resx,resy = game.GetResolution() local wheelY = -resy local bgFade = 0 local yoff = 0 local lastSelected = 0 local selection = 1 local sortLabels = {} function render(deltaTime, shown) if not shown then return end gfx.Save() gfx.ResetTransform() resx,resy = game.GetResolution(); gfx.FillColor(0,0,0,200) gfx.FastRect(0,0,resx,resy) gfx.BeginPath(); gfx.LoadSkinFont("segoeui.ttf"); gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE); gfx.FontSize(40); for i,f in ipairs(sorts) do if not sortLabels[i] then sortLabels[i] = gfx.CreateLabel(f, 40, 0) end if i == selection then gfx.FillColor(255,255,255,255) else gfx.FillColor(255,255,255,128) end local xpos = resx - 100 + ((i - selection - yoff) ^ 2) * 1 local ypos = resy/2 + 50 * (i - selection - yoff) gfx.DrawLabel(sortLabels[i], xpos, ypos); end gfx.Restore() yoff = yoff * 0.7 end function set_selection(index) selection = index end