 1 / 30, 0, true); local transitionEnterScale = 0; local idolAnimTransitionScale = 0; local badgeLinesAnimScale = 0; local badgeLinesAnimOffsetX = 0; local rightPanelX = 0; local rightPanelY = 910; local bottomPanelX = 0; local bottomPanelY = 1170; local jacketPanelX = 0; local jacketPanelY = 880; local AutoPosiX = 260; local JACKET_PANEL_TRANSTION_ENTER_OFFSET = -256; local RIGHT_PANEL_TRANSTION_ENTER_OFFSET = 256; local BOTTOM_PANEL_TRANSTION_ENTER_OFFSET = 256; local highScore; local username = game.GetSkinSetting('username'); local msg = game.GetSkinSetting("MSG"); local earlyLateBarsStats = { earlyErrors = 0, earlyNears = 0, criticals = 0, lateNears = 0, lateErrors = 0 }; local objectTypeTimingStats = { chip = {criticals = 0, nears = 0, errors = 0}, long = {criticals = 0, errors = 0}, vol = {criticals = 0, errors = 0} } local irHeartbeatRequested = false; local irText = '' game.LoadSkinSample("result") function resetLayoutInformation() resx, resy = game.GetResolution() desw = 1080 desh = 1920 scale = resx / desw end local handleSfx = function() if not bgSfxPlayed then game.PlaySample("result", true) bgSfxPlayed = true end if game.GetButton(game.BUTTON_STA) then game.StopSample("result") end if game.GetButton(game.BUTTON_BCK) then game.StopSample("result") end end function drawTimingBar(y, value, max, type) gfx.BeginPath(); if type == 'crit' then gfx.FillColor(255, 255, 84, 255); elseif type == 'early' then gfx.FillColor(255, 16, 94, 255); elseif type == 'late' then gfx.FillColor(16, 225, 255, 255); end gfx.Rect(rightPanelX + 696, rightPanelY + y, 293 * (value / max), 8); gfx.Fill(); gfx.ClosePath(); end function load_number_image(path) local images = {} for i = 0, 9 do images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0) end return images end function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern) scale = scale or 1; kern = kern or 1; local tw, th = gfx.ImageSize(images[1]) tw = tw * scale; th = th * scale; x = x + (tw * (digits - 1)) / 2 y = y - th / 2 for i = 1, digits do local mul = 10 ^ (i - 1) local digit = math.floor(num / mul) % 10 local a = alpha if is_dim and num < mul then a = 0.4 end gfx.BeginPath() gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0) x = x - (tw * kern) end end local drawIdol = function(deltaTime) local idolAnimTickRes = gfx.TickAnimation(idolAnimation, deltaTime); if idolAnimTickRes == 1 then gfx.GlobalAlpha(idolAnimTransitionScale); idolAnimTransitionScale = idolAnimTransitionScale + 1 / 60; if (idolAnimTransitionScale > 1) then idolAnimTransitionScale = 1; end gfx.ImageRect(0, 0, desw, desh, idolAnimation, 1, 0); gfx.GlobalAlpha(1); end end local drawbgrade = function() gfx.BeginPath(); gfx.ImageRect(rightPanelX + 1080 - 531, rightPanelY + 2, 531, 85, badgeGrade, 1, 0); end local drawRightBarAni = function(deltaTime) -- badgeLines gfx.BeginPath(); gfx.ImageRect(rightPanelX + 1080 - 531 + badgeLinesAnimOffsetX, rightPanelY + 2, 531, 85, badgeLines, 1, 0); end local drawmod = function () if result.speedModType == 2 then gfx.BeginPath(); gfx.ImageRect(rightPanelX + 1080 - 250, rightPanelY-35, 254, 35, cMOD, 1, 0); end end local drawarn = function () if (result.autoplay) then gfx.BeginPath(); gfx.ImageRect(bottomPanelX+30 , bottomPanelY+495, 541*0.85, 136*0.85, warn, 1, 0); gfx.BeginPath(); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE); gfx.FontSize(20) gfx.Text(lang.Result.re,bottomPanelX + AutoPosiX + 30, bottomPanelY+534); gfx.Text(lang.Result.re1,bottomPanelX + AutoPosiX, bottomPanelY+564); gfx.Text(lang.Result.re2,bottomPanelX + AutoPosiX, bottomPanelY+584); end end local drawTopBar = function() gfx.BeginPath(); local tw, th = gfx.ImageSize(topBarImage); th = (desw / tw) * th; -- recalculate the height of the bar to scale it down gfx.ImageRect(0, -th * (1 - Easing.outQuad(transitionEnterScale)), desw, th, topBarImage, 1, 0); end local drawRightPanel = function() gfx.BeginPath(); local tw, th = gfx.ImageSize(rightPanelImage); gfx.ImageRect(rightPanelX, rightPanelY, tw, th, rightPanelImage, 1, 0); end local scoreNumber = load_number_image("score_num"); local drawRightPanelContent = function() local highScoreScore = 0; if highScore then highScoreScore = highScore.score end local highScoreDelta = result.score - highScoreScore -- Draw clear badge local badgeData = clearBadgeImages[result.badge + 1] or clearBadgeImages[1] if (result.autoplay) then badgeData = clearBadgeImages[7]; -- Display AUTOPLAY badge end local tw, th = gfx.ImageSize(badgeData.image); gfx.BeginPath(); gfx.ImageRect(rightPanelX + badgeData.xPos - tw, rightPanelY - 10, tw * 0.85, th * 0.85, badgeData.image, 1, 0); -- Draw song name and artist gfx.FontSize(28) gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text(result.realTitle, rightPanelX + 435, rightPanelY + 108); gfx.Text(result.artist, rightPanelX + 435, rightPanelY + 143); -- Draw score draw_number(rightPanelX + 580, rightPanelY + 192, 1.0, math.floor(result.score / 10000), 4, scoreNumber, true, 0.40, 1.12) draw_number(rightPanelX + 775, rightPanelY + 200, 1.0, result.score, 4, scoreNumber, true, 0.25, 1.12) -- If this is the highscore, draw over the glowing best badge if highScoreDelta > 0 then gfx.BeginPath(); gfx.ImageRect(rightPanelX + 364, rightPanelY + 167, 97, 53, bestScoreBadgeImage, 1, 0); end -- Draw grade local gradeImageKey = string.gsub(result.grade, '+', '_P'); local gradeImage = gradeImages[gradeImageKey] or gradeImages.D gfx.BeginPath(); gfx.ImageRect(rightPanelX + 890, rightPanelY + 130, 85, 85, gradeImage, 1, 0); -- Draw best score gfx.FontSize(20) gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') local deltaPrefix = '-' if highScoreDelta > 0 then deltaPrefix = '+' end highScoreDelta = math.abs(highScoreDelta); gfx.Text(string.format("%08d", highScoreScore), rightPanelX + 962, rightPanelY + 239); gfx.Text(deltaPrefix .. string.format("%08d", highScoreDelta), rightPanelX + 962, rightPanelY + 259); -- Draw gauge type badge gfx.BeginPath(); gfx.ImageRect(rightPanelX + 722, rightPanelY + 273, 211, 40, gaugeTypeBadgeImages[result.gauge_type + 1], 1, 0); -- Draw gauge % gfx.FontSize(24) if result.gauge == 1 then gfx.Text('100%', rightPanelX + 987, rightPanelY + 294); else gfx.Text(math.floor(result.gauge * 100) .. '.', rightPanelX + 964, rightPanelY + 294); gfx.FontSize(18) local decimalPortion = math.floor( ( result.gauge * 100 - math.floor(result.gauge * 100) ) * 10 ); gfx.Text(decimalPortion .. '%', rightPanelX + 988, rightPanelY + 296); -- gfx.FontSize(24) -- gfx.Text('%', rightPanelX + 988, rightPanelY + 294); end gfx.FontSize(24) -- Draw gauge fill local gaugeFillImage = gaugeEffPassFillImage; local gaugeBreakpoint = 0; if result.gauge_type == 0 then gaugeBreakpoint = 0.7; if result.gauge <= 0.7 then gaugeFillImage = gaugeEffFailFillImage; else gaugeFillImage = gaugeEffPassFillImage; end elseif result.gauge_type == 1 then gaugeFillImage = gaugeExcFillImage; elseif result.gauge_type == 2 then gaugeFillImage = gaugePermFillImage; elseif result.gauge_type == 3 then -- BLASTIVE RATE gaugeFillImage = gaugeBlastiveFillImage; end local gaugePosX = rightPanelX + 1027; local gaugePosY = rightPanelY + 309; local FillW, FillH = 9.5, 236; gfx.BeginPath(); gfx.Scissor(gaugePosX, gaugePosY + (FillH - (FillH * (result.gauge))), FillW, FillH * (result.gauge)) gfx.ImageRect(gaugePosX, gaugePosY, FillW, FillH, gaugeFillImage, 1, 0); gfx.ResetScissor(); -- Draw the breakpoint line if needed if (gaugeBreakpoint > 0) then gfx.Save() gfx.BeginPath() gfx.GlobalAlpha(0.75); local lineY = gaugePosY + (FillH - (FillH * (gaugeBreakpoint))) gfx.MoveTo(gaugePosX, lineY) gfx.LineTo(gaugePosX + 10, lineY) gfx.StrokeWidth(2) gfx.StrokeColor(255, 255, 255) gfx.Stroke() gfx.ClosePath() gfx.Restore() end -- Draw err/early/critical/late/err texts gfx.Text(earlyLateBarsStats.earlyErrors, rightPanelX + 683, rightPanelY + 370); gfx.Text(earlyLateBarsStats.earlyNears, rightPanelX + 683, rightPanelY + 401); gfx.Text(earlyLateBarsStats.criticals, rightPanelX + 683, rightPanelY + 432); gfx.Text(earlyLateBarsStats.lateNears, rightPanelX + 683, rightPanelY + 463); gfx.Text(earlyLateBarsStats.lateErrors, rightPanelX + 683, rightPanelY + 494); -- Draw hit timing bars local totalHits = earlyLateBarsStats.earlyErrors + earlyLateBarsStats.earlyNears + earlyLateBarsStats.criticals + earlyLateBarsStats.lateNears + earlyLateBarsStats.lateErrors gfx.Save() drawTimingBar(365, earlyLateBarsStats.earlyErrors, totalHits, 'early') drawTimingBar(396, earlyLateBarsStats.earlyNears, totalHits, 'early') drawTimingBar(427, earlyLateBarsStats.criticals, totalHits, 'crit') drawTimingBar(458, earlyLateBarsStats.lateNears, totalHits, 'late') drawTimingBar(489, earlyLateBarsStats.lateErrors, totalHits, 'late') gfx.Restore() -- Draw hit stats based on objects -- CHIP gfx.Text(objectTypeTimingStats.chip.criticals, rightPanelX + 255, rightPanelY + 365); gfx.Text(objectTypeTimingStats.chip.nears, rightPanelX + 255, rightPanelY + 395); gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255, rightPanelY + 425); -- LONG gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333, rightPanelY + 365); gfx.Text('-', rightPanelX + 333, rightPanelY + 395); gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333, rightPanelY + 425); -- VOL gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411, rightPanelY + 365); gfx.Text('-', rightPanelX + 411, rightPanelY + 395); gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411, rightPanelY + 425); -- Draw max combo gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466); end local drawBottomPanel = function() gfx.BeginPath(); local tw, th = gfx.ImageSize(bottomPanelImage); gfx.ImageRect(bottomPanelX, bottomPanelY, tw, th, bottomPanelImage, 1, 0); end local drawBottomPanelContent = function(deltatime) -- Draw appeal card gfx.BeginPath(); gfx.ImageRect(bottomPanelX + 58, bottomPanelY + 277, 103, 132, appealCardImage, 1, 0); -- Draw description gfx.FontSize(22) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text(msg, bottomPanelX + 190, bottomPanelY + 282); -- Draw username gfx.FontSize(28) gfx.Text(username, bottomPanelX + 190, bottomPanelY + 314); -- Draw dan badge gfx.BeginPath(); gfx.ImageRect(bottomPanelX + 187, bottomPanelY + 362, 107, 29, danBadgeImage, 1, 0); -- Draw volforce VolforceWindow.render(0, bottomPanelX + 310, bottomPanelY + 355) -- Draw IR text gfx.FontSize(22) gfx.Text(irText, bottomPanelX + 80, bottomPanelY + 461); -- Draw median and mean hit delta local leftX = bottomPanelX + 600 local rightX = bottomPanelX + 1010 local baseY = bottomPanelY + 440 local detailTextMargin = 25 gfx.FontSize(20) gfx.Text('Median hit delta', leftX, baseY); gfx.Text('Mean hit delta', leftX, baseY + detailTextMargin); gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text(result.medianHitDelta.." ms", rightX, baseY); gfx.Text(result.meanHitDelta.." ms", rightX, baseY + detailTextMargin); end local drawJacketPanel = function() gfx.BeginPath(); local tw, th = gfx.ImageSize(jacketPanelImage); gfx.ImageRect(jacketPanelX, jacketPanelY, tw, th, jacketPanelImage, 1, 0); end local drawJacketPanelContent = function() gfx.BeginPath(); gfx.ImageRect(jacketPanelX + 13, jacketPanelY + 28, 265, 265, jacketImage or defaultJacketImage, 1, 0); gfx.BeginPath(); gfx.ImageRect(jacketPanelX + 183, jacketPanelY + 2.5, 140 / 1.5, 31 / 1.5, difficultyLabelImages[result.difficulty + 1] or difficultyLabelImages[4], 1, 0); gfx.FontSize(17) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE) gfx.Text(result.level, jacketPanelX + 265, jacketPanelY + 13.5); end local IR_HeartbeatResponse = function(res) if res.statusCode == IRData.States.Success then irText = res.body.serverName .. ' ' .. res.body.irVersion; else game.Log("Can't connect to IR!", game.LOGGER_WARNING) end end local IR_Handle = function() if not irHeartbeatRequested then IR.Heartbeat(IR_HeartbeatResponse) irHeartbeatRequested = true; end end local tickTransitions = function(deltaTime) if transitionEnterScale < 1 then transitionEnterScale = transitionEnterScale + deltaTime / 0.66 -- transition should last for that time in seconds else transitionEnterScale = 1 end rightPanelX = 0 + (RIGHT_PANEL_TRANSTION_ENTER_OFFSET * (1 - Easing.outQuad(transitionEnterScale))) bottomPanelY = 1170 + (BOTTOM_PANEL_TRANSTION_ENTER_OFFSET * (1 - Easing.outQuad(transitionEnterScale))) jacketPanelX = 40 + (JACKET_PANEL_TRANSTION_ENTER_OFFSET * (1 - Easing.outQuad(transitionEnterScale))) if badgeLinesAnimScale < 1 then badgeLinesAnimScale = badgeLinesAnimScale + deltaTime / 0.5 -- transition should last for that time in seconds else badgeLinesAnimScale = 0 end badgeLinesAnimOffsetX = 16 * (1-badgeLinesAnimScale); end result_set = function() if result.jacketPath ~= nil and result.jacketPath ~= "" then jacketImage = gfx.CreateImage(result.jacketPath, 0) end -- Reset stats earlyLateBarsStats = { earlyErrors = 0, earlyNears = 0, criticals = 0, lateNears = 0, lateErrors = 0 }; objectTypeTimingStats = { chip = {criticals = 0, nears = 0, errors = 0}, long = {criticals = 0, errors = 0}, vol = {criticals = 0, errors = 0} } -- Store the highest score so we can use it later for delta and stuff highScore = result.highScores[1]; -- This check is to prevent errors when these are not available if (result.noteHitStats and result.holdHitStats and result.laserHitStats) then -- "CHIP" objects for hitStatIndex = 1, #result.noteHitStats do local hitStat = result.noteHitStats[hitStatIndex]; if (hitStat.rating == 0) then -- Errors objectTypeTimingStats.chip.errors = objectTypeTimingStats.chip.errors + 1; if hitStat.delta < 0 then earlyLateBarsStats.earlyErrors = earlyLateBarsStats.earlyErrors + 1; else earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1; end elseif hitStat.rating == 1 then -- Nears objectTypeTimingStats.chip.nears = objectTypeTimingStats.chip.nears + 1; if hitStat.delta < 0 then earlyLateBarsStats.earlyNears = earlyLateBarsStats.earlyNears + 1; else earlyLateBarsStats.lateNears = earlyLateBarsStats.lateNears + 1; end else -- Criticals objectTypeTimingStats.chip.criticals = objectTypeTimingStats.chip.criticals + 1; end end -- "LONG" objects for hitStatIndex = 1, #result.holdHitStats do local hitStat = result.holdHitStats[hitStatIndex]; if (hitStat.rating == 0) then -- Errors objectTypeTimingStats.long.errors = objectTypeTimingStats.long.errors + 1; earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1; else -- Criticals objectTypeTimingStats.long.criticals = objectTypeTimingStats.long.criticals + 1; end end -- "VOL" a.k.a laser objects for hitStatIndex = 1, #result.laserHitStats do local hitStat = result.laserHitStats[hitStatIndex]; if (hitStat.rating == 0) then -- Errors objectTypeTimingStats.vol.errors = objectTypeTimingStats.vol.errors + 1; earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1; else -- Criticals objectTypeTimingStats.vol.criticals = objectTypeTimingStats.vol.criticals + 1; end end else objectTypeTimingStats = { chip = {criticals = 'N/A', nears = 'N/A', errors = 'N/A'}, long = {criticals = 'N/A', errors = 'N/A'}, vol = {criticals = 'N/A', errors = 'N/A'} } end earlyLateBarsStats.criticals = result.perfects -- Criticals are for all objects end render = function(deltaTime, showStats) gfx.Save(); resetLayoutInformation() gfx.ResetTransform(); gfx.ResetScissor(); gfx.BeginPath() gfx.Scale(scale, scale) Background.draw(deltaTime) drawIdol(deltaTime) drawTopBar() gfx.GlobalAlpha(Easing.outQuad(transitionEnterScale)) drawBottomPanel() drawBottomPanelContent(deltaTime) drawRightPanel() drawRightBarAni(deltaTime) drawbgrade() drawmod() drawRightPanelContent() drawJacketPanel() drawJacketPanelContent() drawarn() gfx.GlobalAlpha(1) Footer.draw(deltaTime); handleSfx(); IR_Handle(); -- debug gfx.FontSize(18) gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP) -- gfx.Text('DELTA: ' .. deltaTime .. ' // TRANSITION_ENTER_SCALE: ' .. -- transitionEnterScale .. ' // EASING_OUT_QUAD: ' .. -- Easing.outQuad(transitionEnterScale), 8, 8); tickTransitions(deltaTime) gfx.Restore(); gfx.BeginPath(); end