diff --git a/CHANGELOG b/CHANGELOG index 801cdd9..f43399c 100644 Binary files a/CHANGELOG and b/CHANGELOG differ diff --git a/scripts/songselect/songwheel.lua b/scripts/songselect/songwheel.lua index 030f687..a6f0391 100644 --- a/scripts/songselect/songwheel.lua +++ b/scripts/songselect/songwheel.lua @@ -114,7 +114,7 @@ game.LoadSkinSample('song_wheel/diff_change.wav') local scoreNumbers = Numbers.load_number_image("score_num") local difficultyNumbers = Numbers.load_number_image("diff_num") -local songselect_showEffectRadar = game.GetSkinSetting("songselect_showEffectRadar") or false +local showEffectRadar = game.GetSkinSetting("songselect_showEffectRadar") or false local LEADERBOARD_PLACE_NAMES = { '1st', @@ -1053,7 +1053,7 @@ end ---This function is basically a workaround for the ForceRender call local function drawRadar() - if not songselect_showEffectRadar then return end + if not showEffectRadar then return end if isFilterWheelActive or transitionLeaveScale ~= 0 then return end local x, y = 375, 650 @@ -1125,7 +1125,7 @@ render = function (deltaTime) Sound.stopMusic() - if updateRadar then + if showEffectRadar and updateRadar then local difficultyNames = {"nov","adv","exh","mxm","inf","grv","hvn","vvd","exc"} local diff = songwheel.songs[selectedIndex].difficulties[selectedDifficulty].difficulty + 1 radar:updateGraph(songwheel.songs[selectedIndex].path, difficultyNames[diff])