Added console glow effects (knobs disabled) #40
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@ -1,11 +1,49 @@
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local Dimensions = require 'common.dimensions'
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local consoleBaseImage = gfx.CreateSkinImage("gameplay/console/base.png", 0)
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local CONSOLE_W = 1352;
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local CONSOLE_H = 712;
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local function createConsoleImage(name)
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return gfx.CreateSkinImage("gameplay/console/"..name..".png", 0)
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end
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local function renderConsoleImage(image, alpha)
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gfx.BeginPath();
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gfx.ImageRect(
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-CONSOLE_W/2,
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-CONSOLE_H/2+350,
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CONSOLE_W,
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CONSOLE_H,
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image,
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alpha,
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0
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);
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end
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local consoleBaseImage = createConsoleImage("base")
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local buttonGlowImages = {
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[0] = createConsoleImage("glow_bta"),
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createConsoleImage("glow_btb"),
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createConsoleImage("glow_btc"),
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createConsoleImage("glow_btd"),
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createConsoleImage("glow_fxl"),
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createConsoleImage("glow_fxr"),
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};
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local knobGlowImages = {
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[0] = createConsoleImage("glow_voll"),
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createConsoleImage("glow_volr"),
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};
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local lastKnobState = {
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[0] = -1,
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-1
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};
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local doFlash = true;
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local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation)
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local resx, resy = game.GetResolution();
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if (resx > resy) then
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@ -18,16 +56,32 @@ local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRo
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critLineRotation
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)
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gfx.BeginPath();
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gfx.ImageRect(
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-CONSOLE_W/2,
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-CONSOLE_H/2+350,
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CONSOLE_W,
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CONSOLE_H,
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consoleBaseImage,
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1,
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0
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);
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renderConsoleImage(consoleBaseImage, 1)
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if doFlash then
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for button=0,5 do
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if game.GetButton(button) then
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renderConsoleImage(buttonGlowImages[button], 0.75)
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end
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end
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-- Knobs also work
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-- commented out do to missing/incorrect textures
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--[[
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for knob=0,1 do
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local state = game.GetKnob(knob)
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if state ~= lastKnobState[knob] then
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renderConsoleImage(knobGlowImages[knob], 1)
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lastKnobState[knob] = state
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end
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end
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]]
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end
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doFlash = not doFlash;
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end
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return {
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