Effect Radar Implementation v1 #46
|
@ -97,5 +97,14 @@
|
|||
"label": "Show debug information (sometimes in the middle of the screen when you're playing)",
|
||||
"type": "bool",
|
||||
"default": false
|
||||
},
|
||||
|
||||
"separator_g": {},
|
||||
"Experimental features": { "type": "label" },
|
||||
|
||||
"songselect_showEffectRadar": {
|
||||
"label": "Show Effect Radar for compatible songs (VERY WIP)",
|
||||
"type": "bool",
|
||||
"default": false
|
||||
}
|
||||
}
|
||||
|
|
|
@ -114,6 +114,8 @@ game.LoadSkinSample('song_wheel/diff_change.wav')
|
|||
local scoreNumbers = Numbers.load_number_image("score_num")
|
||||
local difficultyNumbers = Numbers.load_number_image("diff_num")
|
||||
|
||||
local songselect_showEffectRadar = game.GetSkinSetting("songselect_showEffectRadar") or false
|
||||
|
||||
local LEADERBOARD_PLACE_NAMES = {
|
||||
'1st',
|
||||
'2nd',
|
||||
|
@ -1051,6 +1053,7 @@ end
|
|||
|
||||
---This function is basically a workaround for the ForceRender call
|
||||
local function drawRadar()
|
||||
if not songselect_showEffectRadar then return end
|
||||
if isFilterWheelActive or transitionLeaveScale ~= 0 then return end
|
||||
|
||||
local x, y = 375, 650
|
||||
|
|
Loading…
Reference in New Issue